Snarkpit Maps Archive

Team Fortress Classic (HL) Congestus 2

by danger
Beta
I'm going back and redesigning a good portion of this map, I will release more screenshots soon.

NOTE : At the moment these screenshots are from a very old version, most of the map doesn't look like what is shown in the screenshots anymore.

Half-Life: Deathmatch Thathv

Beta
A small simple DM map I'm working on, just for kicks or something. Anyway, see for yourself.

Half-Life: The Specialists ts_kungfu_brawl

by azelito
Ok, heres a new map from the mastermind of azelito.
Its a kung-fu only map that I finished a while ago but never bothered to release, well here it is. Its not very big at all but big enough for kung-fu fights with up to 20 people Id guess. Enjoy.

Half-Life: The Specialists ts_graveyard

Here it is at last, it took a while to fix some errors I was having. Its got more detail, varied headstones and my funeral. Enjoy.
There's a download link up now, but you have to go to this web site address above and download from there, it doesn't work through the snarkpit download.

The map is still in the beta stage, but all that is required is some custom texturing for the headstones, the map is finished stucturally.

There are some occaisional odd glitchs in game, nothing major, just some strange invisible brushes I didn't make that only affect you if you dive on them, making it look like your flying.
This TS map is inspired by every action movie in which the main characters, usually assassins, battle it out in a graveyard.

In fact I was kinda suprised that the TS team hadn't made one around that theme.

Anyway, its a small 1 on 1, or possibly 1 on 1 on 1 as it plays great with three, but no more, arena in which the players blow the s**t out of each other in, as the title suggests, a graveyard.

The layout is pretty simple. Its round in shape map with a small hill at the centre, marked with an obelisk. the grave stones are arranged in rings moving out from that point. there's some tree's for cover as well as the abundence of head stones. As you may see in the screens, I've gone for eye candy and creating a realistic scene, with the showdown set at early morning.

The all important question that everyone familiar with my work is asking is how high are the r_speeds. well you'll be pleased to note that only in one or two places do they breach 1000, but go no higher than 1050. thats right, they're okay. :)

Also I made this in a day for a bit of fun.

Action Half-Life ahl_intheshadows

  • Conclusion:
Despite some issues, I think this would be a decent map for a small game (2-6 players), especially on a LAN. That way if people camp or hide in the vents you can pelt them with empty Mtn. Dew cans.

enough said =)

Counter Strike de_dustIV

by wckd
dustIV, used davej's source map of d4.

Half-Life: The Specialists ts_upcall

by azelito
A simple map i made in about 3-4 hours, its extremely fun when playing handgun duels... Low r_speeds, cliffs to jump off and much much more... This is a TS must!

Half-Life: The Specialists ts_driedout

by azelito
Yet another one map made in 3-4 hours... Two maps in two days, thats my new record.

Anyway, this is a dusty map wich shows of more like a arena than a real enviroment one... Download it and have fun.

Half-Life: The Specialists ts_firm

by azelito
Another TS masterpiece mucked up in 3-4 hours including beta testin. A small map but still fun as hell, windows to jump thru, edges to dive etc. Enjoy.

Half-Life: The Specialists ts_debris

by azelito
Another TS map set somewhere in the middle east at some sort of old facility. Very funny.

Half-Life: The Specialists ts_firm2

by azelito
Hoorah for the dueling maps! This is a map made to celebrate that ts_firm and ts_debris was put on the NashCorp map rotation.
Its based on ts_firm but is spiced up to the extreme! Its got fishes and everything!!
Also, all textures made by teh one and only... me!

Half-Life: Firearms ps_crash

On a small island in the pacific ocean:
In an attempt to turn the tide of the war, Red force commanders
have opted to cut Blue ammo supplies with a decisive strike
against one of the largest underground munitions depots.
Artillery defense thwarted the red attack when the lead
troop-carrying truck was overturned, blocking the path for the
rest of the platoon. Now, the Red force must move in on foot to
continue the assault.

Red Force: Despite losing the trucks, keep pushing the attack on
foot. Secure the city and capture the Blue bunker to take
control of the ammo stores. This will cut Blue ammo supplies to
the front. Cutting supplies turn the war in our favor.

Blue force: Hold the bunker at all costs, and scramble troops
to intercept the incoming forces. Secure the crash zone and
repell the attack. The ammo depot is vital to the success
of the blue campaign.