Snarkpit Maps Archive

Half-Life th_escape

for Half-Life 0
by Gua
Its a single map for They Hunger. On a map you can observe a countryside, there is even a little a real district. It is very similar to district about a summer residence my familiar Shaman.

Half-Life Half-Life: Orion (PART1)

for Half-Life 0
Belive it or not its realesed

don?t expect to much tho its pretty short

hope you like it

Half-Life: Deathmatch Very_confusing!

by Kampy
(very old map)

Very Confusing is a remake of Lara Crofts labyrinth in her garden in Tomb Raider 2. The hedges have all the same texture so you will get really confused when running around. The outside wall looks different though. If you like maze maps then this is really the one for you. There is a certain shock effect when you play this map and run into an enemy - I remember me jumping away from the computer when I was attacked. Although it's very confusing to go around it's not too big and you can play this map with three players well. There is a secret in the middle of the map - normally there are only colts and type-3 weapons and no items at all, but if you find the secret room which can be accessed through an underground corridor you get tripmines and satchels. Tomb Raider 2 fans will probably find the secret immediately cause its exactly the same as in the playstation game.

The map doesnt look bad although it's very old and I was a newbie at that time the textures fit perfectly for the map theme and there are hardly and grafic errors. Very_Confusing is a map for all maze & fun map fans.

Counter Strike Pain Train

by Kampy
(very old map)

Pain Train is a fun map. It's supposed to be a driving train. The terrorists start on the front side, the couterterrorists start at the backside. There is only one way to go which contains lots of waggons with cover and some tricks. If you fall off the train you get smashed - this happens ofter than you might think :-)

there's place for some teamplay for example climbing crates or going from two different sides of a waggon.

The grafic looks good except for the driving effect. The train doesnt look like its driving and stands on black blocks which you only see when you jump down. The r_speeds are very good for a train map.

There's nothing more to say about it though.

Gameplay is team deathmatch without a cs goal - but lots of fun.

Half-Life: Deathmatch horror_tube

by Kampy
(very old map)

The theme of this small map is a kind of sewer maintainance area with a small part of the sewer and several rooms and corridors. The connectivity is limited. There is not much variation in where you can go except for the main corridor where you can choose between six doors of which four lead to dead end rooms with different functions. The battlefield of horror_tube is very tight. Small rooms and corridors make fighting really shocking. In the main hall with the four rooms connected to it you can perfectly camp with the crossbow if you turn out the light in the power room. Then automatically red emergency lights are activated which look pretty cool. Every of the four rooms has a function: 1) light swichtes for the four rooms 2) healthchargers, longjump 3) ammo for all weapons and HEV charger 4) main corridor lightswitch

There are all Half-life weapons available in this map, although you need to be fast to get the glueon and the snarks: you have to push a button on the one side of the map and rush to the other side where a strong door to a supply room has opended. The door closes after a few seconds again.

Another cool feature is the elevator which is rather fast if you compare it to other HL elevators - if it hits you you will be smashed.

The grafic is far from making you say 'wow' but it looks alright and has a great atmosphere in my opinion. Horror_tube is pretty old so for the time it came out it looked very good. If you like tight fighting with lots of camping spots then horror_tube is the right map for you - give it a try!

Counter Strike Doom Villa 2

by Kampy
(very old map)

The second part of the villa of doom has a better CS gameplay. The Counterterrorists start outside the villa again this time in a bigger garden. There are three ways to go: either go through the front door where youre most probably confronted with your enemies immediately or you choose the back door where you have to destroy a cupboard to get into a long corridor which leads into the terrorist base or into the main hall. The third way is very dangerous but is a fantastic position if you manage to make it there alive: you climb some plants at the side of the villa and smash a window to get into the main hall through the upper floor - there might be a terrorist camping there already. The terrorists team is the camping team usually. It starts in 4 small rooms which are connected to the main hall and the corridor that leads to the main hall again and the backdoor. Mostly the terrorist will station in the main hall, there are lots of places to camp - you can slash some of the banister and a part of the reception table to camp there. A very cool position is on the chandelier which blocks bullets. It can only be destroyed by hitting the rope.

The gameplay is very balanced and teamplay is great on this map. There is no cs-goal like hostages or bombs though.

The villa looks spookey. A gloomy atmosphere makes it fun to play. Here and there you find some nice details. I should have made the corridor part a little more detailed like some pictures at the walls. The R_speeds are like in most of my maps pretty good. This map had been a huge success and I think its great fun, download now! :-)

Counter Strike Doom Villa

by Kampy
(very old map)

The villa of doom is a small dark place. The Counterterrorists start outside the villa in a small garden. There are two ways to go: through the front door which leads directly into the mainhall or through a side door. There you'll find a kitchen and a dinner room from which you can go into the main hall or the cellar through a fireplace. The terrorist team has two different starting points. Either at the end of the main hall where there are four small rooms or in the cellar which is connected to the main hall through stairs. The map looks good, although there is nothing really astonishing about it. It's very dark so you better buy night vision googles. The r_speeds are very low.

The gameplay is pretty much deathmatch. The terrorist try to storm out of the cellar if possible or, if they start at the sleeping rooms, they try to defend this position. The CT team also storms into the main hall or the dining room as fast as possible to have the better position sooner than the other team. When the terrorists start in the cellar its harder for them to win - if they start at the sleeping rooms the CT team is at a disadvantage. If there's not total deathmatch with heavy weapons there are sniper duels between CTs at there starting point and terrorists at the four rooms. Flashbangs are a pretty good good choice on this map as well as the para machine gun. ;-)

Teamplay is rather unimportant, cause the map is so small. Six would be the maximum player amount possible without a total mess. Believe me Ive played it with 20 strong Doom_Villa fans and it was the third world war. ;))) All in all it's a dark, small cs-deathmatch map with a cool atmosphere, but not much cs in it and some balance errors.

Half-Life: Deathmatch supermarket

by Kampy
(very old map)

This is a very small map with a supermarket theme, that's how the PLUS supermarket next to my former flat looked, ... okay perhaps without the weapons everywhere ;) The map itself consists of a big room with shelves blocking the sight. You can climb the shelves and find the crossbow and some items, but it's dangerous to stay there cause youre an easy target if youre seen by everybody. The map plays hecticly, but it's not too stressy since the size of the room is not that small and there are a lot of cover through the shelves and other stuff.

Due to the size of the map there are no heavy weapons in it. Most of the time you use the colt, the shotgun or the machine gun. A lot of ammuntion and items can be found inside the freezer shelves and the longjump is near the cash register inside the small box where the cashier normally sits. The atmosphere is alright, but the architecture is rather simple. This map can be fun for some time. I recommend this to fun map players who play with a few people and like non-stop action maps.

Half-Life: Deathmatch Gosu

by Kampy
This is a medium size map with a lab/xen theme. The grafic looks pretty cool even if there are hardly any custom textures. There are several funny features in Gosu like a transporter which beams you into the xen world where you can find a dead HEV suit guy with the taucannon or a bathroom where a scientist is sitting on the toilet and telling you a funny sentence when you come near. Another cool part of the map is the included alien environment inside the lab where the gman whatches the behaviour of an alien (there are some monsters included which dont attack you). The map just looks great - there are cool light effects and architecture plus some cool chargers.

Most of the map is lab-like although in a new, cool style and there's the alien environment and the platform jumping xen world. The connectvity is alright, there is always a third way you can choose and there are no dead-ends. The map plays very good, the item placement is well done with no parts of the map where it wouldnt make sense going into. The gauss is harder to get then the other weapons, cause you need to jump over some platforms with low gravity and there's only one way out of the xen world. There are all weapons, but you cannot reach the glueon which is outside the lab and you can see it from inside. Gosu contains a lot of cool sounds like a lab speaker sound that says: "No you will not escape!". The r_speeds are always under 500 which is amazing if you consider the great look of the map.

This is definately my best-looking medium size map and you should really check it out - it's fun, it looks cool and it plays nicely! Download now!

Sven Co-op (HL) sc_Evermore

by Kampy
When I started this map it was supposed to be a Half-Life singleplayer map. When I was almost done with it I found Svencoop - a great cooperative mod for HL so I completed it for SC. Basically it's almost the same map as Evermore for Half-Life DM. You start outside at the gate where there was this button which showed the "Created by Kampy" message. You start with the Colt and try to make your way through the labs. You cant go through the fence, because its closed and a barney is watching it. I could say more about the map, but then it wouldnt be so much fun to find it out yourself. Goal is to find the gauss (taucannon) and destroy the released big monster.

Counter Strike as_intruder

by Kampy
The idea behind as_intruder is an escape through a city which means you climb through windows and go through backyards and stuff. I also wanted to give AS_maps more action. This is a very fast paced as_map. Both teams have to hurry a lot so that they're faster than the other team. If the terrorist dont hurry they will miss the VIP going straight through their base. And if the CTs dont hurry the terrorists can build up a very strong defense, so this is a map for Counter-Strike pros or at least for those who know CS very well.

The Counter-Terrorists start at a nice family house with a garden. They can leave through the door or the window, although the window is only used for defense if the CT's are constantly rushed (the CT base is easily defended). Then they cross the street and go into an industrial building with a backyard that leads to the back a storage hall. On the front of this hall theres the street where you find both of the rescue points. There's also the terrorists base which is a building that contains "sweet_home3" (my flat and HL-map). Right and Left of the T-base house are the rescue points. There are three ways to enter the street: backdoor & frontdoor of the storage hall and its backyards sidegate. There's one special way for VIP protectors - they can give covering fire through a window of the storage hall - this is a huge atvantage, because you can see most of the street there. The terrorists have the atvantage to stay inside of "sweet_home3" and shoot out of the windows. All in all it has a simply action loaded gameplay.

The grafic has some pretty cool aspects, but has some stuff I would have made much better if I think about it now. For example: on the street with the rescue points there are no windows at the side of the house, but those you can go through from inside or inside the industrial building there is an error - you can see another small part of the map through the sky. By the way this map contains my first self-made textures. The r_speeds are very low thanx to a lot of work at the construction. Back to the gameplay I have to add that it's very balanced although you might not think so at the start. If both teams know all the ways and tricks it should be a super-fair game which allows a lot of team stategy when you storm/defend the last street. This map is for those who like VIP maps with more action in it.

Counter Strike de_Resident_evil (Version 2)

by Kampy
The theme is clear when you look at the title: Resident Evil. What it actually is is the gigantic mansion of Resident Evil (1) for those who dont know: this is horror adventure type playstation game. The textures are taken from the game and the official max payne texture pack and some are self-made.

de_resident_evil is huge - there are two big rooms, one is the main hall and the other the dining room and a lot of corridors and other rooms. If you dont know Resident Evil you might get lost and dont find the weapons or ammo. The two big rooms are seperated from the rest of the map through brushes and the doors work like teleporters, because the r_speeds were too high the common way. Since the map is very big you should at least have four people playing it who know Resident Evil or the map. This map is a remake of my very old Counter-Strike map de_resident_evil or actually it's the map that I wanted to make when I began with the map which became de_resident_evil later.

The Counter-Terrorists start near the main hall and have to prevent that the terrorists bomb it. The terrorists start on the other side of the mansion in a lot of different rooms.

if youre a RE fan you should check this out.