Snarkpit Maps Archive

Half-Life: Other... Yokima

by DudeTor
Beta
This map is set in space, or to be more accurate, Yokima Resource Field. Each team will have to protect their own resource containers while trying to destroy the opposite team's containers.

Half-Life: Other... ghl_quaint

by SHeeP
map is to be added to goofy hl's next release,

took me 14 days or there around, its a calm villagey place ( hence quaint ), complete with lamps and the cliche matrix poster in there its of medium size after i started it as tiny and kept extending

Half-Life: Deathmatch furious

by Nukem
This is my latest deathmatch map. Fast paced with enough players, 14 deathmatch starts, 4 or 5 secret areas. Need feedback! :)

Half-Life: Other... Ghost town of sorts

Beta
A map I'm working on in a deserted town setting. Dusk.

Counter Strike fy_pointless

by matt
This map is totally pointless. Its a small fy map with no objectives or anything. Hang yourself rather than play it.

Counter Strike CS Apartments

by Myrk-
Counter Terrorists battle thier way through a block of student appartments in the US, to save the 4 hostages taken captive and get them to the rooftops! CT's are extremely stretched for time in this map as they get each of the hostages from the multiple floors...
Crates are there because the attendants are moving out (crap building going to be demolished or something :P)

Action Half-Life StormVale v2

by Jinx
This is a map I made from Manah's open sourced map "Kismet". I thought it was a neat map and reworked it for AHL after getting his blessing. Stormvale v1 was in AHL 5.5 and was the first to feature AHL's weather effects. I revised it to make it brighter and fix some bugs. Also added grunts for 1player fun. It is no longer included in AHL, but you can still get it here :)

Half-Life: Deathmatch Goldeneye Basement

by Jinx
Small map for 2-4 players. Layout loosely resembles the map from the old N64 game, though I added an extra passage to improve connectivity. This is a redone, retextured version of my first maps. I did a conversion of a simple map because it seemed like a good way to learn.

Why go back and redo this old map? I was bored and wanted to see what I could do to make a fairly plain map interesting using lighting effects and stuff. Also, this map served as a testbed for effects I later used in other maps.

Beyond that, there is something 'pure' about a 2Dish crate map like this. It is simple, but the constraints can shape the gameplay in interesting ways. In the case of HLDM and AHL, the limited space makes grenades, tripmines, etc. much more effective.

Half-Life: Deathmatch Elite

by DocRock
Lo-grav, jump-pads, sniping, and warp tunnels give this map an elite deathmatch feel

Half-Life The Secret Mission

for Half-Life 0
This is a huge Half Life single and multiplayer map, crammed packed with Grunts and Assassins, Your Mission: Locate and Destroy all aliens that the governments army is hiding in their well fortified base, find the Gman, and behind him lies the room with the 6 alliens you must kill, just getting in is the hard part, because, you will be noticed, so grab the bow and 50 bolts, and fight your way into the fields, and figure out a way to get into the building, then make your way into the sewers with red lights and find your way around, good luck, give me feedback please on what you think

Half-Life: The Specialists ts_hurghada

by SHeeP
ts deathmatch map based in what i spose is an egypt setting , its named hurghada because im pretty sure theres about 20 maps named egypt or tomb already, the trees leaves sway by the way :) c&c's.

Sven Co-op (HL) Resident Evil, The Awakening 1

Part 1 of MrFranswa's Resident Evil-inspired Sven Co-op mission is set in a large mansion and the surrounding area, and features a complex plot inspired by the Resident Evil series as well as heavy use of Sven Co-op 3.0's model and sound-replacement features, with "New gruesome monsters to fight" and "An entirely new arsenal of firepower to use", etc.

There's a lot of download sites. Most you have to sign up for sadly.