Snarkpit Maps Archive

Half-Life Sewers

for Half-Life 0
by Perin
Beta
This is a sewer map I just found. It's an old (VERY OLD) map using just HL textures. I managed to find it on an old cd, along with several other maps. Maybe I'll take look for some more old compiles or recompile some, heh.

Half-Life: Other... RETE_Restaurant

by Perin
This is a map I submitted to 'Resident Evil: The Escape'. This restaurant is an area in which the player finds an 'enemy' and battles it out.

The restaurant consists of a washroom, a bar, a split-level dining area, a kitchen and a walk in freezer.

Half-Life: Other... RENS_Mansion

by Perin
This is a map I made for a mod that a few guys and I had started called 'Resident Evil: No Serenity'. This mod was going to take place in several areas of a town, a river, a mansion and much more. The mod was stopped due to the announciation of HL2.

This map is the entrance to the mansion which we were going to use.

(don't mind the Gordon model)

Half-Life: Other... rens_copstation

by DudeTor
Beta
Co-work between myself and Perin. This one of the other "Resident Evil: No Serenity" maps that we made during the short lifetime of the mod. It originally quite huge but I've only textured the police garage.

Perin did the layout/brush work while I textured it. We made all the maps with high rspeed count, only because of the static cameras in our mod.

Half-Life: Other... RENS_CopStation

by Perin
Beta
Co-work between myself and DudeTor. This is one of the other "Resident Evil: No Serenity" maps that we made during the development of the mod. It is a large map with a lobby, morgue, office complex, an interrogation room and much more. DudeTor had only got around to the texturing in the police garage.

I did the layout and brush work while DudeTor textured it. We made all the maps with high r_speeds and details, only because of the static cameras in our mod.

Natural Selection (HL) NS/CO_Xedeph

by Perin
Beta
I decided to combine my NS_Xedeph and CO_Xedeph to make one map. It will probably be a CO map in conclusion.

Downloads to come.

Half-Life: Half-Life Rally GT_Raceway

by Perin
After watching SPEED channel one day (and wanting to make a different style map that I haven't seen), I decided to make a Raceway for 'Half-Life Rally'.

This Raceway is a smaller track placed in an area which seems to be somewhat isolated.

This raceway does not look like any famous raceway because I mostly just created with my imagination.

Half-Life: Other... Forest-Pad

by Perin
Beta
This is another map I found on a cd I made before I formatted. I thought I'd take some pictures and just post them.. someone might actually like the look of it :).

This uses the Shores Of Victory wad; which I used to map for.

No, there is not much to show.

Natural Selection (HL) Co_deimos

Beta
This is a map I actually plan to finish. It's based on the mars moon, deimos. The map style is a space station, like usual XD I am trying to put as much detail as I can without it slowing up.

Day Of Defeat (HL) dod_danker

by fokker
WARNING! This map is a deathmatch not related to WW2 in any way, shape, or form.

This is a deathmatch (what else would I make?). Any rate, let me start off by asking you a question. If you think back to your school days, isn't there one particular class that instantly jumps into your mind? The class you had the most fun in? The class where the most antics occured? Well I certainly can. The grade: 8th. The period: I can't remember. The subject: Algebra. The teacher: One Mr. John Ellis (for a picture of him just look at any picture of WWF wrestler Steve Blackmen and add about thirty years). My friends will definitely enjoy this, perhaps you will too in some sick, twisted way...

Counter Strike fy_icewar

It's my first completed cs map, its small, its fy_ and its random. enjoy!

I know the details arent great, but its small, i wanted to make a cs map in the fy style in my kind of span. i will probably make a few revisions to this, add more details and things. Many thanks for the comment.

The first revision is out! go check out the details at http://www.snarkpit.com/maps.php?map=1117!

20/7/04 - Trims have been added for rc1! along with other misc features!

Counter Strike fy_icewar_rc1

Its rc1 of my fy_icewar with new stuff!
they may be all indoor shots, but thats the main parts that have changed.
Changelog for rc1:
+Added trims for the walls
+trims on windows and doors
+Windows are now smaller so campers will pay the price for being found
+Main building now accessable
+improved lighting
+higher res vhe h4x0r edition texture so you can read it