Re: Begun mapping for Source
Posted by reaper47 on
Tue Apr 25th 2006 at 6:25pm
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I never did the "create a mod thing" so I don't know if it creates some of the folders and files you described.
The soundcache, to my knowledge, doesn't have to be sent with the map files. It's created more or less automatically. At least you don't have to send it with your bsp file when distributing a map. Again this could have something to do with the "create mod" feature that probably works a bit different then normal mapping. So... forget what I said? That's probably my best tip :biggrin:
Re: Begun mapping for Source
Posted by Toast King on
Wed Apr 26th 2006 at 1:12pm
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I was always very exicted when doing HL1 mapping, but with Source I just seem to have lost all my euthusiasm and exictment :sad: If only there werent props, because I do not like props AT ALL, if I get rid of the props in maps you end up with a few walls =[
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Re: Begun mapping for Source
Posted by $loth on
Wed Apr 26th 2006 at 2:34pm
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I like the props, personally I think whilst they are seen as quite lazy, they're better than anything a brush can make.
Re: Begun mapping for Source
Posted by Orpheus on
Wed Apr 26th 2006 at 10:13pm
Posted
2006-04-26 10:13pm
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I like props but dislike their most common use.
An author should build his maps, and add the props to finish it off but most mappers today make the map, fit the props. No one wants to invest the time it takes to produce a map that could stand on its own without the props.
I also got really tired of the tossable objects. I had DSL and a massive PC and still got slide shows on occasion from the things being hurled about.
Anyway, I am tired of boxes with props inside them.
The best things in life, aren't things.
Re: Begun mapping for Source
Posted by Toast King on
Thu Apr 27th 2006 at 9:31am
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I dont think I will ever get into modeling, simply because mapping is my art and skill.
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Re: Begun mapping for Source
Posted by Toast King on
Fri Apr 28th 2006 at 9:28am
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Yeah, I might attemp modeling anyway, because it seems usefull, but is the editor free?
Btw, I have become used to source mapping now, pretty much the same as the old HL1 mapping. But the question lies: What should I map? SP maps, Or HL2DM or CSS? I dont really wanna map HL2DM cause I dont have bots and noone joins my server =[
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Re: Begun mapping for Source
Posted by Toast King on
Fri Apr 28th 2006 at 5:00pm
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Yeah, maps that are meant to be played are crap aim and fy maps, and boy, I NEVER want to EVER be known to have created a map of such crap genre. I think I will map HL2DM, even if I just admire it myself, still enjoyable.
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Re: Begun mapping for Source
Posted by Toast King on
Wed May 3rd 2006 at 2:16pm
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Yeah, I have blender, came with the Ubuntu CD ( A corporation here in SA that makes Linux software and stuff - funder by Mark SHuttleworth)
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Re: Begun mapping for Source
Posted by Toast King on
Sat May 6th 2006 at 2:25pm
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Hmm, quite weird, when I run my fps counter it says it is running at 150 (And sometimes 200) frames per second! Isnt that impossible?
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Re: Begun mapping for Source
Posted by Toast King on
Sat May 6th 2006 at 6:57pm
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HL1 I think, but seriusly, my FPS counter at most times is on 170fps, which is what one could consider as 'smooth' :wink:
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Re: Begun mapping for Source
Posted by Toast King on
Sun May 7th 2006 at 6:51am
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Obviously I have vertical sinc on, because it makes everything look ALOT smoother, otherwise I actualy see lines shooting down my moniter, as if the moniter was not refreshing enough.
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