Snarkpit Maps Archive

Day Of Defeat (HL) dod_belfort_b2

The fabled beta 2 of belfort, some of the changes but not limited to include:

-"The Destroyed House" is 2x bigger and more detailed than before.
-Mortar messages moved one inch from the bottom in the middle of the screen.
-Removed skinny tunnel from Allied spawn to "The Destroyed House"
-Added tunnel connecting the tops of both ladders that go to the lower tunnels.
-Removed bulb models/entity lights and replaced with hanging lanterns/texture lighting.
-Added building connecting middle to Allied HQ area with awning, windows and other goodies.
-Removed some redundant particle effects.
-Added fancier anti-spawncamping in Allied Spawn areas (Trip Mines!)
-Stopped the moving water, only flowing water is in the tunnel.
-Removed a handful of sounds that no longer made sense.
-Fixed the speed, colour and placement of the spawn-warning messages.
-Removed or altered a few new MG nests.
-Added small bit of wall broken from Axis gates to middle cap to allow jumping over the retaining wall.
-Removed a handful of trees/bushes that weren't necessary.
-Removed walls and added hill+fence combo in additional areas.
-Removed dead-end with the fallen tree and replaced with wooden door.
-Lowered skybox while still keeping high enough to keep detail and allow grenade throws.
-Removed a few known sticky or troublesome areas on the grass.
-New textures in some areas and texture fixes/alignments in others.
-Newer credits included in .txt
-More custom objective sprites (easier to understand)
-Nicer belltower in chapel

Half-Life: Deathmatch dm_yard

Beta

[b]Status: Indefinite Hiatus[/b]

This is effectively a rushed stop-gap map (and hence I've been a bit half-arsed with it), to fill the creative void in my head. It's called yard because it is set in and around a small concrete yard, enclosed by buildings. With a crashed truck nearby. 'N' stuff. I might not even end up finishing it, as it's just to get ideas flowing for my other map projects, despite its small size.

Natural Selection (HL) ns_auriga

Beta

[b]Status: Indefinite Hiatus[/b]

The USS Auriga, a military funded research ship, has become infested by the Kharaa on the way back from a routine visit to a mining colony. Most of the ship is under lock down, and the Kharaa have been cornered into a small section of the main deck. Inspired in part by the the spaceship of the same name in Alien: Ressurection. More screens can be viewed on my website (see above).

Half-Life: Deathmatch dm_osiris

My original entry for the competition but it kinda lagged behind the other. Again, I went for a subtle cartooney feel with the textures, using soft colours to add to the atmosphere. Weapon placement has once again been kindy done by ReNo. Hope you enjoy the map :)

Half-Life: Deathmatch dm_Osiris

by KIIIA
What can i say , the Pics say everything!

Little HLDM map i built on a weekend , to get some time off my main project de_Zeus! Yeah , i really enjoy mapping without any frontiers etc ........... know what i mean , don`t ya :)

Back to the map:

Players: till 6!
Weapons: Shot , MachineGun , Gauss & Grenades!

So , download it , play it and feel satisfied!

Counter Strike Fy_Industry2

Created with the help of a friend. The map itself was designed off a HL2 video shown at E3. The map puts the two teams far away enough from the action, so players have enough time to buy weapons, and then run off to shoot things. Theres some weapons laying around and a secret video room that can help to provide cover if needed. Thanks in advance for downloading the map and running it.

Half-Life Nightwatch: Chapter 4

for Half-Life 5
by Mr.Ben
Beta
My work for chapter 4.

Half-Life Nightwatch: Hazardcourse

for Half-Life 0
by Mr.Ben
Beta
Screenshots of the movement section of the hazard course for Nightwatch.

Half-Life Project Genesis: Section 6

for Half-Life 0
Beta
My work from Section 6 of Project Genesis.

http://pg.psilon.net

i have handed over these maps to the PG team and they will be completing it

Natural Selection (HL) ns_forsaken

by Mr.Ben
Beta
Early shots of my NS map.

Unreal Tournament 2004 DM-Abrone

by KingNic
Beta
My debut Unreal map.

This is my map for the egyptian themed assignment as part of an online Unreal level design course. It's a small map, I've been in a mapping rut for about a year now and haven't finished anything. This map has been started, tested and finished within 48 hours . It's too small for general deathmatch, and was designed mainly for 1 on 1 matches, but I find it plays best with 3 people in the match.

The map was designed mainly with gameplay in mind, I wanted good connectivity and feedback has shown I've gotton that . Item placement is pretty much final, although I'm considering removing the flak cannon ammo, it seems to 0wn on this map a bit too much.

Static meshes were mainly extracted from DM-1on1-Trite, and retextured. A couple were made by me with Milkshape 3d. You'll spot em, don't worry

Half-Life: Deathmatch Murmuring_Cathedral

by Cyax
A map I created in a little while. It is a cathedral that takes place in a void, nothing holds its structure but the architecture itself. About nine rooms, the main rooms floor can be decreased by using the lever switching connectivity half from the upper region to the lower regions.