If crates are the spawn of Satin, welcome to hell. Before you is the one of the many crate factories which labor night and day to bring these insipid cubs of evil to CS and HLDM maps everywhere. From molten metal to six sided polygons, I aim to meet the needs of all creatively blocked mappers in the world!! cue evil laughter
A medium HLDM map with three main areas planned including the crate production area, crate storage area cringe, and the hydroelectric dam which powers the plant. r_speds are rather high in places, but meh... I was really more concerned with visuals than gameplay to the maps detriment.
Discussion
Posted by Tracer Bullet on
Fri Mar 26th 2004 at 2:02am
[Author]
huge freaking double post
Posted by Tracer Bullet on
Fri Mar 26th 2004 at 2:00am
[Author]
Well, not much has changed, but I have tried to act on some of the comments people have made. this is the last day of my spring break so I am out of time to work on it for the forseable future.
The file is ~6 MB without the sky or the readme... to big for my pit. might someone be willing to host it for me?
Posted by Tracer Bullet on
Thu Mar 25th 2004 at 3:06am
[Author]
I agree that particularly in the third shot archatechture is lacking. but the real coolness of it cannot be apreciated from the screens. Most of the work in that area was put into entities, so that machiene has many moveing parts. in many case I used simplistic archatechture because I like large areas, and I am already at or above my r limits (1000-1100).
I don't know why the molten metal texture looks like that. it seems to be scaled down by a factor of five from the in editor apearence :sad:
I'm useing both the texture packs you mention Yak (meatpack, than_industrial) along with some others. the one thing I am really dissatisfied with is the textureing on the big crate-making machiene. at the moment it's all in a grungy dimmond plate texture because I couldn't find anything I liked better. would any of you texture fiends out there like to have a crack at it?
Maybe its a bit too much lava and not enough molten metal for his needs though :sad:
Posted by Yak_Fighter on
Wed Mar 24th 2004 at 9:50pm
I like the outside bit a good deal but it could use some more lighting. Show off the arcitecture, don't keep it dark. I've got some experience with the meatpack textures you're using there, and I always found them lacking for my needs. A few other textures that work well in combination with them are the Than Industrial wad, textures from the Q3 map Iron Yard, and some of Lunaran's textures. As for that lava, there's a good lava texture in the Deathmatch Classic wad. I'd use that one.
I think the second shot is the nicest personally - the first shot isn't as lit up as I would like, too many large areas of darkness. I agree that its the most architecturally interesting, but I think the second has a nice charm about it, and the lighting along the right looks great. Perhaps the left hand side could use some more light though, bit flat over there.
I was really impressed with your first shot, and compared with the other picturs I'd say that the rest totaly lacks. The outside has atmosphere and intereting architecture while the inside has some architecture but is diseased with bland texturing, boring lighting, and little or no atmosphere.
And that lava really needs to go, find a better texture.
Posted by scary_jeff on
Wed Mar 24th 2004 at 10:43am
Wow! It looks great :biggrin: The only thing I think you should do is scale up the lava btexture a bit, ecause it repeats very obviously. A higher detail texture for the floor of the last shot would be good to, but that's not a big deal to me.
really good, especially hte first screen, really nice except arch doorway, i think it would look better if curvy, but looks like youre goiing with that theme or soemting.. Keep it up :razz: