Snarkpit Maps Archive

Half-Life 2: Deathmatch dm_scepter

by Radon
It's the map i made for AG? quite some time ago.
Unfortunately the AG? mod died due to a lack of coders. I then gave the map to HL2DMpro.
Well I also wanted to make a HL2DM version... the only difference to HL2DMpro is that there is no gauss and no longjump

There is one thing: the map hardly has any props so the gravity gun is almost useless. This is mostly due to the fact that AG? did not want to have props and the gravity gun like HL2DM.
If there is enough demand I could also add props and release another version.

Half-Life 2: Deathmatch Dm_projects2

This is the newest version of my map dm_projects, i renamed it to dm_projects2 because this is a total revamp of the map.

changes:
  • Greatly improved performance/fps
  • Reduced map size
  • Changed from day to night
  • Fog removed
  • New sniping area

Half-Life: The Specialists ts_beach-updated

by Blue
Beta
Updated-
Lots of crap added!
Not tottaly sure about the water, Might need some help on that.
Thanks for your comments!

Natural Selection (HL) co_dream

by Blue
Beta
Yay! co_dream is a map where, according to florp icorpriate, is where all the fades go when they die. fade "heaven" I believe!
added another screenie!

Half-Life: Deathmatch XenRush

by Blue
Beta
BETA VERSION-
now you can dl!
not sure if it's good, I really don't want to mess with it...

Half-Life 2: Deathmatch dm_departure

Not looking for any feed back, as Ive already submitted it to valve, it took me a while to get a place to host it, thats why it wasn't released before now. Download and enjoy!
Note: due to lack of uploading areas I have to resort to a cheap website for the downlaod link. Merely click it and then find the link to the map specified, you will have to right click - save as it in order to downlaod it.

Edit: some people have told me that the vmf is in there, well yes it is, it wasn't intentional, but maybe some people can benifit from it? Thx to all who pm'd me and told me that it was there.

Edit2: well it turns out the cube maps were screwed up because I renamed the bsp (and thus messed up the cube maps), so If anyone cares check out the new improved map dm_departure (its original name)

Edit3: I remade some brush work, got some things to work, added a "gas trap", but to no avail does it work on linux servers yet. In short Im done trying :(. So I give the final release: dm_departure.

Half-Life 2: Other... WIP / Concept Area Screenshots

by ReNo
Beta
NOT a real map - just a map to link the WIP screenshots thread to. Just a workaround to make a non-map specific thread in the map forum in other words :)

Half-Life 2: Deathmatch JB_DAMN

by bigger1
Beta
I've been moving forward in rescent weeks. despite the setbacks.

The original version "got away from me" in terms of size, so I had to re-organize it to to improve frame rates.

I have to say i'm pretty pleased with my first creation.

I'm looking forward to finnally finishing it. So I can start my next map "JB_OUTPOST"

I'm looking for comments. keeping in mind it's my first map.

More screens here:

http://bigger1.home.mchsi.com/contact.htm

Thanks
JB

Counter Strike Source cs_eclipse

cs_eclipse is a jungle based hostages rescue map with a secret labratory and many different areas of attack and defense...

the hostages randomly spawn in 3 different rooms
there are 2 working "live" cameras
20 spawn points
night time theme (use night-vision)

Half-Life 2: Deathmatch dm_anarchy

Beta
This is a map thats basicly trying to capture the feeling of maps from the quake era. Its a small, indoors map,
You will see what I mean when I show screen shots.

Half-Life: Deathmatch A Magical Moment

My first map. Futuristic theme. Small sized map with both outdoor and indoor areas. Also a teleporter adding more insanity to the game. Have fun.

Half-Life: Deathmatch Liquid Skies

A small deathmatch map, suitable for 2-4 players. Location is a building set on a red planet.

Have fun!