Cratesis by Tracer Bullet

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Map Description

If crates are the spawn of Satin, welcome to hell. Before you is the one of the many crate factories which labor night and day to bring these insipid cubs of evil to CS and HLDM maps everywhere. From molten metal to six sided polygons, I aim to meet the needs of all creatively blocked mappers in the world!! cue evil laughter

A medium HLDM map with three main areas planned including the crate production area, crate storage area cringe, and the hydroelectric dam which powers the plant. r_speds are rather high in places, but meh... I was really more concerned with visuals than gameplay to the maps detriment.

Discussion

Posted by Tracer Bullet on Wed Mar 24th 2004 at 1:57am
[Author]

updates to do list
Posted by Vash on Wed Mar 24th 2004 at 1:10am

There we go Tracer :biggrin: , living up to your full potential.
Posted by 7dk2h4md720ih on Wed Mar 24th 2004 at 1:05am

That arch in the doorway in the third screen looks bad, vertex manip it.
Posted by ReNo on Wed Mar 24th 2004 at 12:49am

Damn, double post :sad:

And I meant to say, the floor in that last shot looks bad too, you should try other textures.
Posted by ReNo on Wed Mar 24th 2004 at 12:43am

I think I actually preferred the rocks as they were before, but otherwise that is an uber improvement, particularly in the first 3 pics. Please change that lava texture (the static one, not the scrolling one) though, it looks s**t imo :biggrin:

The last screenshot is a bit simplistic I reckon, and it uses that brown light texture when none of the surrounding architecture is brown. The inside corner bit also looks odd - I realise it is just the indents clipped to a corner but it looks awkward, I think you should consider revising it.

All in all, looking good :smile:
Posted by Tracer Bullet on Wed Mar 24th 2004 at 12:31am
[Author]

The retexture and lighting are as complete as I can make them. I've run out of ideas there so fire away.

I'll have an updated download available later this evening.

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Posted by Adam Hawkins on Mon Mar 22nd 2004 at 10:28pm

I likes the architecture - lots of nice variations on the standard 90 degree angles. The only criticism I have is with all the nice curves and such, the road going up the cliff-side looks a little awkward with 90 degree bends. Curve it up :smile: You know you want to!
Posted by KoRnFlakes on Mon Mar 22nd 2004 at 10:01pm

if ti wasnt for the crappy glowing water, that 2nd img would look very good.
Posted by Tracer Bullet on Mon Mar 22nd 2004 at 9:28pm
[Author]

I was pretty suprised by how well that texture fits as well. I guess the orange lighting really helps out.

I'm realizing that the gamma on my computer must be really hihg, because looking at the second two screens form a different computer, I can't see anything at all! how dark do they appear to you guys?
Posted by ReNo on Mon Mar 22nd 2004 at 8:24pm

I concur, and I'd almost go so far as to say the default rock texture suits the room too....almost :wink: