Re: Rivers and Streams
Posted by Kasc1990 on
Tue Jan 24th 2006 at 10:03pm
Posted
2006-01-24 10:03pm
32 posts
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Registered:
Dec 20th 2005
Occupation: 8-/ Geek
Location: England, Leeds
How do you creat that lovely running water effect like seen on cs_militia.
And how do you make your map HDR?
Re: Rivers and Streams
Posted by Dark Tree on
Wed Jan 25th 2006 at 8:11pm
646 posts
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Registered:
Apr 30th 2004
Occupation: DigiPen student
Location: USA
Well, I can answer ONE of your questions. You make your map HDR by ticking the HDR option before compiling. You only have that option as of 1/25/06 if you run the beta version of the new SDK.....and to get the new SDK, add:
-beta sdk
to the target shortcut to Steam. So..
1. -beta sdk on the shortcut target to Steam
2. Restart Steam, let it update.
3. Open Hammer, press compile button
4. Tick the HDR option.
If you provide a download link to cs_militia, we can take a look at it to better help your situation.
Re: Rivers and Streams
Posted by Naklajat on
Wed Jan 25th 2006 at 9:51pm
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Registered:
Nov 15th 2004
Occupation: Baron
Location: Austin, Texas
<span style="color: white;">I'll look into this and get back to this thread if someone doesn't beat me to it. I've been interested in this effect recently...
</span>
o
Re: Rivers and Streams
Posted by Dark|Killer on
Thu Jan 26th 2006 at 11:15am
Posted
2006-01-26 11:15am
758 posts
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Registered:
Dec 22nd 2004
Occupation: Student
Location: Dubai (Middle East)
That river effect you want is a model actually...you may fin it by searching the models in milita...Atleast its there
where i found it
.::Dark|Masta::. - One name. One legend.
Re: Rivers and Streams
Posted by Naklajat on
Mon Jan 30th 2006 at 3:10pm
1137 posts
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Registered:
Nov 15th 2004
Occupation: Baron
Location: Austin, Texas
<span style="color: white;">They used models in cs_militia, but you can get the same effect using displacements... sort of. I say sort of because I can't think of a way to make the displacements non-solid, so the player ends up walking on top of the water. The texture you'd need to use is models/props/cs_militia/river01. For my test stream, which was 128-192 units wide, I made a 128x128 (x*y) brush and turned the top face into a disp surface with a power of 3. Then I moved the vertices on the x-axis to match the shape of the stream. Thats about it, but not really so because it doesn't really work... You could use it for an inaccessable area, but if you're gonna walk over it you'd have to figure a way to make it passable, and I think a model would most likely be the easiest way.
Also, when I compiled it the water moved slow, so I upped the y scale of the texture to 0.50, and it looked better but could go even higher for fast-moving water.
</span>
o
Re: Rivers and Streams
Posted by Carcase on
Mon Jan 30th 2006 at 6:49pm
Carcase
member
145 posts
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Registered:
Nov 15th 2003
Location: Northern Virginia
if it is a model, you could aim at it while in cs, turn on sv_cheats 1, type ent_dump !picker.
Or ent_info !picker
not sure which, one of those you might have to provide an entity name after the command, so you could type
ent_setname river
then type ent_dump river.
this should give you the model name and some info on how it was made. Not sure if it gives you what you want though. I used it to help me create the clouds similar to that used at highway 17 with func_smokevolume.
What makes life so great is that its there.