Snarkpit Maps Archive

Opposing Force (HL) Op4_Entrenchment

by Lekki
The second of our high r_speeds maps. As we can't just sit and wait for Half-Life 2 we bring You high detail maps for people who don't complain about their archaic hardware and multiplayer connection (LAN, Internet). This map is very good even for 1:1 deathatch or 6 player bloodbaths :) Feel free to comment. Any kind of feedback is most welcome!

Opposing Force (HL) Op4_Camper_Hunting

by Lekki
Half-Life:Opposing Force deathmatch map with very high system requirements best for LAN. If You think Your hardware can take it then have a try! If Your waiting for Half-Life2 then You've got to try it because it almost exceeds the old engine capabilities :)We could do even better but the engine is too old :(
We use it on LAN an it's smashing. Runs good on a Duron750 with GeForceMX2 400. Feel free to comment. Any kind of feedback is most welcome!

Half-Life: Deathmatch Exhausted

This level is set in an old-age train station. It's a simple DM map, with no greater mission than killing everyone you see around you. Features some new sounds, models and textures, which -- I hope -- add to the map's quality. Gameplay is quite nice and the map flows well. Some nice wide open spaces with sufficient cover to work well in a good firefight.

Action Half-Life ahl_reccenter

Map is hosted by the 3DAP Guild(Projects section)

This map takes place inside of a recreation center, a place where people can see a show while dining, get a drink at the bar, shoot someone up in a computer game at an Internet Cafe or take swim in the pool. This map overlooks a city all lit up at night and the pool is outside, near the top of the skyscraper. It's good for about 4 to 8 people.

Well, since I don't have time to work on it, nor my other AHL map, this release is the final for a while, if I ever feel like revamping it when things settle down.

Natural Selection (HL) co_sanctuary

Beta
small combat map biuld time so far 1 week

Natural Selection (HL) ns_sp01

by clayman
Beta
this is the first level of my natural selection SINGLE PLAYER MOD...
ill be using new sounds, gfx and so on...but will still be using ns textures and models...

Ricochet (HL) rc_pinball

by Loco
My first map for ricochet when I was fiddling around with it. Very small. Designed for LAN play mainly. I doubt its any good but see what you think.

Half-Life: Other... ghl_fiction

by SHeeP
some weird thoughts went on here , i thought , its a bit like a warehousey map , so maybe a factory , fact for short , whats opposite of fact, and there ya go, i think the sky really suits it well , indoors is maybe a little dark but meh :)

Call of Duty dh_angelwings

Beta
My 1st CoD map. Based on some german gothic church architecture I made in hl.

Natural Selection (HL) co_shu

Beta
Made for the new NS:Combat (NS 3.0)

Sven Co-op (HL) Extended Resistance

by DAN200
Quoth my website...

"Past lessons have taught be that one maps more productively when one works on a couple of things at once. Past lessons also say that Surface Ex-tension was a pretty damm cool map. With these words of wisdom in mind, I started work on Surface Ex-Tension 2: Extended Resistance. The map is set several hours after the original, with the speeding train from Surface Ex-Tension arriving with a halt at the end of the line with a view to infiltrate the Lambda reactor complex"

Um, yeah, that. Anywho it's finished now, and will be in the next SvenCo-op version. Download link points to svencoop.com

Half-Life: Deathmatch Apotheosis (gmdm2)

by Gollum
Star map!
This map has many innovative and exciting features. The theme is an "Indiana Jones" style ancient location, complete with a spike trap and a rolling boulder.

Players can change the layout of the map by shooting parts of it, opening up new routes whilst cutting off others. These "shootable doors", which interact with the rolling boulder, can be quite cinematic! The interactivity of this map is unprecedented, and I hope it will make for some memorable and dramatic games.

The download is a complete mod. installation.