Snarkpit Maps Archive

Counter Strike Source cs_eclipse

cs_eclipse is a jungle based hostages rescue map with a secret labratory and many different areas of attack and defense...

the hostages randomly spawn in 3 different rooms
there are 2 working "live" cameras
20 spawn points
night time theme (use night-vision)

Half-Life 2: Deathmatch dm_anarchy

Beta
This is a map thats basicly trying to capture the feeling of maps from the quake era. Its a small, indoors map,
You will see what I mean when I show screen shots.

Half-Life: Deathmatch A Magical Moment

My first map. Futuristic theme. Small sized map with both outdoor and indoor areas. Also a teleporter adding more insanity to the game. Have fun.

Half-Life: Deathmatch Liquid Skies

A small deathmatch map, suitable for 2-4 players. Location is a building set on a red planet.

Have fun!

Half-Life 2: Deathmatch dm_inbound

Take a look at my first HL2 DM map....called dm_inbound , a large dark map, built with blood and sweat, a real man's map with secrets and a nice trap (see if you can find it) Has taken a long, long time to make and optimized as best as I could.

I purposely made it a dark map (actually the screenshots show it to be darker than it is for some reason) for the idea that it can be played stealthy with plenty of hiding places. It makes a good TDM map, as certain areas can be controlled, however it is a pretty big map so you may need a fast PC to run it with a few players.

Half-Life 2 street6

by defect
Beta
My sixth try at making a map from a sketch I'd titled "street." It's coming along quite nicely.
At this point, there are still a few assaults that I havn't been able to get working, and it feels too linear to me.

Download a beta now!

I'd appreciate any advice, tips or constructive criticism you folks have to give.

Half-Life: Deathmatch W_B_S

by gorami
Remember the good old young years when you were only 14-18 year old. When there was crazyness in the classes of school and all that homework and teachers telling you this that.What better place to cause havoc in your classroom or eating lovely school diners NOT! Or skyving in the toilets killing that kid deperate for the toilet.

Counter Strike: Condition Zero de_ad_cz (complete makeover)

by Blue
Beta
I have started re-making de_ad_cz.
I allready doubled the solid count, and improved the gameplay greatly. the terrorists no longer spawn with the bombsite right in front of their faces, and the counter-terrorists spawn in the lower levels. the only problem is the bots in cz are stupid and sit there when the round starts.
Hope this goes well.

Half-Life: Deathmatch Streetsgor

by gorami
Well generally this is one of my larger maps which is fairly interesting. With a urban feel with lots of sniping places and camping.With alot room for 8 players or so for mainly rpg and 9mar gameplay. But its was hard keeping r_speeds down with detailed prefabs but generally thats only is caused if there are so many players in the map at one time.

Half-Life: Deathmatch Grasmere

by gorami
This maps is my largest and most complex and took me alot stress but it work at well i thought making such large scale map keeping speed well since i upgraded. if your wondering what Grasmere is .Its one of my mates home flats in Windsor so map i had to be big because the flat is a complex of 6 or so floors with elevator all the way to roof which has great view over the map. For some Egon crazynies and also rpg fun. Teleportation that take you places like baring the heights of the camera secrity or finding that secret area to find some good ammo.

Half-Life: Deathmatch Warzonegor

by gorami
Well lets imaginebeing in a warzone getting hit with explosions and gunfire. This map has it like collecting a cool weapon suffering the conquences being there at the wrong time. Or hiding alway in the trenches and staying safe or just doing it large on the field taking people down with the egon hell gun. Or being a coward peee people off sniping the egon freaks down in the guntower

Sven Co-op (HL) TnnlTest2

by Blue
Beta
It's a map for sven co-op (obviously) that I have been working on. The main section (the only section so far) features a dome that was made using a tutorial on this very site, but with a few improvements to the top section. Yes the textures are temporary, yes I know they are bland and no they may not be the officail textures.

It's about 4 months work but really like 5 hours but meh. Who's counting