Snarkpit Maps Archive

Opposing Force (HL) Thieve's Hideout

by Ronin
Based on the Thieves' Hideout in Gerudo Vally from Zelda: The Ocarina of Time. No there arn't any nifty faries to swat at, but there are locking doors to the jails and secret tresure chests, as well as some great special effects. I hope everyone has a lot of fun playing this map. Enjoy people, i know i did!

Half-Life: Deathmatch [WeaponChoice]DM_Oktagon

by KIIIA
Well , this is a HLDM Map with an experimental gameplay , for all who still like to play HLDM! I never really tested the map , because there are so few HLDM players out there ..........
I hope that this is a bit different in this community , because there are many HLDM Maps presented in the Maps Forum.
So , download the Map if u like and enjoy. There is a DM_Oktagon version integrated with normal DM gameplay! Another Map integrated in my HLDM Mappack is the DM_LunatiC , check out it`s own Thread too!

Half-Life: Deathmatch dm_LunatiC

by KIIIA
Yeah , this is a map that should , in it`s early state become a base on the Moon ( lat. Moon = Luna ) . But i think there`s not much left that could be associated with a Base on the moon , so i renamed it dm_LunatiC from the lat. Luna because the sky shows such a big , beautyfull moon!

From the gameplay point of view , it`s a fast map , with some tricky Entity constructions and lotta` funny Gauss Jumping Action!

So , nuttin` left to say, download and have fun :)

....and let me know how u liked it!

Counter Strike fy_dustwar2

Well its a de_dust themed awp war. :) Kinda simple really, but the only buyzone is on top of the high wall in the middle.

Counter Strike fy_warlords

This is a small map based on the Red Faction CTF map warlords. It's one of my first maps that's based on an existing map. I'm currently working on replacing the plain red and blue textures on the two forts, along with the texturing on the tunnels.

Counter Strike De_BoxSe7en

A map based around De_Box. Has random crates and semi new textures. Picture was taken on a Software Video card.

Counter Strike Fy_IceStorm

One of my first trys at a CS Map. Replay value of the map is high due to some times random crates.

Counter Strike de_gas26

An old map that was a first attempt at a winter type scenario, its ok but nothing special. Some ideas were refined and used to better effect in later maps like Outfall, de_mountz and de_verve, 3mb DL

Half-Life: Half-Life Rally hp_citypark

HLRally - Hot Potato Mode
"City Park"

A small map for 4-8 players.

Half-Life: Deathmatch Broken Palace

by Finger
2003 map competition entry

Half-Life: Deathmatch Crowbar Arena

This map is also done for the [DAWG] clan. As the name suggests, this is a crowbar-only map. The players are stripped of their weapons as they spawn. Now, to the map structure:
The map consists of two floors: the battle floor and the observation/control floor.
--Observation/Control floor--
This is where the players spawn. There's a glass floor-window in the middle of the room, so you can see the Battle floor anytime you want. There's also some comfy couches and armchairs provided for enjoyable viewing :) Also, there's 2 vending machines to fulfill your thirst (not really) One of them might save your ass out on the arena floor, though. Use the button of the green machine 5 times to cause the red one to explode and in its place batteries will start spawning. There are 2 one-way teleports on the sides of the room, they lead you into the arena. There's also a control panel in the room, right across the vending machines. I will discuss that sucker in the Rules section.
--Arena Floor--
This is where all the fighting goes on. Simple square room, only weapons are crowbars that you get when teleported. There's also severall hazards in the room. Thre's "Acid Pit", which opens up the middle logo tile, revealing an acid pit. Then there's "Flame The N00bs" which makes fire sprout from the 6 vents in the arena. Thre's also "Lightning" which connects the 4 spikes in the arena with bolts of deadly lightning (unless you run through real fast). The final one is "Death To The Center" whichn makes the acid pit overflow through the fire vents and flood the middle of the arena.
--Rules--
The rules are simple: people who want to fight go into the teleports, but at least one stays to control the action. That person should be an admin or a fair player, not some dumbass. Once a needed amount of people collects on both sides of the fence, the operator shuts off the teleports with the green-red button to prevent respawned people from coming into the arena while a battle is raging. Then, the operator presses the double-green button to open the grate and close off the teleports with an unbreakable seal. Now, that button toggles the battle, so you can open and close the grate and teleport seals at your discreton. The hazard panel is pretty simple to understand. The 4 buttons toggle the 4 hazards on the arena (they're a spectacular sight when on all together)
--Congrats on gettin' through the manual!!--
Enjoy playing this map as much as I enjoyed making it.

Half-Life: Other... px_shockwave

by BlisTer
for the human-vs-alien-ai hl mod paroxysm .

you have to shut down the shield generator of a facility, to enable the bombers to exterminate the alien nest that infests the facility.

included in the official mappack