Some more Q4 stuff...

Some more Q4 stuff...

Re: Some more Q4 stuff... Posted by KungFuSquirrel on Fri Apr 21st 2006 at 10:05pm
KungFuSquirrel
751 posts
Posted 2006-04-21 10:05pm
751 posts 393 snarkmarks Registered: Aug 22nd 2001 Occupation: Game Design, LightBox Interactive Location: Austin TX
...and useless for any game that's not listed or stuff that's posted after completion. :sad:

http://www.button-masher.net/content.php?c=43

From the Quake 4 1.1 (1.2) patch/map pack:

q4dm10: "Outpatient"
User posted image

q4dm11: "Skeleton Crew"
User posted image

q4ctf7: "Tremors"
User posted image
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Re: Some more Q4 stuff... Posted by ReNo on Fri Apr 21st 2006 at 10:21pm
ReNo
5457 posts
Posted 2006-04-21 10:21pm
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Didn't Tremors get released some time ago? I remember you posting pictures of it before because it looked f**king hot :smile: You should enter something for Q4 into this years contest Andrew - would be nice to see a different engine represented and if we are going for a creativity angle rather than aiming to get some actual playable levels out of it, the engine really shouldn't matter.
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Re: Some more Q4 stuff... Posted by KungFuSquirrel on Fri Apr 21st 2006 at 10:32pm
KungFuSquirrel
751 posts
Posted 2006-04-21 10:32pm
751 posts 393 snarkmarks Registered: Aug 22nd 2001 Occupation: Game Design, LightBox Interactive Location: Austin TX
Yep, Tremors went out in the hideously named 'quakemas' map pack back in December. :smile:

I thought about entering but between family, work, and other side projects I probably don't have the room to fit anything else. :sad: I dunno. We'll see how that goes and what the final timeframe is (is there one yet? I should read up again...)
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Re: Some more Q4 stuff... Posted by Orpheus on Fri Apr 21st 2006 at 10:58pm
Orpheus
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Posted 2006-04-21 10:58pm
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I have always loved the crisp textures used in Doom/Quake maps of late. My only concern is, with the crispness of the textures, people are making sterile feeling maps. Its almost hospital clean sometimes.

Nice Andrew, very nice. If you could see your way to adding a bit of something for the contest it would be appreciated. We need a name, with a bit more umpff than mine this time.

Old Orph seems to have lost his touch. Times were, I knew a hundred people by ICQ number who'd kill to join.

sighs

Mayhap, if I can pull off what I wanna build, more would take me serious again.

The best things in life, aren't things.
Re: Some more Q4 stuff... Posted by Dred_furst on Sat Apr 22nd 2006 at 3:43pm
Dred_furst
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Posted 2006-04-22 3:43pm
455 posts 135 snarkmarks Registered: Sep 3rd 2003 Location: UK
Surely you cant enter the competitions if you worked on the actual game O.o
I need a new sig
Re: Some more Q4 stuff... Posted by Gwil on Sat Apr 22nd 2006 at 4:49pm
Gwil
2864 posts
Posted 2006-04-22 4:49pm
Gwil
super admin
2864 posts 315 snarkmarks Registered: Oct 13th 2001 Occupation: Student Location: Derbyshire, UK
He means this years Snarkpit mapping competition I think Dred - ie,
having a Quake 4 room in with our current HL2 maps that are gonna be
made.
Re: Some more Q4 stuff... Posted by ReNo on Sat Apr 22nd 2006 at 4:50pm
ReNo
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Posted 2006-04-22 4:50pm
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There is a case for not allowing entries from professionals, granted, but I think we should allow them to. Having a job in the industry doesn't make you automatically better than others. Besides, worst case scenario - have "best amateur entry" and "best pro entry" awards :smile:
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Re: Some more Q4 stuff... Posted by Orpheus on Sat Apr 22nd 2006 at 10:01pm
Orpheus
13860 posts
Posted 2006-04-22 10:01pm
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
ReNo said:
Having a job in the industry doesn't make you automatically better than others.
I wouldn't place Andrew in with your common Joe's but I also do not think it guarantees a win being a paid level designer either.

It could be argued however, that "IF" he enters and is the only Q4 entrant, that he would win that game by default.

I also think that if we have 19 entries from HL2 and 2 for HL1 that they cannot be competed against each other. The two with HL1 maps would be in a class by themselves and voted 1st and second place accordingly.

/my thinking.

The best things in life, aren't things.
Re: Some more Q4 stuff... Posted by Agent Smith on Sun Apr 23rd 2006 at 1:58pm
Agent Smith
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Posted 2006-04-23 1:58pm
803 posts 449 snarkmarks Registered: Aug 30th 2003 Occupation: Uni Student Location: NSW, Australia
Those levels are looking very sexy Andrew. Good to see the Quake team
is interested in producing new content in a timely manner to keep the
game fresh and interesting.

I'm going to have to pick up Q4 at some point, it looks damned fun for
a bit of action. Particularly after seeing some previews and media for
Quake Wars. Maybe when I get the new Tomb Raider game this week. Damn
full-time work has its benefits :smile: .
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'Get your stinking paws off me, you damned dirty ape!'
Re: Some more Q4 stuff... Posted by KungFuSquirrel on Sun Apr 23rd 2006 at 7:03pm
KungFuSquirrel
751 posts
Posted 2006-04-23 7:03pm
751 posts 393 snarkmarks Registered: Aug 22nd 2001 Occupation: Game Design, LightBox Interactive Location: Austin TX
Just keep in mind Quake 4 and Quake Wars are very different games. :smile: Q4 is much more the straight forward run and gun with twitch multiplayer while Quake Wars is the class-based team MP followup to RTCW: Enemy Territory (which is a free download, for anyone not aware, and VERY good. :smile: ).

As for the contest business, if I entered anything, it'd be HL2. Never hurts to keep up on other editors and I'd be interested to see what I could pull off in a Combine theme. Even though it'd pain me to abandon my precious patch meshes :razz:
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