Snarkpit Maps Archive

Half-Life Coil

for Half-Life 0
by kol
Beta
The Mod will be rather small, but hopefully i'll be able to finish what i've started.

So, tell me what you think :D

Textures by: Shaderlab; Relic25; MacMan

*Update: New media and - err, updates.

Half-Life Issues: Legacy

for Half-Life 0
RELEASED APRIL 2004.
Explore a revamped Black Mesa, blasting aliens and military alike. A mysterious being seems to be communicating with you, through sarcastic text messages. What are his true intentions? Beware, for nothing is as it seems. Will you survive? Will you leave... A legacy?

Half-Life X-Mas Canby

for Half-Life 0
by aaron
Beta
This map is about X-Mas,
this will be based on x-mas day so
watch this 1 more info soon!

Half-Life Escape the Egyptian Tomb

for Half-Life 0
by RacerX
Beta
You are called to a secret meeting at a bread factory which is really a cover for top secret research facility. Once there you find out that the scientists at the facility have uncoded ancient Egyptian hyroglyphics which explain how to build a teleporter. You are also told that the ancient Egyptians were really a race of advanced aliens from another planet who had incredible technologies.

Your mission is to use the teleporter built from ancient relics to transport to an Egyptian museum which is displaying some recently unearthed ruins. The ruins haven't yet been fully explored and have been untouched or thousands of years.

Look around the museum exibit to find a way down to the unexplored areas. Once underground, you are to seek out any artifacts which may have technological value to your scientists.

Be warned that the ancients took great precautions to make sure that their secrets stayed buried with them. There are even stories of angry Gods and the undead lurking around in the tombs to protect the secrets.

Good Luck!

For a "lighter" version that is less demanding on the engine, download this instead: http://webzoom.freewebs.com/fattymaps/racerx_compo_lite.zip

This is going to be my entry for a mapping compo at TWHL.

Half-Life Warehouse Firefight

for Half-Life 0
by RacerX
Beta
--The Story--
You are a Gordan Freeman type dood who was left for dead with Barney in a locked room of a warehouse. The warehouse is really just a cover for a Top-Secret splinter government research facility in London that is working on experimental weapons. They tried to kill you because you stumbled onto their secret plans at making a weapon 10,000 times more powerful than a nuclear warhead. You must fight your way through the warehouse complex into the underground Secret Labs to get evidence so you can tell the world about this weapon and head off another arms race. Once you get to the labs you find out that one of their experiments has gone haywire and has opened a rift into our dimension from an alien world. Aliens are pooring into the underground facility and are getting ready to begin an all out invasion of earth. You must fight your way through the aliens and make your way to the few remaining scientists and get them to help you set off one of the smaller doomsday weapons. The explosion in the heart of the lab deep beneath london should destroy all the aliens and close off the rift.

--Progress--
So far I finished most of the warehouse level. You can make your way all the way to the room that will end up being the gateway to the underground labs level. I need to sort out the existing entities a little, and add some oters, but the architecture is almost done. The underground lab level hasn't been started yet.

--Hint-- You need to find a way out of the first building and out the gate to get into the second building.

Half-Life Secret Connections

for Half-Life 0
Beta
This is the starting point of my new mod called, Secret Connections, I will have a full detailed story soon.

Including new textures. Models, game art. HUD, and possibly game play style. Expected realease date may not follow up. Take the anticipation to a low then, I will only reveal to you the first Chapter, out of the 8 chapters to come. Hopefully when it is released you guys wont be hooked into HL2 mods... Because I am not transferring.

Incomplete Story Line-
Secret Connections-
The story starts as you were knocked out by an unknown force and were placed in a mysterious complex. You have no idea what has happened. but you have vague memories that you can't quiet make out. You find a note in your left pocket and it says something about meeting up with your co-worker, Dan Hives. Your name is Mike Slopes and you are supposedly a co-worker at Atlantic Pipe Machinery Co. Atleast thats what is on top of the letter. As you have no idea what you are doing in this strange complex, You realise it doesnt look anything like the company described on the note. You must figure out where you are.

You start out in what appears as the office part of the complex where something has gone terribly wrong with the engineers working in the Facilities.. Some have survived. Including you. and others are out to get you. You will need to find out what the government has done and what Secrets are beheld in this complex. The number one objective is to rendezvous with your friend that has been mysteriously teleported. He has the pass to get out of the facility, without that pass, you both die! Although his location is unknown, you will be clued in on his whereabouts either it be by blood tracks.... or worse, body parts! Anything can happen and you must escape at all costs. Your friends, and peers are at risk of an unknown....... Stay tuned for more information, as things heat up in this terrifying adventure through hells maze. Coming Summer 2005.

Half-Life CenCom 9 Storage Facility

for Half-Life 0
Beta
This is my first single player map set in an overrun storage facilty linked to a lab by a secured teleportater. There is still plenty of work to do on this map. To download you need to copy and paste the link.

Half-Life Escape

for Half-Life 0
Beta
This is a little mod about escaping the BMRF. It's going to have about 9-10 levels. I have about 6 complete, 2 more are play-tested and 2 in final stages of development. You can expect scripts, cutscenes and oter fascinating things.
This is my first attempt at a mod, so when you download it, cut me some slack. I do expect criticism, though.

Thanx to the following people:
Killar for coding in the mp3 support.
Laurie for making Spirit OF HL
VALVE/Sierra for making/distributing HL.
Ambient.Impact for awesome SD model work.
If I forgot to give you credit, mail me at andreybolg@yahoo.com

Half-Life Armada

for Half-Life 0
by BlisTer
i'd like to see Armada as the representation of the mapping level i have obtained during the years. Objectives and such arent added yet, but architecture and lighting are at 100% qua personal taste. This mean there is still room for good suggestions, coming from you hopefuly... so it would be much appreciated if you downloaded it, had a quick run around and throw me some comments

its not intended as a deathmatch map, so its normal that the map is dark, its supposed to be that way. also if you see nulls that's prolly because your behind the scenes ... i still have to add func_blockplayers etc.. its an interim hl release so that everyone can have a look.

Armada is a nuclear fusion reactor facility, featuring the outside part with entrance, a storage hall, connecting hallways, a control room, a basement infected with a hive and ofcourse the fusion reactor itself

Half-Life N/A

for Half-Life 0
by Spartan
Beta
This is a SP mod I started a many months back but took a break from to work on two other maps. I decided since HL2 is only a few weeks away I'll transfer all my work over to the new editor. The pictures look a little ugly and noobish but that's because they are very early level designs. So don't be bitchen. J/K give me any opinions you want. I'll probably pick the project back up a couple months after HL2 has been out. Once I do start on it again I'll make it look much more proffesional.

Ok I thought it might be a good idea to let you know what the SP mod is about. I can't forget about that now can I.

You work as an inspector for the governement that makes sure all the U.S.'s little secrets are going as they should be. While in the middle of an investigation at a control facility that is located 50 miles from Black Mesa something weird happens. You get seperated from everyone else and you find yourself being attacked by the military. You must find out what is going on and get outa there. You will discover a few secrets about Black Mesa and the projects that are conducted there. This all occurs 4 hours before the actual Black Mesa incident.

Half-Life Barney's Death Arena -remodel-

for Half-Life 0
This is a remake of Renegatus (with permission) very first map, Barney's Death Arena. I asked to remake it to show him that you can add a little bit of atmosphere to a level with good lighting. I know its nothing to fret about but I just wanted to show Renegatus what I can do, which is not very much ;)

anyway.. Enjoy. Any credit goes to Renegatus, and if you want to use this in anyway, consult him first. I have no word in it.

Half-Life Barney's Death Arena

for Half-Life 0
It's a very simple map, in fact, my very first.

1. Collect the gun and ammo from the sofa.
2. Ask Barney to join you in the arena.
3. Proceed to the arena through the sliding doors.
4. Fire at him once. Try and dodge his bullets.
5. When you get bored, pwnz him.

Future additions may include monster pens, where by you open the pen, let out the monsters and kill 'em basically.

Please note that this is my first map EVER. If you enjoyed it, please rate it, leave feedback or even visit my site.