Re: New: de_wasteyard
Posted by Tracer Bullet on
Fri Dec 5th 2003 at 9:11am
2271 posts
445 snarkmarks
Registered:
May 22nd 2003
Occupation: Graduate Student (Ph.D)
Location: Seattle WA, USA
a. purposeful misspellings make you sound dumb.
b. post some screenshots.
<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /><o:p> </o:p>
If the map looks good from the screens, someone will probably download and give it a good critique.
welcome to the pit :smile:
Re: New: de_wasteyard
Posted by KoRnFlakes on
Fri Dec 5th 2003 at 9:54am
1125 posts
511 snarkmarks
Registered:
Jul 3rd 2002
Occupation: Yus!
Location: Norfolk
It is true that you have to promote a product before people are willing to find out themselves.
Re: New: de_wasteyard
Posted by matt on
Fri Dec 5th 2003 at 10:47am
Posted
2003-12-05 10:47am
matt
member
1100 posts
246 snarkmarks
Registered:
Jun 26th 2002
Occupation: Student!
Location: Edinburgh
How come you've got a dot com for one counter strike map?
Re: New: de_wasteyard
Posted by Vash on
Fri Dec 5th 2003 at 12:06pm
Posted
2003-12-05 12:06pm
Vash
member
1206 posts
181 snarkmarks
Registered:
Feb 4th 2003
Occupation: Afraid of Spiders
Thats looking awsome man :smile: , although it looks more like TS than CS eh?
Re: New: de_wasteyard
Posted by KoRnFlakes on
Fri Dec 5th 2003 at 12:13pm
Posted
2003-12-05 12:13pm
1125 posts
511 snarkmarks
Registered:
Jul 3rd 2002
Occupation: Yus!
Location: Norfolk
I was gonna say that. It does look very TS. Nicely presented. I like the rollovers.
Re: New: de_wasteyard
Posted by OtZman on
Fri Dec 5th 2003 at 3:32pm
OtZman
member
1890 posts
218 snarkmarks
Registered:
Jul 12th 2003
Occupation: Student
Location: Sweden
It looks really nice. I like the pic with the logs...
Re: New: de_wasteyard
Posted by Forceflow on
Fri Dec 5th 2003 at 5:54pm
2420 posts
451 snarkmarks
Registered:
Nov 6th 2003
Occupation: Engineering Student (CS)
Location: Belgium
Looks kewl ... reminds me of TS :smile:
(mayb a port to TS ? would be great !)
Re: New: de_wasteyard
Posted by mazemaster on
Fri Dec 5th 2003 at 8:47pm
890 posts
438 snarkmarks
Registered:
Feb 12th 2002
straight cliffs dont have too much more wpoly than well done triangulated cliffs.
Re: New: de_wasteyard
Posted by Neural Scan on
Fri Dec 5th 2003 at 9:23pm
150 posts
85 snarkmarks
Registered:
Jun 28th 2003
Occupation: Student
Location: England.
I just didn't like the cliffs around that entrance, too square. Some parts, I agree, do look fine. But other bits aren't and need a little work. The rest of the map is superb and I thought some of the cliffs could've matched up to that standard. Sorry I wasn't overly expressive of that when I first posted.
Re: New: de_wasteyard
Posted by stof-maniac on
Sat Dec 6th 2003 at 12:41am
Posted
2003-12-06 12:41am
5 posts
1 snarkmarks
Registered:
Dec 5th 2003
I won't do anything at the cliffs sry cause I built up real good ones and got high r_speeds and probs. with compiling..
My cliffs arn't straight but you couldnt see that in the pics
but in the map they look fine :biggrin:
Re: New: de_wasteyard
Posted by Tracer Bullet on
Sat Dec 6th 2003 at 1:13am
2271 posts
445 snarkmarks
Registered:
May 22nd 2003
Occupation: Graduate Student (Ph.D)
Location: Seattle WA, USA
Well, now I'm bitching about lack of a DL link (am I blind?). now that I've seen those screens I'd really like to have a closer look.
could you please post one?
Re: New: de_wasteyard
Posted by Cash Car Star on
Sat Dec 6th 2003 at 4:25am
1260 posts
345 snarkmarks
Registered:
Apr 7th 2002
Occupation: post-student
Location: Connecticut (sigh)
Judging by the overview, it looks like you have two seperate spawning rooms for the cts and two seperate spawn rooms for the ts. I really hope this is not the case. A team spawning together is crucial for allowing them to work as a team to win the map. Sometimes you can split them up to fragment a team (as_oilrig), but not in a de_ map. It also makes timing the choke points that much tougher.
Then again, it could be just me reading your sympols wrong.
Oh, I think the map looks pretty good btw, it looks like you added in the appropriate amount of detail and cover in a cs map, while using at least a few non-crates.
Re: New: de_wasteyard
Posted by stof-maniac on
Sat Dec 6th 2003 at 10:28am
Posted
2003-12-06 10:28am
5 posts
1 snarkmarks
Registered:
Dec 5th 2003
muhhhaaahaa oh damn bloody idiots wait until I create a DL link :wink: and stfu