Snarkpit Maps Archive

Counter Strike Source Fy_Train

Beta
User posted image
[[ FY_Train ]]

This map took on/off about 2 weeks, it used enity to trigger the trains to cross between the player spwans.

It is pretty much done, apart from some small tweaks but fully playable.

*****************************************

This map was created by
?Darren Labithiotis? (Exorcist?)
Dazzer13@blueyonder.co.uk

#[L.D] - Lethal Does

*****************************************
_______________________________________
| #! Regulations !# |
| The map is free to use and distribute.|
| Editing of the map is prohibited. |
|_______________________________________|

--<::::[LIVE]#[LIFE]#{PLAY]#[MORE]::::>--

Natural Selection (HL) ns_incubus

Beta
My first attempt at mapping after stopping almost two years ago.

Counter Strike Source Sota_boxi

by oskutin
small css map but fun!

Counter Strike Source cs_river

by Gbus
Beta
This is a small map set in a jungle, it's kinda like vietnam or the congo. The goal of the map was to try and achive a realistic looking enviroment unlike maps such as aztec where roung grassy terrain is neatley in triangles. I think i achived the goal, it looks cool and plays real fun too.

Please give me feadback

Counter Strike Source de_Veikko

Beta
ATTENTION: The New Radar Update causes Veikko to crash Linux servers!; download will still be up, but the map does not work for Linux servers untill I make and upload a Beta 4 with a linux fix and other added features after Valve fixes their update.

Presenting...

de_Veikko
__________________________________________

This map is highly planned and detailed, having multiple pathways to the two bomb sites complete with optional paths to every area, perfect to test out your strategy.

This map comes complete with:

-Highly polished graphics, with all the bells and whistles from moving overhead clouds to crisp skylight shadows

-Smooth frame-rate in all areas with the use of Hint brushes
-Environmental based audio for all areas

-Strategically placed explosive barrels to weaken the enemy before attacking

-Timed meeting points for optimum game-play

-Bot support (being improved for final release)

-Great Z-action (The use of height to gain advantage on a player) with the use of overhanging catwalks

-Fun game-play and support for any number of players, from 4-32!

Hope you download and enjoy!
__________________________________________
I would like to hear any feedback on the
map, specifically that which would help me make
it better, or any ideas on other maps i could create.

Play this map and others at the [GGG] 16 player clan server!
The server has fast Bz2 downloads, fun sounds, and if you are also
another aspiring mapper, we can host your map!

Server IP: 63.211.111.3:27015

Map created by [GGG]UnholyGemini
Xfire Tag: UnholyGemini
Email: unholygemini@bellsouth.net

Clan [GGG]
http://gggclan.info/

Half-Life 2: Deathmatch dm_Silo

Beta
A medium sized map based in a missle silo.

Half-Life 2: Deathmatch dm_silo

My first map for HL2, very small just to get a feel for the Hammer editor after quite some time using the Unreal engine. While very simple it is fun for 2-4 players, although 3 seems to be the magic number.

Half-Life 2: Deathmatch dm_CityArena_B4

Beta
An Arena map set in a flooded storage area at night, with the moonlight shining down. Has RAIN effects and very fast paced action.

Half-Life: Deathmatch Datacom

by Ized
This is lab style map. There is fun battles in corridor and lab halls.
Download & have fun! :)

Half-Life 2: Deathmatch dm_plato

Beta
I happened to notice during the last Server update some chatter
about SDK being supposedly fixed again. So I started playing
around with Hammer and cranked this out in the last couple days.

It's going to be a very small enclosed frag-friendly multi-level map
with a simple layout and eye-pleasing design. My focus will be on
fun and very balanced weapons placement and game flow... in the
spirit of my dm_playground_deluxe map.

At this point basic geometry is done, weapons placement (no RPG)
and some experimental textures and lighting. By far quite a bit
to do yet, no optimization of any kind done at all at this point, but
it is playable on the server even with the worst framerates dipping
into the 50's on my mediocre client gaming system. No real eye
candy or dress-up bits yet. I'll move on to that once I'm sure
that this first version plays well and is optimized.

If you just download this and walk around it, expect to be pretty
bored. It has to be played with two or a few friends to really
appreciate the thought process in it's development.

###

Map: dm_plato_beta1
Map Type: deathmatch (small)
Rel: Some time in November '06
Author: Mike Jones - [EM] Moike_the_Squid
Email: Moike_the_Squid@yahoo.com
Spawns: 6
Size: 2.53 megs zipped ~ 5.41 megs expanded
  • Download
http://moike.net/dm_plato/dm_plato_beta1.zip
  • Server with the map in rotation
70.91.205.205 / moto-games.squick.net

###

Orph, please don't bother... it's a 'box with stuff in it'.

Thanks,
-Mike-

Half-Life: Deathmatch __Lavapit__

Hello its me Trempler , i like to post here my (older) map lavapit , it was from a www.thewall.de map contest , to rework a oldschool map =) , i choose snarkpit.
The source is lost ;/ , and so i can?t fix bugs anymore , only 1 prob in the map some clips are to large ...
But it works without other bugs and it rocks , i hope ^^ :D

Oke Pleace comment it :)
Its a Egyptain style map

PS: use the detailed textures =)

for credits , hmm i lost that too i think , but thx for all the stuff i found :P