Snarkpit Maps Archive

HL2 Capture the Flag ctf_HonorEF

by RiZLA
Beta
This is a remake of a much loved multiplayer map from an old game, Star Trek: Elite Force.

Klingon based L shape map "Honor"

The Stone Columns are placed to allow skilled players to "bunny-hop" from one end of the map to the other. We had a lot of fun & wasted a lot of time playing with this. :)

As the Original Map, it is complete, but I've decided to boost it a bit, by adding an extra floor in the bases with high walkways as an alternate attack/defence point, although dangerous as the only way to the upper level is through the spawn rooms.

I'm afraid that due to the excessive player speed in the current hl2ctf, this map may be too fast. Have not been able to test with decent enough numbers yet.

Any comments or suggestions on these ideas are welcome!

IMAGES UPDATED, Again! (30/01/06)

PS. It's a Real shame only 5 images can be shown here. I wonder if it would be ok to add extra clickable image links in the description?

Old shots
  • None yet, Sorry!
Unfortunately, my other map takes priority atm. dm_Stonehouse

Counter Strike Source zamburguer

by Silmano
This map is a replica from Takeshi's Castle show.

All players start in the same spot without weapons, to win the round you have to cross the river, pick a weapon and kill the rest.

To cross the river you must jump from rock to rock, but be carefull, some rocks are fake and will break as you step in. If you touch the water you're dead.

Half-Life: Deathmatch Myhouse

by gorami
Well the name sort of gives it away generally this map is only for a maxium of probably round 4ish players.Quick close combat like the 9mmar,shotgun and some crowbar crazyness.

Half-Life Myhouse

for Half-Life 0
Beta
This was my very first map and was obviously used for learning purposes. I created it using a Dutch tutorial on how to map and was hugely proud of it. ("I MADE SOMETHING IN HALF-LIFE!! W00tw00t!!!11~~")

Though now it looks butt-ugly, it IS what got me into level design. It holds a special place in my heart. Erm, I think..

Regardless; the map was made in the spring / summer of 2002.

Half-Life 2 coastal_refuge

Beta
This is my first official map that I am going to release. It is set on an island near the coast. Still working on texturing and models for the map. Part of the aim for the map is that it's dark and creepy, but stll enough light so you will rarely use your flashlight. Still working on story, mostly for personal enjoyment right now. Please give me lots of feedback. Any sort of criticism is welcome.
-CrapinaBottle
Edit 1// Screenshots aren't working, will fix
Edit 2// Screenshots fixed, should be working now

Day Of Defeat (HL) dod_zorba

by Andrei
Medium size map for small fights (8-10 players) based around an abandoned monastery. The allies have to blow up a plane and the germans have to protect it. To make things a little more frustrating...ive put the allies' bomb 5 meters away from the plane, in the heart of the german base :D. The main idea is to blow eachother apart. This is a beta so it may still have some flaws. The biggest one would be the r_speeds (HUGE: 2000w_poly!) but im going to be fixing this problem soon.
Nice Day of Defeat map but laggy. Im still working on that :) .

Day of Defeat Source bleakhill

Beta
One of my more popular maps in the past was dod_bleakhill, for the previous versions of Half-Life WWII-based mod, Day of Defeat.

Now its back... in new, improved, Source-compatible form.

Half-Life 2: Deathmatch dm_backalley

Beta
This map is a simple wherehouse and a backalley. Its very close quarters with alot of weapons. Its a little cluttered but im fixing that. In team mode the rebels start in a house behind the alley, and the combine start in a room inside the wherehouse. Im fairly happy with how this map turned out, but a little dissapointed that it took so long to get the glitches out. -Rjl
I wanna hear your feedback, dont be easy on me!!

Counter Strike fy_bridgewar

This is my first ever map and took me about an hour all together. The only thing to mention is that its very good fun 10 v 10. Quick deathmatch map for your server.

Half-Life: Deathmatch Windsorcastle

by gorami
Its Windsorcastle of coarse a very famous castle were the Queen comes to stay. But in alot smalller scale though it has plealty of room for mainly rpg Dm. Or Just taking the pain to get the egon up in the gas table or being a sniper in the turrets.

Half-Life 2: Deathmatch dm_decomp_b2

Beta
I wanted a fast, old school -style DM map. I focused mainly on gameplay. Lemme know what you think (good, bad and ugly). Enjoy!

Beta 2 notes:
  • Increased the brightness of most lights by 50%
  • Removed collision detection from the underwater tunnels' entrances, so ducking is no longer necessary, but it still helps.
  • Simplified the way a few entities work, so the map size went down a bit.

Sven Co-op (HL) Lightsout

by ct44
2-4 player map.

mission : protect "Joe" the friendly rat at all costs.
once all enemys have been killed take joe to the yellow arrow of mystery for next part of level to open up

joe is just like barny when following except slower.

also dont kill joe or map ends, :)

aslo the window that u start next to can be broken but dont as the enemys might get in and kill joe.

please rate