Re: Texture Sizes
Posted by Hornpipe2 on
Fri Nov 21st 2003 at 3:01am
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For maximum compatability with older hardware, what texture sizes should I stick to? (i.e. is it considered bad practice to make a 512x64 texture?) I've seen something once where it warned me not to do something like, uh... use more than 65535 area or something, I don't recall.
Re: Texture Sizes
Posted by Campaignjunkie on
Fri Nov 21st 2003 at 5:33am
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Well 512x512 is probably the maximum you want to push it. I don't think I've seen a 1024 texture in HL yet though...
Re: Texture Sizes
Posted by Jinx on
Fri Nov 21st 2003 at 6:15am
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according to that link, 256x512 is as high as you want to go. that seems based on engine limits..?
I remember hearing 256x256 was the max for some older video cards and higher dimensions would be scaled down and blown up (blurred)... but that was a few years ago, and 'older' would probably have meant old 8meg cards lol. That's what I've always stuck with, though.
To be honest, big textures are kinda overrated. So many textures just tile anyway, and a lot of the 1024x1024 ones I've seen in UnrealEd could just as easily have been 256x256- ie they look just like 4 of the same 256x256 tiled. That, or they are too damn big and you have to scale them down, not good for the polies. Though I'm sure I'll change my tune as I get more used to using them.
Re: Texture Sizes
Posted by Cash Car Star on
Fri Nov 21st 2003 at 8:22am
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Unreal 1024 x 1024 textures might as well be blown up 128 x 128 for the detail levels I use to make the game run smoothly...
Re: Texture Sizes
Posted by Gorbachev on
Fri Nov 21st 2003 at 3:15pm
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256x256 is the max for older video cards to display, the compile tools say that 512x512 textures can cause problems. I have a few 512x512 textures in my maps for stuff like grass and dirt so that you don't have so much of a repeating effect.
Re: Texture Sizes
Posted by Hornpipe2 on
Fri Nov 21st 2003 at 7:01pm
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I've known the occasional software mode player, especially at LAN parties where some people don't own computers to speak of, and we give them a Pentium 200mhz to play instead. Also, going over 4mb makes the game unplayable (I think) on some older graphics cards that don't actually HAVE more than 4 mbs of video RAM.
I played in software mode as recently as a year ago. Hell, I still do sometimes just to watch cl_drawflat 1 or whatever that variable is.
Re: Texture Sizes
Posted by Gorbachev on
Fri Nov 21st 2003 at 9:43pm
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I'm sorry but I won't sympathize for those who're using software mode. There is a point where letting lower end users play is out of hand. Someone using Software mode and getting like 4 fps isn't someone I'm aiming to map at. That's really below any recommended setup. r_speeds is one thing where it is an engine limitation, but something like this isn't the same. I can just imagine how brutal the game plays on something like that, and if you're any kind of gamer then you shouldn't be using something like that.
Re: Texture Sizes
Posted by Orpheus on
Sat Nov 22nd 2003 at 2:17am
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draw the line someplace as jinxy says.. someone using software mode is just as unreasonable as us trying to play a map above 1000 r's
i say, try to grab as many people as possible and let the others use old maps.