Snarkpit Maps Archive

Half-Life: Deathmatch Nope2

by ct44
A weird Level full of secrets, built for 8 players

I think in this version of it the main building can be destroyed after some punishment.

Half-Life: Deathmatch Temp1

by ct44
Small 8-player Frenzy map. this is the first dethmatch map i ever made, just dug it up there the now.
it works well with 4 players but i think 8 players would be better.

Counter Strike Source de_clash

by CooliO
Beta
Small city map with a few choke points.
6-12 playes

Progress:

29 Nov 2005:
Change the name of the map from de_rooftops as some one else used the name and since the rooftops will be less dominant in this map.

The work on de_clash is at full speed and key gameplay construction is at this stage nearly completed.

24 Jan 2006:
screenshots updated

Counter Strike Source de_dust_dl_rc3

This is the second map I've released to the public. I've made a bunch but this and the first are the only ones I've thought people would enjoy. This is basically another Dust map but it's got a decent layout and it's fun if you like Dust maps.

Since I'm still fairly new to mapping I would love for someone to give pointers on how to optimize this map. I've read up on using hints and have them at strategic locations but I think it could be done a lot better. If you want the source it's at the same location as the bsp but it's name is de_dust_dl_vmf.zip.

Half-Life 2: Deathmatch dm_scepter

by Radon
It's the map i made for AG? quite some time ago.
Unfortunately the AG? mod died due to a lack of coders. I then gave the map to HL2DMpro.
Well I also wanted to make a HL2DM version... the only difference to HL2DMpro is that there is no gauss and no longjump

There is one thing: the map hardly has any props so the gravity gun is almost useless. This is mostly due to the fact that AG? did not want to have props and the gravity gun like HL2DM.
If there is enough demand I could also add props and release another version.

Half-Life 2: Deathmatch Dm_projects2

This is the newest version of my map dm_projects, i renamed it to dm_projects2 because this is a total revamp of the map.

changes:
  • Greatly improved performance/fps
  • Reduced map size
  • Changed from day to night
  • Fog removed
  • New sniping area

Half-Life: The Specialists ts_beach-updated

by Blue
Beta
Updated-
Lots of crap added!
Not tottaly sure about the water, Might need some help on that.
Thanks for your comments!

Natural Selection (HL) co_dream

by Blue
Beta
Yay! co_dream is a map where, according to florp icorpriate, is where all the fades go when they die. fade "heaven" I believe!
added another screenie!

Half-Life: Deathmatch XenRush

by Blue
Beta
BETA VERSION-
now you can dl!
not sure if it's good, I really don't want to mess with it...

Half-Life 2: Deathmatch dm_departure

Not looking for any feed back, as Ive already submitted it to valve, it took me a while to get a place to host it, thats why it wasn't released before now. Download and enjoy!
Note: due to lack of uploading areas I have to resort to a cheap website for the downlaod link. Merely click it and then find the link to the map specified, you will have to right click - save as it in order to downlaod it.

Edit: some people have told me that the vmf is in there, well yes it is, it wasn't intentional, but maybe some people can benifit from it? Thx to all who pm'd me and told me that it was there.

Edit2: well it turns out the cube maps were screwed up because I renamed the bsp (and thus messed up the cube maps), so If anyone cares check out the new improved map dm_departure (its original name)

Edit3: I remade some brush work, got some things to work, added a "gas trap", but to no avail does it work on linux servers yet. In short Im done trying :(. So I give the final release: dm_departure.

Half-Life 2: Other... WIP / Concept Area Screenshots

by ReNo
Beta
NOT a real map - just a map to link the WIP screenshots thread to. Just a workaround to make a non-map specific thread in the map forum in other words :)

Half-Life 2: Deathmatch JB_DAMN

by bigger1
Beta
I've been moving forward in rescent weeks. despite the setbacks.

The original version "got away from me" in terms of size, so I had to re-organize it to to improve frame rates.

I have to say i'm pretty pleased with my first creation.

I'm looking forward to finnally finishing it. So I can start my next map "JB_OUTPOST"

I'm looking for comments. keeping in mind it's my first map.

More screens here:

http://bigger1.home.mchsi.com/contact.htm

Thanks
JB