Snarkpit Maps Archive

Half-Life: Deathmatch Cratesis

If crates are the spawn of Satin, welcome to hell. Before you is the one of the many crate factories which labor night and day to bring these insipid cubs of evil to CS and HLDM maps everywhere. From molten metal to six sided polygons, I aim to meet the needs of all creatively blocked mappers in the world!! cue evil laughter

A medium HLDM map with three main areas planned including the crate production area, crate storage area cringe, and the hydroelectric dam which powers the plant. r_speds are rather high in places, but meh... I was really more concerned with visuals than gameplay to the maps detriment.

Half-Life: Deathmatch nuclear_research

My first release: A moderatly sized HLDM level set in a small research complex. it has some great lighting, and affects, but I didn't think out the layout very carefully.

(4-8 players)
send comments to:
Obadiah@pacificu.edu

Half-Life: Deathmatch Toxicity

Beta
Set primarily in a toxic waste processing facility, Toxicity has two areas: Earth and Xen. The Xen area is a lab-type region, with wierd laser things (O.o) and human equipment to show man's probing of Xen technology. The earth-side facility has likewise been invaded by Xen.

I need to get ahold of a HORRIBLE computer to test-run this map on before I release it, so don't expect a download link soon. Plus I'm still tweaking it.

It runs just fine on my P4 2ghz Celeron and the 1ghz AMD in the dining room, but I'd like something slower to put this map to the ultimate test.

UPDATE: I didn't think this would be the case but compile methods greatly influenced WPolys. They're down for the most part below 1000; same with EPolys

UPDATE 2/25/06: New screenshots!

UPDATE 2/26/06: Resurrected the Incinerator room!

UPDATE 3/7/06: MASSIVE changes -- new room (liquid waste incinerator, situated underneath barrel incinerator. houses Gauss) -- Texture lighting implemented as opposed to those pesky point entities -- All traces of Xen deleted as they didn't show much usefulness -- Crates added

UPDATE 3/11/06: Redesigned outdoor area -- moved Gauss into maintenance duct in secondary incinerator room -- implemented new textures, including Doom's "nukage" to replace the neon-green ooze Valve supplied

Half-Life: Deathmatch Vanguard

by ReNo
Snarkpit 2003 "Concept art" mapping contest entry.

Please note that this is only a showpiece map - there are no weapons or items, and it is mostly just deadends. The water looks rubbish and the map runs like crap, but what can I say, the deadline loomed and compiles took months :D

Half-Life: Deathmatch Torrent

by ReNo
Snarkpit 2002 "Contrasting themes" mapping contest entry.

After the pleasurable experience of making Outland for the CTF mode of the AG mod, I was really in the mood to try my hand at it again. And so Torrent began as a small CTF map for 4 to 6 players. Soon after though, the snarkpit announced a mapping contest, and I saw potential in Torrent to be suited to the theme. After some adjustments and additions it was ready, and ended up going on to come first in the judged contest and second in the voted one...bagging me a copy of Splinter Cell for my xbox ;) It is a small map, suitable for 2 to 4 players.

Half-Life: Deathmatch Seneca

by ReNo
Star map!
After a while away from mapping I decided to go back to it and shove something together. My initial idea was to craft a high detail neo-gothic church, but r_speed constraints kicked in and I simply couldn't afford to put in any walls! So I was left with a floating space church arena, which I must admit I'm very happy with. R_speeds are insanely high due to the open layout and high detail, but despite this it seems to run smooth on most computers anyway, most likely due to the use of under 10 textures! It is best with under 4 players.

Half-Life: Deathmatch Rebellion

by ReNo
My third map release, this was just a little arena I knocked up in a few hours when I couldn't be bothered working on the main project I was working on at the time - "CM Arena". At the time I was very pleased with having made the level so quickly, but looking at it now I'm suprised it took me as long as it did! Its only really suitable for 1 on 1s.

Half-Life: Deathmatch Obsolete

by ReNo
My first completed map, and I was pretty proud of it for a first effort too. It is essentially themeless - just a small DM arena suitable for 2-4 people.

Half-Life: Deathmatch Forsaken

by ReNo
This project began showing a lot of promise, and I was really inspired with it. Unfortunately due to a poorly designed layout, r_speeds became unmanageable. I essentially scrapped the level and took some time out of mapping, and eventually I decided to return to it and get it fixed up. A huge restructure ensued, and it was very beneficial to not only the r_speeds but also the playability. And so it was that my sixth release turned out far smaller than my original design, and is suited for 4-8 players. A CTF version is included in the AG modification, available here... http://www.planethalflife.com/agmod

Half-Life: Deathmatch Elixir

by ReNo
Elixir was my second release, and quite a large step up in quality from Obsolete. At the time I released it I genuinely thought it was basically the best DM map available, and while I now see the error of my arrogant ways I still reckon its a pretty fine map. Best suited for 4-8 players.

Half-Life: Deathmatch Echo

by ReNo
My fifth release was a diversion level to take my mind off the increasingly frustrating project "Forsaken", Echo was a 3 day project. As most of my levels took place outside I decided to have a crack at one that took place entirely indoors, and it came out a complete success. This is certainly one of my favorite creations, and it plays really well with 3-6 players. A CTF version is included in the AG modification, available here... http://www.planethalflife.com/agmod

Half-Life: Deathmatch CM Arena

by ReNo
My fourth level was quite possibly the largest project I've undertaken, and one the of longest to complete. I spent months on and off on this level, and I think in the end it was worth it. The map is dedicated to my ex-HLDM clan "Colonial Marines", who broke up just before the release of the level, and features easter eggs for each and every member of the clan. Ideal player load of about 8 people.