Snarkpit Maps Archive

Half-Life: Deathmatch Hardtek

by DocRock
A quick frag-around a warehouse of sorts.

Team Fortress Classic (HL) multiskillz2

by Headz
Multiskillz2 is my lastest map for TFC, its a skillz/fun map.
You play as scout in the entire map starting off with a bit of xen tree jumping followed by conc jump, puzzel room, moving barrel jumping section, power pole jumping, quaded caltrop jumping, quad pipe jumping, and then quad rjump after this you can bongy in a chil out room with some smooth d 'n' b , Shan connery narrates you through the map packed with custom textures and sounds, HF:)

Sven Co-op (HL) Afrikakorps 2

Beta
Currently working (actually not, no motivation) on Afrikakorps 2 which will be two or more maps. Atm the map has 2 different themes (not visible in screens). Probably will be changed, because I'm not quite happy with this mixture of textures. That's probably why more then 2 maps will be created out of it.

See below for a description, the serie maps will be quite modified. (Below not quite correct anymore, but pretty much tells what my goals are.)

Description First part (not on screenshots):

Maps starts after Afrikakorps3 (afrikakorps2.bsp) where it says " Go to the west for extraction"

Here you will extract in a panzer vehicle players have to protect. You have to blow up doors with dynamite, capture a flag, take documents, destroy equipment, pull switches to proceed with the vehicle. The vehicle stops at places you have to open to proceed. After this map afrikakorps5 (afrikakorps3) starts.

This map is at 80% but I need to solve some problems with the vehicle part. The players can spawn on a moving vehicle now, but ammo and weapons cannot. The map use custom models so I can't give players ammo and weapons with the CFG. Need to find a way players can pickup weapons short after respawning on the vehicle. Any idea is welcome.

Description Second part (from screenshots):

Not much info yet, but this part is at 30% (see stats) and takes place at kind of ruins in a town in North Africa.

This part will be updated when more info/progress is available and I hope soon because haven't touched hammer for weeks, maybe months now!

Half-Life: Deathmatch DM_EyeToTheSky

This level is designed around an observatory. It's a small map good for 1-on-1 fights. I would recommend a maximum of 4 players. This map is my first public release. A waypoint file has been included for the Jumbot. I find that games in this map are fast-paced, and fun.

Opposing Force (HL) OP4 Evilelves

A special Christmas edition of OP4 Snipering, made for the (still unjudged) LMC xmas mapping competition.

Half-Life Timefall

for Half-Life 0
by Tlax
Timefall is an Singel player add on to Half ?Life.

The file is on 11.2 MB and has 15 maps only in original textures.

You can read more about Timefall and se screenshot and read Timefall_readme.txt on my homepage

http://www.freewebs.com/tlaxmaps/

Story:
My name is Jordan Freeman. My only family is my grandfather, Gordon,
and he is old and sick.
Today the old man got up early,and woke me too...from the bad dreams I always have.
He took me up to the old closed area...people call it ?Evil Black Mesa.?
For me it is not so bad a place. There, I can be alone. There, the old man has taught
me many things; how to handle weapons, rock-climbing, and other survival techniques.
Today he tells me my training is complete and I must begin my first mission.
I don?t understand all his talk about a 'first mission' but I trust him and
I listen carefully. He says I must climb up the black wall, nearly to the top.
On the other side is a cave, climb down and find a way out and home.
Good luck and be careful, he says, as he turns to walk back down to our little village.

Tlax

Half-Life: Other... vs_hangar

by Gua
There is my new map for Vampire Slayer that named vs_hangar.
Events on this map occur in industrial area of city. The basic impact in this map is made on gameplay, and as, on maintenance of style of other maps for Vampire Slayer. With a map go waypoints for the bots.

Half-Life: Deathmatch Eternal

by DocRock
Aztec themed deathmatch map.

Half-Life: Deathmatch Farmland3

by DocRock
Based on my earlier Farmland maps...this one is twice as large as Farmland2...with a huge cornfield to frag in.

Half-Life: Deathmatch dm_Spill

Beta
This was once my entry to the Snarkpit Map competition, but it never did get finished. Set in a metal foundry.

Sven Co-op (HL) The Challenge

by Kampy
The Challenge is my first serious attempt of making a great Svencoop map and Im pretty sure this is what you get when you download this map! The Challenge uses the maximum amount of entities possible with the HL engine. The main part of the map is a temple with 6 pillars and 6 teleporters. Each teleporter stands for an adventure or a task which you have to fulfill. When the job is done - for example to break a certain target - the teleporter is sealed and the pillar begins to shine. At the start you only have the crowbar. The first room inside the temple contains the glock and chargers for your health and HEV suit plus 6 doors. During the tasks you can find new weapons. Is a task finished one of the doors opens and reveals the weapon that could be found in this task. When all targets have been acchieved a big door opens and you can get some more action. You dont have to do the tasks in the same order everytime you play it, you can even chose if you team up on a mission or simply do several missions at the same time. Every mission has a totally different theme for example one is on a sailing ship. The whole map looks extremely cool and has lots of sounds and custom textures plus an alternative gameplay so I recommend this map to everyone who plays svencoop. It might be a little too easy for good players though.

Half-Life: Deathmatch DiscoTime

Beta
Just a stupid little project I decided to do. Im toying with lighting to the max...see how extreme I can make this map with the limited and cumbersome software provided :-(