reclamation by Yak_Fighter

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Map Description

STORY:

The human invasion of Xen went all according to plan. The Nihilanth is dead, thanks to Gordon Freeman, and the Xen forces are in disarray. In order to control the border world the military built multiple bases in strategic locations and began hunting down the remnants of the Xenian forces. The G-Man, with both Xen and Freeman in his control, is confident that he has accomplished his mission.

That is, until contact with one of the bases was lost. Recon teams were sent in, but none returned. Now you've been sent in to see what has caused this mess. Hope you have better luck than those who entered before you...
This is my competition entry. I know it's got some problems, but I wanted to enter anyways :P. Depending on people's reactions to it I may fix up any problems and redo the lighting.

Discussion

Posted by Yak_Fighter on Wed Jul 28th 2004 at 2:22pm
[Author]

Reno: I'll try to add detail above, but if I stand back a bit and look slightly to my left I can get 700+ w_poly's. yay for prefabs :biggrin:

CJ: Good idea about the rubble, I had forgotten all about dod textures.

crackerjack: I thought it was too blue myself, but people earlier didn't like the less-blue skylighting

A_S: I'm not sure exactly what its supposed to be, which is why I decided destroying part of it was a good idea...

As for all your lighting comments, is it really too dark, or is the skylight just too blue? Or both? It is dark, for sure, but some of that darkness is because I'm using a dark gray ceiling and a dark blue flooring, along with a dark gray wall. Maybe retexturing is in order :sad:

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Posted by 7dk2h4md720ih on Wed Jul 28th 2004 at 1:09pm

Hehe, 'crumble' :smile: THe roof on that area is very thick, is it some sort of bomb shelter?
Posted by Crackerjack on Wed Jul 28th 2004 at 1:02pm

Yeah this is really dark.. and your using a bit to much blue. And I agree with CJunkies and ReNo's comments.
Posted by Campaignjunkie on Wed Jul 28th 2004 at 9:51am

Too dark to see much. Wasn't Xen brighter? Agree with more structures.
Plus, get a new rubble + crumble texture (Half-Life's crumble texture
is so low-res and bleh) There should be plenty of surplus from Day of
Defeat and such if you look hard enough. Looks like it's shaping up
though.
Posted by ReNo on Wed Jul 28th 2004 at 9:46am

That new area needs another colour of light in there to provide contrast, and make it playable in allowing you to see things :smile: With such low w_poly, you could also consider putting in some structures or something above the roofline here.
Posted by Yak_Fighter on Wed Jul 28th 2004 at 7:26am
[Author]

Here's a new area:

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I think I ruined the lighting by making it all too bright, so I'm going to try and get a last beta up later today so people can comment on it before I make the final push to get this thing finished.
Posted by JFry on Thu Jul 22nd 2004 at 7:42am

I agree it would look better a bit brighter but just a bit. And I think that skybox fits well.
Posted by Yak_Fighter on Thu Jul 22nd 2004 at 4:38am
[Author]

yeah, it is a little dark on the inside. back to work i guess
Posted by ReNo on Wed Jul 21st 2004 at 11:18am

Both shots have pretty cool lighting but it all seems to be accent lighting - there seems to be no functional lighting. Overall I think its too dark in those shots, the variation of colour is good and it works with the architecture quite nicely, but the rooms just don't seem lit up enough.
Posted by Yak_Fighter on Wed Jul 21st 2004 at 7:32am
[Author]

JFry, here's a belated thank you for your comments :biggrin:

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hopefully the lighting looks good, since i spent the last two days working solely upon it...