New: de_wasteyard

New: de_wasteyard

Re: New: de_wasteyard Posted by stof-maniac on Fri Dec 5th 2003 at 7:27am
stof-maniac
5 posts
Posted 2003-12-05 7:27am
5 posts 1 snarkmarks Registered: Dec 5th 2003
HI! guys!

I wanna show yu my new map: de_wasteyard

pics-Link: www.wasteyard.mca-crew.com</A>

pls tell me what you think :biggrin:
Re: New: de_wasteyard Posted by Tracer Bullet on Fri Dec 5th 2003 at 9:11am
Tracer Bullet
2271 posts
Posted 2003-12-05 9:11am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
a. purposeful misspellings make you sound dumb.



b. post some screenshots.

<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /><o:p> </o:p>

If the map looks good from the screens, someone will probably download and give it a good critique.

welcome to the pit :smile:
Re: New: de_wasteyard Posted by KoRnFlakes on Fri Dec 5th 2003 at 9:54am
KoRnFlakes
1125 posts
Posted 2003-12-05 9:54am
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
It is true that you have to promote a product before people are willing to find out themselves.
Re: New: de_wasteyard Posted by matt on Fri Dec 5th 2003 at 10:47am
matt
1100 posts
Posted 2003-12-05 10:47am
matt
member
1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
How come you've got a dot com for one counter strike map?
Re: New: de_wasteyard Posted by KoRnFlakes on Fri Dec 5th 2003 at 11:04am
KoRnFlakes
1125 posts
Posted 2003-12-05 11:04am
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
matt said:
How come you've got a dot com for one counter strike map?
Its hosted + the "DLLink" contains shots there. Needs re-wording :/
Re: New: de_wasteyard Posted by stof-maniac on Fri Dec 5th 2003 at 11:53am
stof-maniac
5 posts
Posted 2003-12-05 11:53am
5 posts 1 snarkmarks Registered: Dec 5th 2003
sry I mean pics-link: www.wasteyard.mca-crew.com

sry, sry ^^ but take a look
Re: New: de_wasteyard Posted by Vash on Fri Dec 5th 2003 at 12:06pm
Vash
1206 posts
Posted 2003-12-05 12:06pm
Vash
member
1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
Thats looking awsome man :smile: , although it looks more like TS than CS eh?
Re: New: de_wasteyard Posted by KoRnFlakes on Fri Dec 5th 2003 at 12:13pm
KoRnFlakes
1125 posts
Posted 2003-12-05 12:13pm
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
I was gonna say that. It does look very TS. Nicely presented. I like the rollovers.
Re: New: de_wasteyard Posted by stof-maniac on Fri Dec 5th 2003 at 12:51pm
stof-maniac
5 posts
Posted 2003-12-05 12:51pm
5 posts 1 snarkmarks Registered: Dec 5th 2003
THX :smile:
Re: New: de_wasteyard Posted by OtZman on Fri Dec 5th 2003 at 3:32pm
OtZman
1890 posts
Posted 2003-12-05 3:32pm
OtZman
member
1890 posts 218 snarkmarks Registered: Jul 12th 2003 Occupation: Student Location: Sweden
It looks really nice. I like the pic with the logs...
Re: New: de_wasteyard Posted by Tracer Bullet on Fri Dec 5th 2003 at 4:39pm
Tracer Bullet
2271 posts
Posted 2003-12-05 4:39pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
KoRnFlakes said:
matt said:
How come you've got a dot com for one counter strike map?
Its hosted + the "DLLink" contains shots there. Needs re-wording :/
Ah, silly me, I should have at least clicked the link...

it's is indeed looking very good... I'll give it a DL later and have a more in depth look.
Re: New: de_wasteyard Posted by Neural Scan on Fri Dec 5th 2003 at 5:46pm
Neural Scan
150 posts
Posted 2003-12-05 5:46pm
150 posts 85 snarkmarks Registered: Jun 28th 2003 Occupation: Student Location: England.
Is it just me or are those cliffs straight?! :eek:

Go read ReNo's tutorial man! :razz: Or at least some other ones. Straight cliffs = :leper:

<Edit - Otherwise it's actually a very good map. Also I see some cliffs aren't completely straight, but the pic with the cliffs surrounding the doorway has straight cliffs>
Re: New: de_wasteyard Posted by matt on Fri Dec 5th 2003 at 5:49pm
matt
1100 posts
Posted 2003-12-05 5:49pm
matt
member
1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
Oops didn't see the www.thing.otherthing.com bit :brickwall:
Re: New: de_wasteyard Posted by Forceflow on Fri Dec 5th 2003 at 5:54pm
Forceflow
2420 posts
Posted 2003-12-05 5:54pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Looks kewl ... reminds me of TS :smile:

(mayb a port to TS ? would be great !)
Re: New: de_wasteyard Posted by Vash on Fri Dec 5th 2003 at 8:38pm
Vash
1206 posts
Posted 2003-12-05 8:38pm
Vash
member
1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
Neural Scan said:
Is it just me or are those cliffs straight?! :eek:

Go read ReNo's tutorial man! :razz: Or at least some other ones. Straight cliffs = :leper:

<Edit - Otherwise it's actually a very good map. Also I see some cliffs aren't completely straight, but the pic with the cliffs surrounding the doorway has straight cliffs>
Straight cliffs = Lower r_speeds

Using cliffs stupidly and using the same style over and over = moron.

I think his cliff's are fine
Re: New: de_wasteyard Posted by mazemaster on Fri Dec 5th 2003 at 8:47pm
mazemaster
890 posts
Posted 2003-12-05 8:47pm
890 posts 438 snarkmarks Registered: Feb 12th 2002
straight cliffs dont have too much more wpoly than well done triangulated cliffs.
Re: New: de_wasteyard Posted by Neural Scan on Fri Dec 5th 2003 at 9:23pm
Neural Scan
150 posts
Posted 2003-12-05 9:23pm
150 posts 85 snarkmarks Registered: Jun 28th 2003 Occupation: Student Location: England.
I just didn't like the cliffs around that entrance, too square. Some parts, I agree, do look fine. But other bits aren't and need a little work. The rest of the map is superb and I thought some of the cliffs could've matched up to that standard. Sorry I wasn't overly expressive of that when I first posted.
Re: New: de_wasteyard Posted by stof-maniac on Sat Dec 6th 2003 at 12:41am
stof-maniac
5 posts
Posted 2003-12-06 12:41am
5 posts 1 snarkmarks Registered: Dec 5th 2003
I won't do anything at the cliffs sry cause I built up real good ones and got high r_speeds and probs. with compiling..

My cliffs arn't straight but you couldnt see that in the pics

but in the map they look fine :biggrin:
Re: New: de_wasteyard Posted by Orpheus on Sat Dec 6th 2003 at 1:09am
Orpheus
13860 posts
Posted 2003-12-06 1:09am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
mazemaster said:
straight cliffs dont have too much more wpoly than well done triangulated cliffs.
used moderately, i have to agree with my learned colleague.

as with all techniques, line of sight determines all.
Re: New: de_wasteyard Posted by Tracer Bullet on Sat Dec 6th 2003 at 1:13am
Tracer Bullet
2271 posts
Posted 2003-12-06 1:13am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Well, now I'm bitching about lack of a DL link (am I blind?). now that I've seen those screens I'd really like to have a closer look.

could you please post one?
Re: New: de_wasteyard Posted by Cash Car Star on Sat Dec 6th 2003 at 4:25am
Cash Car Star
1260 posts
Posted 2003-12-06 4:25am
1260 posts 345 snarkmarks Registered: Apr 7th 2002 Occupation: post-student Location: Connecticut (sigh)
Judging by the overview, it looks like you have two seperate spawning rooms for the cts and two seperate spawn rooms for the ts. I really hope this is not the case. A team spawning together is crucial for allowing them to work as a team to win the map. Sometimes you can split them up to fragment a team (as_oilrig), but not in a de_ map. It also makes timing the choke points that much tougher.

Then again, it could be just me reading your sympols wrong.

Oh, I think the map looks pretty good btw, it looks like you added in the appropriate amount of detail and cover in a cs map, while using at least a few non-crates.
Re: New: de_wasteyard Posted by stof-maniac on Sat Dec 6th 2003 at 10:28am
stof-maniac
5 posts
Posted 2003-12-06 10:28am
5 posts 1 snarkmarks Registered: Dec 5th 2003
muhhhaaahaa oh damn bloody idiots wait until I create a DL link :wink: and stfu
Re: New: de_wasteyard Posted by Vash on Sat Dec 6th 2003 at 1:01pm
Vash
1206 posts
Posted 2003-12-06 1:01pm
Vash
member
1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
stof-maniac said:
muhhhaaahaa oh damn bloody idiots wait until I create a DL link :wink: and stfu
I see a huge flame wave coming your way dives into celler