big bsp

big bsp

Re: big bsp Posted by Frissi on Mon Jan 23rd 2006 at 10:22pm
Frissi
116 posts
Posted 2006-01-23 10:22pm
Frissi
member
116 posts 52 snarkmarks Registered: Sep 8th 2003 Occupation: Student Location: Iceland
Has anyone had this error... where map compiles over and over again and then bsp is really big ! :leper:
http:www.frissi.com
Re: big bsp Posted by Captain P on Tue Jan 24th 2006 at 12:14am
Captain P
1370 posts
Posted 2006-01-24 12:14am
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
<span style="color: white;">No, haven't encountered that before nor heard about it...

Since when does it happen to you and what exactly is going on? Does the map still run fine in-game?
</span>
Create-ivity - a game development blog
Re: big bsp Posted by fishy on Tue Jan 24th 2006 at 12:23am
fishy
2623 posts
Posted 2006-01-24 12:23am
fishy
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2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
the recent release notes say that if you're compiling with hdr enabled, then the lighting gets compiled twice, and the bsp is a lot bigger than it would have been without hdr.

i don't know about specific sizes, but the ones that you quoted in the topic title make no sense. you say it was 128, and has increased to 18. :confused:
i eat paint
Re: big bsp Posted by Frissi on Tue Jan 24th 2006 at 12:45pm
Frissi
116 posts
Posted 2006-01-24 12:45pm
Frissi
member
116 posts 52 snarkmarks Registered: Sep 8th 2003 Occupation: Student Location: Iceland
After i deleted a simple six sized brush the map was 18mb's from being 128mb's...

The map runs fine now... ill post the compile log after my compile today...
http:www.frissi.com
Re: big bsp Posted by ReNo on Tue Jan 24th 2006 at 12:57pm
ReNo
5457 posts
Posted 2006-01-24 12:57pm
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Did you have some crazy crazy lightmap resolution on there, like 1 or 2
or something? If so, and you compiled with HDR, then I guess it could
have made a big increase. Even still, that sounds like a ridiculous
file size :biggrin:
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Designer @ Haiku Interactive | ReNo-vation.net
Re: big bsp Posted by Frissi on Tue Jan 24th 2006 at 4:42pm
Frissi
116 posts
Posted 2006-01-24 4:42pm
Frissi
member
116 posts 52 snarkmarks Registered: Sep 8th 2003 Occupation: Student Location: Iceland
http://www.frissi.com/goldstar_arena_final_v1.log

it says it has 750direct lights...

those are textures on func_walls and func_illusionary...
http:www.frissi.com
Re: big bsp Posted by omegaslayer on Wed Jan 25th 2006 at 8:44pm
omegaslayer
2481 posts
Posted 2006-01-25 8:44pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
It looks like you compiled it on fast vis which may be the problem.

It also looks like you cpmpiled it over 10 times. I don't know how this
happened, but you should only see bsp/vis/rad once. Recompile.

HDR topic: You need to compile with the HDR button checked in order to
get HDR, while the light will take a while longer to compile, it
doesn't need to compile twice. What your thinking of is the cube maps.
You need to do the cubemaps of a map with HDR, and without HDR. Thats
the twice thing your thinking about
Posting And You
Re: big bsp Posted by fishy on Thu Jan 26th 2006 at 4:04am
fishy
2623 posts
Posted 2006-01-26 4:04am
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
it's not been compiled 10 or 20 or 30 times over in one go. that's the accumulated log of every compile that's been done on it.
i eat paint
Re: big bsp Posted by Frissi on Tue Jan 31st 2006 at 12:15am
Frissi
116 posts
Posted 2006-01-31 12:15am
Frissi
member
116 posts 52 snarkmarks Registered: Sep 8th 2003 Occupation: Student Location: Iceland
I did a NORMAL compile, and bsp is 18mb's

I put the latest log to site http://www.frissi.com/goldstar_arena_final_v1.log

Could it be the count of lights? (750direct lights)
http:www.frissi.com
Re: big bsp Posted by Captain P on Tue Jan 31st 2006 at 5:27pm
Captain P
1370 posts
Posted 2006-01-31 5:27pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Uhm, you've got a total triangle count of almost 13.000... I just checked with my map mudanchee (which is somewhat near 20 MB or so) and I've only got 6000 tri's...

So I think it's just a normal size for your map. The amount of lights hardly influences the filesize, not significantly anyway. The scale of the lightmaps and of course HDR or not have much more influence, as well as the amount and scale of dismaps. No, I don't think you need to worry about this map. Of course, that 128 MB is something to worry about, but you fixed that, so... :smile:

Create-ivity - a game development blog
Re: big bsp Posted by Frissi on Tue Jan 31st 2006 at 6:33pm
Frissi
116 posts
Posted 2006-01-31 6:33pm
Frissi
member
116 posts 52 snarkmarks Registered: Sep 8th 2003 Occupation: Student Location: Iceland
Wow, 17mb's is rather big for a map tho :shocked:
http:www.frissi.com