Snarkpit Maps Archive

Half-Life: Other... px_vaxin

by BlisTer
for the human-vs alien-ai hl mod paroxysm .

a mining facilty. you have to find and retrieve a crate with minerals to the surface.

has been included in the official mappack

Half-Life: Deathmatch sj_castle

Beta
This is a castle map. I started it ages ago, and am hoping to get it finished before HL2 is out.

Thanks to mazemaster for the great cannon model.

[Updated] 13/06/04 - new download and screenshots

Half-Life: Deathmatch torque

This is a smallish map that is good for 2-8 players. Any more will cause the map to degenerate into a giant pistol/crowbar fight on the ground level. This map is mainly a bunch of interconnected halls and stairways surrounding a large open area. The r_speeds never go above 450, and they only reach 450 in only two places. There is a large amount of weaponry spread out throughout the level, but the ammo is placed to force people to move around. It is almost impossible to camp out anywhere.

I didn't include all the weapons, since I didn't think they would fit. Snarks, the HornetHand, and the Egon were not included, and there are only one each of the RPG, the Gauss, and the Crossbow.

ADDENDUM Well, this is my first released map. It never got the respect I felt it deserved. I was going for gameplay over visuals, and its fairly obvious. I was obsessed with low r_speeds, since I had such an old computer, and I couldn't compile anything more complicated...so there you have it. If you can stand the looks, you will find a great DM map here.

Opposing Force (HL) op4_cataclysm

This is the op4_version of the HLDM map cataclysm. Upon releasing Cataclysm I recieved some small complaints that caused some big debate. I refused to change anything since the map had gone final. I am not a hypocrite, so I wasn't going to release a cataclysm_r. Instead I did the next best thing and added the changes to op4_cataclysm! The changes are small but important. I changed the teleporters to give each individual one a new color, and it looks much better. I also added two long jumps that are situated at opposite sides of the map.

This is a medium-sized, fast-paced map that's fun for the whole family. There are six main areas interconnected with hallways and teleporters. Available weapons include: MP5, Shotgun, Eagle, SAW, Tau, Egon, RPG, Sniper Rifle, Shock Rifle, and some assorted explosives. Getting the egon is possible, but don't be cursing at me for tricking you to go after it. I made sure that the weapons are balanced, and that the ammo placement forces people to move around if they want the most out of the more powerful ones like the gauss and rpg. In my opinion, this kind of weapon/ammo placement provides the best deathmatch experience. There is almost nowhere to hide and camp, so those of you who like that sort of thing better be prepared to lose.

Half-Life: Deathmatch cataclysm

Yes, its been a couple of years since I released a Half-Life map...I did manage to become a much better mapper in the mean time. I took it upon myself to correct all of the mistakes I made in Torque and to make a high quality map, both visually and play-wise. After hours of hard work and the total abandoning of about five almost complete maps, I finally made a map I was happy with.

This is a medium-sized, fast-paced map that's fun for the whole family. There are six main areas interconnected with hallways and teleporters. All of the weapons except the snarks and hornetgun are included. Getting the egon is possible, but don't be cursing at me for tricking you to go after it. I made sure that the weapons are balanced, and that the ammo placement forces people to move around if they want the most out of the more powerful ones like the gauss and rpg. In my opinion, this kind of weapon/ammo placement provides the best deathmatch experience. ;) There is almost nowhere to hide and camp, so those of you who like that sort of thing better be prepared to lose.

Basically I created a map that I would like to play. Frankly, I'm pretty happy with how this map turned out. I hope you will enjoy playing it as I did building it.

Half-Life: Deathmatch FragYard

This is my first actually released map.
I made this map for the [DAWG] clan I proudly belong to. It's a teamplay map that has a decent level of detail. This is a map that consists of two similar bunkers. Very simple layout, quite dark, plenty of sniping opportunities. Also, a Crossfire-style doomsday device is icluded. There are rocket launchers on top of both bunkers, only usable by that buker's team (unless it's deathmatch) R_speeds can get into the 1600s but that is my crappy 400Mhz software-rendering. This map is supposed to be dark, in case you want to sneak around and score a few crowbar kills. Coming up next is my Crowbar Arena map, also made for [DAWG].

Opposing Force (HL) op4_forestv2

by Ronin
This is the second edition op4_forest. Due to incredible feed back at LAN's and by my friends, I have revamped the level. It now includes some underbrush, some boulders, a fallen tree, a new center building design, and some secret hiding spots. on top of that there will be more spaw points to cut back on spawn point sniping. The weapons lay out is still pretty much the same. An added ammo pack here or a moved wep there. I have also added some crates for extra coverage. Game play will tend to be on the slow side with 4 or less players, but with 4 or more it should pick right up into a regular snipe fest. Enjoy people.

Half-Life: Deathmatch Dark Complex

Abandoned
-HLDM-

Map I started building but, due to Snarkpit downage, never was pushed to finish it. Original map was Mechanized, and it has now evolved into Cliff Complex.

Map categorized as a learning experience. Download it and see what I mean.

Expected Release Date: 2002

Actual Release Date: Map Never Released

Opposing Force (HL) 1strike

This was one of my first maps but is still fun to play. This map seems to get the most downloads but no one is telling me if they like it or not.

Half-Life: Deathmatch abandoned_construct

Beta
abandoned_construct takes place in a building undergoing renovations - well, it was at one point at least. From the looks of things the construction team got fired quite a while ago, since the area seems to look worse than it used to be...

Map 2 in the abandoned series.

Has undergone (3) remakes.

UPDATE - 5/30/04 This map's creation is discontinued and will be made for HL2.

Counter Strike de_plaka

winner of the ztk map contest :D