reclamation by Yak_Fighter

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Map Description

STORY:

The human invasion of Xen went all according to plan. The Nihilanth is dead, thanks to Gordon Freeman, and the Xen forces are in disarray. In order to control the border world the military built multiple bases in strategic locations and began hunting down the remnants of the Xenian forces. The G-Man, with both Xen and Freeman in his control, is confident that he has accomplished his mission.

That is, until contact with one of the bases was lost. Recon teams were sent in, but none returned. Now you've been sent in to see what has caused this mess. Hope you have better luck than those who entered before you...
This is my competition entry. I know it's got some problems, but I wanted to enter anyways :P. Depending on people's reactions to it I may fix up any problems and redo the lighting.

Discussion

Posted by JFry on Fri Jul 16th 2004 at 9:51am

just played thru and whats there is some good stuff. It flowed pretty good and the r_speeds were excellent. I liked your architecture for the most part, but I wasn't so sure about the "McDonalds arches" hallway, heh jk it was fine. However I do think some of the alien infested areas seemed kinda like filler. But some of them were very good too, particularly the bit with the bent up door (tho the honeycomb thing looked a little overscaled to me). By the way you might want to put a clip brush between those doors, I managed to get stuck there. I agree with TB about the lighting, bring back the blue!
Posted by Dred_furst on Fri Jul 16th 2004 at 8:58am

this looks really quite interesting, i'll check it out later. currently im finishing my map :razz:
Posted by Yak_Fighter on Fri Jul 16th 2004 at 8:53am
[Author]

er, well if you don't have it from downloading TFC over steam or on your old install of HL... I guess you can just create a wad file named tfc and just accept the fact that a few walls will have that nice checkerboard texture.
Posted by JFry on Fri Jul 16th 2004 at 8:31am

doh!

ok so where can I find the tfc wad?
Posted by Yak_Fighter on Fri Jul 16th 2004 at 7:49am
[Author]

It's three posts above you :razz:
Posted by JFry on Fri Jul 16th 2004 at 6:21am

drat where'd the dl go?
Posted by Yak_Fighter on Thu Jul 15th 2004 at 12:50am
[Author]

Thanks for the comments!

1. That texture is part of the tfc2.wad, and merging wads is the last step I'm going to do. Besides, that checkerboard is sharp!

2. Sounds like a plan. It would also reduce facecounts a noticeable amount.

3. Well thanks!

4. All the glass walls fill holes where there will be later construction. That way I can compile it without worrying about leaks and won't forget about connecting areas.

5. I built that around 5am this morning, and lighting is the last step.

6. I've never played AVP, so I don't know how I get these comparisons :biggrin: . The environment lighting is rather dark on my computer, and the earlier blue lighting was too bright. I'll look at it.

Misc: Well, great minds think alike! That was the plan from the start. It'll come together in a bit once I finish the second corner (at least I hope). I still might have to knock out some more walls in the outdoors area, but I'm thinking the connectivity is getting out of hand as it is. As for the lighting, I may throw in some more white lights, but I sorta like the blue/yellow combo. Thanks again!
Posted by Tracer Bullet on Wed Jul 14th 2004 at 10:09pm

So?

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:wtf: ? I suppose this is something that is unfinished?

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Very nice corridors. I would suggest here that you not recess the lights at the top of the arches. That way you could have a nice blue glow along with the spot light. as it is I feel that you need something to draw attention upward.

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The red lights behind those fans are a perfect touch. It subtly emphasizes the detail of the area. I also like the light emanating form the cracked open door.

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Do you use this texture as a blocker to imply that something will be there in the future? it is everywhere and in odd places at that.

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Umm? yes darkness is a problem.

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This area is great form a game play perspective, and reminds me forcibly of AVP esthetically. In general I like it allot, but I think you should decrease the environment light, and increase the artificial light intensity.

Overall it seems kind of aimless, like the corridors are winding through space for no reason. I don?t know what plans you have for it, but my suggestion at this point would be to make it into an arena featuring that biggest area (screen 6), maybe with smaller rooms as intermediates to connect the different levels.

There is also something I dislike about the lighting. I thin it may be the complete lack of regular white light, but I?m not sure. it all looks technically right though so I don?t know what to tell you.

edit/ looking back I see that you used to have a blue environmet light. I like that allot better than what you have now.
Posted by Yak_Fighter on Wed Jul 14th 2004 at 9:05pm
[Author]

Ok, this better work:

http://yak_fighter.tripod.com/reclamation_beta7.zip

(copy and paste it in a new window)

You'll also need to have the tfc.wad in the /valve folder in steam. Sorry bout that.
Posted by Tracer Bullet on Wed Jul 14th 2004 at 6:01pm

Those screens are looking damn cool Yak. I want a beta :biggrin: