Re: Recruiting forum?
Posted by Vash on
Tue Apr 4th 2006 at 2:30pm
Vash
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So, I noticed that - while in my absence - there was quite the absence of forum updates. I love the Snarkpit, but it seems a bit bare when compared to many other forums. I was wondering if there would ever be the possible addition of a recruitment forum? I mean, jesus, we have a Radiant Editor forum that hasn't been used since November, what would be so bad about dropping it (since this site is primarily composed of Half-Life level designers). Right now I'm looking for a person or two to help with some issues I am having in my future mod, but they are model / animation based. I don't really know if the Snarkpit is the right place to be looking for animators, but it is still worth a try.
I know that this forum can usually be used as a recruitment forum, but it's a tad odd to mix general discussions and editing requests. So, regardless of "my" needs, it would still be a useful update to the site. We don't need to clutter the site by adding eight thousand sub-forums, but one or two wouldn't hurt.
(P.S: I do realize that Leperous is the only person to do this update, however it seems he died in the great bird war of 1952, but I heard sometimes his ghost still hangs around the air here...Some say if you be really quiet you can hear his limbs falling off...)
Re: Recruiting forum?
Posted by Vash on
Tue Apr 4th 2006 at 3:10pm
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Will do. I've been gone for quite some time, still trying to get used to the interface again.
Re: Recruiting forum?
Posted by Vash on
Tue Apr 4th 2006 at 3:24pm
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Thanks. I'm always open to suggestions, if you don't understand an entity or how something was done in Half-Life 2 and can't find a tutorial on it I'd be more than happy to write one.
Re: Recruiting forum?
Posted by Vash on
Tue Apr 4th 2006 at 4:07pm
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I've got a package for you: It's my fist. I FedEx'd it right to your face. Handled with care.
Re: Recruiting forum?
Posted by Orpheus on
Tue Apr 4th 2006 at 4:20pm
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Well since Korn is moderating it, he might have a sayso about its usefulness.
The problem I see with a recruiting forum is its lack of "Helpful" feedback.
If a moderator was willing to be.... tactfully intuitive, I think it could be a useful forum. It might invite some outside blood. It could also invite the immaturity of the other forums that have such a place too.
Personally, I do not look forward to it because of the people it attracts. Thats just my feeling though so feel free to ignore it.
I would only vote for it if, the moderator was as dedicated to it, as I am for screenshots. Yes, it would take that level of anal attitude to keep those types in check.
/2 cents
The best things in life, aren't things.
Re: Recruiting forum?
Posted by Myrk- on
Tue Apr 4th 2006 at 5:07pm
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The site goes through up and down periods. You'll find the summer gets very bare as half the people go into the sunlight, the other half stay inside thier caves playing games and occasionally bobbing in and out of these forums with really, really boring topics- cumon they haven't done anything to inspire interesting conversation!
September/October usually sees the return of all the uni/school peeps posting as they return to thier menial routine of lectures and alcohol/drugs/study.
Tbh, with all the multiple topics, there should be a Recently forum! Maybe coded differently to allow smoother searching of the topics etc, like maps maybe add a film and then peoples comments come afterwards, and people post links to reviews etc. That would help diversify the site to allow anyone to be a member, with the central theme of the site being game editing of course- more specifically HL2. I'll talk to lep this evening about it, he should be home from teaching the youngun's GCSE maths any moment now.
-[Better to be Honest than Kind]-
Re: Recruiting forum?
Posted by Vash on
Tue Apr 4th 2006 at 5:19pm
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Mapping asks you why you won't touch it anymore. You're not the man mapping married.
Re: Recruiting forum?
Posted by reaper47 on
Tue Apr 4th 2006 at 8:38pm
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I think that mappers generally tend to work freelance and search for mods they're interested in themselves.
I don't think that's because we're "egomaniacs", it's just the way mods usually work. Many good ones started with very basic test-maps made by the programmer (or a good friend) for the first beta. It's more efficient because at this early stage the programmer knows more about gameplay than any mapper could and can try out things quickly. Because of the huge delays that come from internet projects this would take much longer if there were more people involved. That's why mods need a very small but dedicated and all-round team in the beginning and experimentation phase and build up from here.
If the result is good and intersting - no matter how bad it looks - mappers will flock from everywhere because they're interested in the challange of making maps for a new gameplay concept (and think about how to make them look good).
mhm... just a thought on why "recruitment" threads often fail. Don't know if this can be applied to any mod. I just see a lot of mods today with huge recruited teams that either take years for the first beta release or die even before that.
Re: Recruiting forum?
Posted by Vash on
Tue Apr 4th 2006 at 8:50pm
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The community is backwards right now. Too many people are worried about aesthetics that don't pertain to the actual mod itself. Websites, message boards, newsletters, "IRC Channels" - none of this s**t is necessary, and yet they make it their top priority. Also, way too many modders announce their projects immediately after thinking it up - and I don't mean sketching down ideas, doing research or actually working - I mean when they are sitting on the toilet and think "Counter-Strike would be pretty cool if you could fly jetpacks and drive motorcycles".
Original ideas isn't something modding sports these days. It seems like every mod that is based of a World War or a futuristic war gets an entire team dedicated to working, however new, original ideas only get one guy. It's stupid. Why do people feel the need to have eight thousand realistic warfare mods? Three is more than enough. Hell, two would be sufficient. Yet they keep coming.
Mappers aren't anything. You can find mappers anywhere. What it really takes is programmers. They are the core. You can use existing models for new code - hell, Garry did it. You can use small, developer room maps to test. You can reuse all the content in Half-Life 2, except for the code (I know you can reuse it, get off my back, you know what I mean). Too many people wait around for someone to do their work for them as they sit back and schedule interviews with PCGamer or EGM talking about the rapid success of their modification, instead of actually getting off their asses and doing something.
Re: Recruiting forum?
Posted by Vash on
Tue Apr 4th 2006 at 11:23pm
Posted
2006-04-04 11:23pm
Vash
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We should attempt a mod where we only use a set number of textures. Twenty textures, five models, and ten sounds. And we build an entire mod on this, just to show you don't need tons of content to make a fun game.
Re: Recruiting forum?
Posted by Vash on
Wed Apr 5th 2006 at 2:27am
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Dark's theories apply to different mods. Going for realism and something super-high quality to put in your portfolio? You need a structured and dedicated team.
Want to hang out with a group of friends while creating a stupid, but fun mod? Then it can be a loose team.
Re: Recruiting forum?
Posted by Spartan on
Wed Apr 5th 2006 at 6:29pm
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I'd like to know where the hell you've been Vash, and what you've been up to. Your absence arouses suspicion. Not been on any secret missions have you?