Snarkpit Maps Archive

Counter Strike Source aim_kap9house

This is the same map as kap9dm for HL2 Deathmatch, but for CS source.. It has been changed abit for better gameplay (even though I still don't imagine it being good)

Not really an aim map, but I don't know what else to call it.

Counter Strike Source xmas_icecastle

by Naticus
Here is a fun little Christmas map for your holiday amusement. The Ice Castle is home to crystals that produce Christmas spirit. The terrorists are bent on destroying the crystals and ruining Christmas for everyone.

Here are a few hints and tips for navigating your way around the map:
  • The dual speed track is just like the Slideracer maps. The snowmen, bombs and Santa Furby will instakill you so be careful!
  • To control the track speed, shoot the corresponding targets over the track.
  • The Castle contains speed tubes that let you quickly go up, down or side to side. Follow the arrows for the proper direction.
  • There are also arrow ramps on the roof that let you long jump from one roof to the other. Make sure you jump at the very edge or you will miss the other side. Cross jump at your own peril.
  • There are 3 bomb sites. Site A is at the Christmas tree immediately below CT spawn. Site B is on the roof at CT spawn. Site C is located on the balcony overlooking the massive power cube in the Castle opposite CT spawn.
Strategy:
Terrorists
- If you have the bomb, try not to die on the track. It is really difficult for your teammates to locate and pick up the bomb when moving at high speed.
- With three bomb sites to choose from, try to get a jump on the CTs by finding the site they’re not defending.

Counter Terrorists
- Cover all bomb sites and get to them quickly. CTs have the advantage of getting to any bomb site faster than the Ts. It is essential to have your teammates get in position quickly to defend each bomb site and signal where the bomb is going.
- Determine where the sites are located and the fastest way to get to them. Knowing the fastest way from site to site is really important!

Secret Area:
There is a secret area in the map. It is not easy to find but I’ll leave you a Jumble.
(stirred and course are NOT correct answers)
User posted image

Counter Strike Source cs_XBLAH_mansion

by xblah
WATCH THE LAUNCH TEASER! It shows a lot more than the screenshots.
[youtube]<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Wlg6FWrPzvA&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"><param><embed src="http:/www.youtube.com/v/Wlg6FWrPzvA&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube]

Counter Strike Source ze_XBLAH_silo_b2

by xblah
During the Cold War II, an atlantic island is known to possess a high mortal virus. A special team of military as civilians is sent to get a sample of the virus and destroy the rest, but of member of their team got infected.

Human's Objective:
Get out of the island before the nuke arrives and prevent any further infections.

Zombie's Objective:
Infect all humans and spread the infection around the world.

Other Notes:
There is one rescue aircraft at the surface. Don't try to leave the island swimming.

This is the second version of ze_xblah_silo and no important bugs are known. If you find any, please report it to me ASAP. Hope you like the map.

It basicaly cointains 5 sections: The first one you must defend 3 elevator holes before it arrives. The second one is a warehouse, where you must climb the shelves to get to the next area. The third one is just a flooded area. In the fourth one you must defend the silo elevator before it comes down. This elevator will lead you to the fifth and final area, where you must defend the landing zone.

Counter Strike Source CS_Cement

Cs_Cement is a hostage rescue Counter-Strike:Source map set within a building material firm. This map features balanced areas of both close combat and wide open sections, delivering an exciting gameplay experience with interesting, varied and competitive contact points.

(Complete Version)

nav file Created by: chizbone

www.nicholascedwards.co.uk

Counter Strike Source Offload

by RedWood
Beta
The setting of this map is a old railway unloading dock. The facility has been added to repeatedly over the years and it can be seen in the architecture of the structure. The CT's start off in the most modern section and make their way to the T side to rescue the hostages keep under the stairs and in the cargo container. The has a rather wide open but compact play area. If you control the second level you control the map so a good amount of your man power should be concentrate there. It should make for a fun and dynamic chok point. Watch out for grenades and have fun.

Counter Strike Source gg_vacant_cod4_beta

Beta
Author: prototstar
Portfolio: http://www.prototstar.com
Studio: http://proxin.prototstar.com
Version: Beta 5

Direction: Extract to cstrike/maps folder.

Credits: Thanks to my friends, Interlopers.net, FPSBanana.com, Half-LifeCreations.com, Nican132.net, and the fans
for their support, tips, suggestions, comments, and inspiration.

CURRENT VERSION TODO:
Build cubemaps for LDR.
Fix physic props.
make hole in bathroom wall easier to get across.
Finish placing props in warehouse.
Fix the 3D Skybox ground not merging to the ingame area.
Properly optimize the map to increase performance and fun.

BETA 5 NOTICE
RADAR and NAV are not includes in the map! Radar will not be include until final version.
I have no experience with NAV so anybody kind enough to generate one will be given
proper credit in the Readme and on my website!

Counter Strike Source de_deepspace

BRIEFING:

Few years later, somewhere in deep space where human species are exploring the universe, terrorism still exist. Terrorists are waiting now for adequate time to attack.

It's time... The expedition's space ship's trajectory is near to the terrorists hiding-place. It's rightly occasion to steal the ship. First of all they have to destroy main core to make escape impossible. But first time something goes wrong and first stormers has died. So the second drop goes ...

————————————————————————————————————
ABOUT THE MAP:

This map is a pure Demolition version of de_spaceship_fy map. It should be just named 'de_spaceship', but this phrase had been used for the other map. Other important thing - previous version wasn't stable, now it's fixed.

De_deepspace and de_spaceship_fy are kind of unussual sci-fi maps for the CS:S. They have the story, unique theme and climate. I hope you enjoy it.

————————————————————————————————————
MAIN DIFFERENTS FROM DE_SPACESHIP_FY:
  • Fixed 'no free edicts' error,
  • Added buyzones, deleted forced equipment,
  • Most of the lying weapons are deleted,
  • Two new ways between BS A and B (shortcuts),
  • Improved shadows on some surfaces,
  • Some areas are a bit more optimized,
  • Some corrections of a soundscape.
————————————————————————————————————

Designed and made by:
Artur D. Schmidt • (-[PREDATOR]-) •
Website: predator.netarteria.eu
E-mail: predator_koszalin2003@wp.pl
Compiled: 18.06.2009
(© 2009)

————————————————————————————————————
OTHER MAPS FOR CS:S:
  • cs_arcticstorm
  • cs_cityride
  • de_arcticstorm
  • de_spaceship_fy
————————————————————————————————————
SPECIAL THANKS TO:

BYQ Server Community:

WEB:
counterstrikeforum.pl

SERVER IP:
91.102.118.29:27017

Counter Strike Source WIP_skyislandhopping

Beta
This map is going to have only one objective, eliminate the other team. Although the screenshots do not show it yet, its going to be set during an overcast sky with lightning in the background. You will hop from island to island to get weapons and get the other team. Jumping is a risk though, you maybe struck by lightning...
The idea here is to create a fun map that does not follow the usual type of saving the hostages or defusing the bomb.

Counter Strike Source Zein_space_survival_final3

by Zein
@@@SINCE FILEFRONT GET RID OF THEIR FILES THE DL MIRROR DOESNT WORK!!!!@@@@@

This version introduces my experience with the multiplayer world. If you are not formiliar with Counter-Strike Source's Zombie mod, than this is not he map for you. The map introduces 3 diffrent areas. Storage (Camping), Hangar (more camping), and earth(barracading). I have made 3 diffrent areas for all the diffrent zombie mod players. They go to the zone that they want and have fun in the area that they desire.

Counter Strike Source fy_neonclub

Mission: After months of terrorising the city, a police combat team is being sent to infiltrate and eliminate the infamous 'Neon Club'. They have been tracked to an industrial area on the south side of the city and the Team has been inserted in an open sewerage pit that stands as one of the major entry points into the club's underground lair. The Team must secure the area by eliminating any club members in the area but must be wary of the club's signiture, neon lights are scattered around the entire area and are setup as a constant barrier and provide light to shadowed areas to reduce the ability to hide.

Map: Okay, first up, YES, it is a dreaded fy map, i know how much some people hate them but i took something easy to be my first Counter-Strike Source map, in fact, this is only the third Source map I have ever made! Also, I wanted to use alot of physics data and that I have. It's a really simple map, a ring outer area with a smaller ring inside with four entry points to get in but each way is blocked with a curtain of hanging neon lights. You can push through these but it will slow you down and obviously the swinging lights will give away that someone went through them. They are also good bullet deflectors. There is also a ladder on each compass direction on the outer ring that grants access to the higher level which ONLY looks over the inner ring but the joining catwalks are open to both sides. I designed the map to offer different play areas all contained in one. The outer ring is narrow but has supports, alcoves and alot of pipes providing cover. The inner ring has less cover but the protruding supports allow for excellent hiding places as long as someone doesn't come from behind or sees you from above. The higher level only allows the advantage over the inner ring and the other higher areas as the central structure does not go as high as the rest. The safest area is the outer ring but the downside is that the combat is heavier here. Nav file is included, bots like to use the higher level and the outer ring but very rarely go into the inner ring because they can't navigate through the curtains.

This is just the beginning, if people like the concept then I may make a proper DE or CS version...enjoy!!!