Snarkpit Maps Archive

Opposing Force (HL) Day_ops

Beta
This map has two clitches 1. you have to crouch to get the bow 2. at the last window where the bow is the ground out side looks like it does when you compile a map without a ceiling....Can anyone who has played this map tell me how to fix the problems???

Half-Life Deep

for Half-Life 0
Beta
A relatively short horror themed map, with a lot of triggers here and there. sorry guys, .BSP only. Enjoy. :D

Counter Strike de_duststorm

by sde
Beta
This is my first ever attempt at CS mapping (well, second, but the first never got anywhere), although I've been Single Player mapping for a little while now. This is going to be my first released map...it's loosely modelled on the famous cs map de_dust, which should explain the abundant crates :) Remember that some of these crate are explosive - and will kill anyone camping in the camping spots available nearby! Thanks to MayheM, the author of de_mayhem which gave me this idea in the first place :)
This map tries to emphasise two things that seem to be slipping away in CS these days; teamwork and nightvision. A good portion of the map is pretty much unusable without nightvision - including one of the two bomb sites. Credit goes to DaveJ, the creator of de_dust, and the texture artist for that map - I think it was maccy - and also to Koci/El Presidente/Mr. Pokey for help with beta testing, and for co-ercing me into having pitch black tunnels. Beta testing credit also to dcmain. The storyline:

A group of terrorists have taken control
of a hitherto secret, unmanned facility
in the middle east responsible for the
co-ordination of that country's anti-air
defense. A group of 4 different countries'
best men from their own counter-terrorism
groups have been called in to neutralise
the threat, but the terrorists have become
aware of this. There are two critical areas
in the facility - a SAM site, which, if
destroyed, will leave the area open for
delivery of all the terrorists they need,
and the control centre of the facility
itself - a large, sealed-off underground
cavern containing the relay control
core.

Not the best map I ever created, but I realised that unless I released something soon, I'd never release anything at all. With Monqui's permission, I hope to get it reviewed at HLAtlas. For the rest of the credits, see the text file - the only ones not in there is to Kornflakes for offering to help me with the overview files :)

Newer News: The map really IS being finished now. With the valued help of Snarkpit's very own Wild Card, I've managed to iron out the worst bits. I'm afraid this map is reaching beyond my interest - I rarely play CS any more, and it is becoming a struggle for me to finish this. However, I do promise that it will be finished - I just can't promise you optimum R-speeds, although I have made every effort I can to try and lower them short of hint brushes - which I very much doubt would be much use in this map. The latest version is, as always, available at:
http://psilon.net/sde/Duststorm/duststorm.zip
I will post again only once it is finished, unless there is a pressing need to post again.

Half-Life: Deathmatch Cartoon Laboratory

by matt
Beta
This has been a real pleasure to build for me. I've used a totally custom texture set and I think the architechure also fits the surroundings nicely. I'm about a third of the way through building it, and would like some feed back on what I've done so far.

Update
Have begun working on this map again, hope to finnish and release it (!) Currentley upgrading the arcitechures and improving layout. New screenies soon.

I've made some real progress with it, its getting close to completion. New pics have also been added.

Half-Life: The Specialists ts_speedway

Beta
well this started off as a fun map, an ugly map with func_scroll and some car models thrown in.

i kept working on it, and playtesting every step with my friends, and this is how it ended up :)

Team Fortress Classic (HL) Subliminalz

TFC-CTF Guarenteed to make any concor cream and any D scream got comms :o It has a congestus/slamfort approach and feel to It. In a nutshell it should move seriously fast for The Offense yet ironically balanced. I prob spent way to much time on this one but its one of my fav toys enjoy!

Dont want to really bother all but I know most are very knowledgable. I think I have a final but still naming it b1 and havent released it yet I had to dum it way down from my orig concept for the hl engine feared it lolz. I was wondering if you could reveiw it real quick and feel the routes and examine what if any r_speed is not good for league play its has a congestus/slamfort type feel.

The orig concept form this map is in my profile if your curious of the evoloution of how this came to be..

Team Fortress Classic (HL) mulchglass_dm

Its a mulch_dm map upgrade all the bells and whistles the map that benchmarks 1v1's didnt have and shoulda. Last look was at 490 dl's guess I should do a _r soon maybe pm me if you see anything that you feel strongly about..

Yes I went a little overzealous on the one way glass :o

Regards `Zen

Team Fortress Classic (HL) Subliminalz Original Concept

Beta
Reverse CTF TFC
Guarenteed to make any concor cream and any D scream got comms :o

Team Fortress Classic (HL) Slidez

Finished, Gonna do a _l version shortly

Clean mean and very Fast O map, Three entry's into fr main roof from hh from yard, reg water entry with det entry to fr from mid yard and offcoarse coming from main entry to fr footing it bhopping whatever. Basically a very fast O map should have any defense on there toes and constantly. I basically made this map for the UGC 5v5 league though it could fit a 2v2 with finesse. The detail isnt fantasic but isnt plain either. I prob coulda done more with it but hey its as fast as a gal wanting you to buy her a drink.

Half-Life: Other... Balins Tomb

Beta
Based around the scene in The Lord of the Rings : The fellowship of the ring, in which they are trapped in balins Tomb... small map i made for a compo. came 2<sup>nd</sup>.

Half-Life: The Specialists TS_Temple

Beta
Some small temple in the desert , kinda egyptian/aztec.. made up style.

Half-Life: Deathmatch dm_pacman

Simply a DM version of my FLF map of the same name :) It will be ready very soon, and should prove a good bit of DM fun, if not exactly intelligent fragging ;)