HL1DM bots.

HL1DM bots.

Re: HL1DM bots. Posted by Toast King on Sun May 7th 2006 at 8:51am
Toast King
139 posts
Posted 2006-05-07 8:51am
139 posts 83 snarkmarks Registered: Mar 20th 2006 Location: South Africa
I looked, but could not find any. Does anyone know of some bots for HL2DM, cause I really need some.
Hahaha! Im using the INTERNET!
Re: HL1DM bots. Posted by Orpheus on Sun May 7th 2006 at 11:40am
Orpheus
13860 posts
Posted 2006-05-07 11:40am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Yes.

Scary_Jeff has the best I know about but, they require knowledge in setting them up. There are some that you just install and use with no setting up but... I cannot recall their name at this time.

I suggest the latter for easy use. Google search them.

Sadly, I know of no bots for HL2 DM.. I am sure there are some but, I am not privy to the info.

The best things in life, aren't things.
Re: HL1DM bots. Posted by Gwil on Sun May 7th 2006 at 1:19pm
Gwil
2864 posts
Posted 2006-05-07 1:19pm
Gwil
super admin
2864 posts 315 snarkmarks Registered: Oct 13th 2001 Occupation: Student Location: Derbyshire, UK
Jumbots, I think.

scary_jeff had a whole load of waypoints for them (.jrf) for custom maps that were released.
Re: HL1DM bots. Posted by Orpheus on Sun May 7th 2006 at 1:25pm
Orpheus
13860 posts
Posted 2006-05-07 1:25pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Gwil said:
Jumbots, I think.

scary_jeff had a whole load of waypoints for them (.jrf) for custom maps that were released.
Yeah, but what was the name of those bots that Jeff didn't make? I used them most often since they didn't require waypoints.

The best things in life, aren't things.
Re: HL1DM bots. Posted by Gwil on Sun May 7th 2006 at 1:27pm
Gwil
2864 posts
Posted 2006-05-07 1:27pm
Gwil
super admin
2864 posts 315 snarkmarks Registered: Oct 13th 2001 Occupation: Student Location: Derbyshire, UK
Phineas Bot?
Re: HL1DM bots. Posted by Orpheus on Sun May 7th 2006 at 1:32pm
Orpheus
13860 posts
Posted 2006-05-07 1:32pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Gwil said:
Phineas Bot?
B*I*N*G*O :biggrin:

thats the ticket. Google search that program Toast.

The best things in life, aren't things.
Re: HL1DM bots. Posted by ReNo on Sun May 7th 2006 at 2:01pm
ReNo
5457 posts
Posted 2006-05-07 2:01pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Jeff didn't make the Jumbot - he made waypoint files for them so that they worked on loads of custom maps. Just to clear up any confusion there.
[img]http://card.mygamercard.net/sig/Default/reno84.png[/img]
Designer @ Haiku Interactive | ReNo-vation.net
Re: HL1DM bots. Posted by reaper47 on Sun May 7th 2006 at 2:03pm
reaper47
2827 posts
Posted 2006-05-07 2:03pm
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
There are currently no bots for HL2DM. Also I don't see a bot using the gravity gun in an intelligent way any time soon. Would be pretty cool.
Re: HL1DM bots. Posted by Orpheus on Sun May 7th 2006 at 2:30pm
Orpheus
13860 posts
Posted 2006-05-07 2:30pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
reaper47 said:
Also I don't see a bot using the gravity gun in an intelligent way any time soon. .
That weapon has no intelligent mode anyway so whats the diff?

Even when I played DM online, I lost interest in any map where that weapon was catered to.

The best things in life, aren't things.
Re: HL1DM bots. Posted by Toast King on Sun May 7th 2006 at 3:32pm
Toast King
139 posts
Posted 2006-05-07 3:32pm
139 posts 83 snarkmarks Registered: Mar 20th 2006 Location: South Africa
Actually, I find the gravity gun is what makes HL2DM actually worth playing, otherwise I die of boredom with the so-ununique smg and rifle. It adds a new dimension to gameplay, with throwing toilets and stuff and your friends :biggrin:
Hahaha! Im using the INTERNET!
Re: HL1DM bots. Posted by reaper47 on Sun May 7th 2006 at 4:07pm
reaper47
2827 posts
Posted 2006-05-07 4:07pm
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
reaper47 said:
Also I don't see a bot using the gravity gun in an intelligent way any time soon. .
That weapon has no intelligent mode anyway so whats the diff?
Even when I played DM online, I lost interest in any map where that weapon was catered to.
AAAArgh...

I start getting used to this kind of rebellious comments but it's still... tough. How can you question the ggun!! :biggrin:

There's nothing like a good ggun fight between two players who know how to use it. It's so much fun to play catch with a radiator, a grenade or even a friggin' combine ball. I love that weapon. It almost allows me to forgive the lack of HL2 weapons in general.
Re: HL1DM bots. Posted by ReNo on Sun May 7th 2006 at 4:22pm
ReNo
5457 posts
Posted 2006-05-07 4:22pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Love it or hate it, it is pretty much the only unique thing about HL2DM.
[img]http://card.mygamercard.net/sig/Default/reno84.png[/img]
Designer @ Haiku Interactive | ReNo-vation.net
Re: HL1DM bots. Posted by Toast King on Sun May 7th 2006 at 4:43pm
Toast King
139 posts
Posted 2006-05-07 4:43pm
139 posts 83 snarkmarks Registered: Mar 20th 2006 Location: South Africa
Yeah, thats what I mean, the GG absoulety rocks. Adds intrest to otherwise dull weopons
Hahaha! Im using the INTERNET!
Re: HL1DM bots. Posted by Orpheus on Sun May 7th 2006 at 4:46pm
Orpheus
13860 posts
Posted 2006-05-07 4:46pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
ReNo said:
Love it or hate it, it is pretty much the only unique thing about HL2DM.
Were it within our purview to select the best designs from all the FPS games.

I'd have the shrinker from Duke. The pulse rifle from Doom. The glop gun from Unreal and the trip mine from HL1.

With that arsenal, I could have fun in any game.

The best things in life, aren't things.
Re: HL1DM bots. Posted by Finger on Sun May 7th 2006 at 4:55pm
Finger
672 posts
Posted 2006-05-07 4:55pm
Finger
member
672 posts 1460 snarkmarks Registered: Oct 13th 2001
Orph - the gun does have some interesting qualities, but you have to pay your dues (alot of gametime) before the real interesting gameplay emerges.

When it becomes fun, is when good players mix it in with normal dm fighting. Like all weapons, there are certain counter-tactics - most involving avoidance, or pushing the proximity between you and opponent: i.e. with the rpg, if you can't run, you should probably get as close as possible to the attacker.

Anyway, the GGun adds a couple of new elements to this - anticipation of the 'catch', improvization of environment, and reversal of attack. For instance, if somebody has the combine rifle, I will entice them to launch an orb - setting me up for a 'catch and reverse' before they even realize what happened. Same thing with hand grenades. This really is a new kind of gameplay for DM - a sort of baseball/hot-potato mechanic that can be very interesting.

Of course entering a 16 player server filled with phys objects and 16 grav guns will seem like sheer chaos, so I could see how some might frown on the gun at first.
Re: HL1DM bots. Posted by omegaslayer on Sun May 7th 2006 at 5:59pm
omegaslayer
2481 posts
Posted 2006-05-07 5:59pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Just so were clear -- there are no HL2DM bots period. There may be some
mod floating around out there that has them, but as it stands the HL2DM
network code is in shambles as it already is. The last thing we need is
bots to mess that up even more.
Posting And You
Re: HL1DM bots. Posted by reaper47 on Sun May 7th 2006 at 6:00pm
reaper47
2827 posts
Posted 2006-05-07 6:00pm
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
Of course entering a 16 player server filled with phys objects and 16 grav guns will seem like sheer chaos, so I could see how some might frown on the gun at first.
I still prefere 16 players using the ggun over 16 players using an SMG-type spray weapon.
Re: HL1DM bots. Posted by Orpheus on Sun May 7th 2006 at 6:07pm
Orpheus
13860 posts
Posted 2006-05-07 6:07pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Sorry guys. It boils down to preference and my preference doesn't include that weapon. No amount of positive commentaries will alter that. When'/if I make a HL2DM map, I will have a very very limited amount of "tossable" items.

The weapon is nearly as annoying as having a n00b running around an HL1DM map with a gluon and an unlimited amount of ammo. :rolleyes:

The best things in life, aren't things.
Re: HL1DM bots. Posted by reaper47 on Sun May 7th 2006 at 6:14pm
reaper47
2827 posts
Posted 2006-05-07 6:14pm
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
Sorry guys. It boils down to preference and my preference doesn't include that weapon. No amount of positive commentaries will alter that. When'/if I make a HL2DM map, I will have a very very limited amount of "tossable" items.

The weapon is nearly as annoying as having a n00b running around an HL1DM map with a gluon and an unlimited amount of ammo. :rolleyes:
Well, I don't mind at all if it's a well made map. Many good ones hardly have any tossable objects and are still fun. Orbs and grenades will always (well, mostly) be available anyway.

Maybe you'll at least hide some of those small gas cans for us. :wink:
Re: HL1DM bots. Posted by Orpheus on Sun May 7th 2006 at 6:16pm
Orpheus
13860 posts
Posted 2006-05-07 6:16pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
I wouldn't cripple any playable method. I mean, by severely limiting the tossable stuff so the weapon couldn't be used but.. I wouldn't have 10,000 toilets around either. :rolleyes:

The best things in life, aren't things.
Re: HL1DM bots. Posted by Finger on Sun May 7th 2006 at 8:08pm
Finger
672 posts
Posted 2006-05-07 8:08pm
Finger
member
672 posts 1460 snarkmarks Registered: Oct 13th 2001
10,000 toilets ? What a better way to accommodate 'crappy' gameplay?
Re: HL1DM bots. Posted by Orpheus on Sun May 7th 2006 at 8:32pm
Orpheus
13860 posts
Posted 2006-05-07 8:32pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Finger said:
10,000 toilets ? What a better way to accommodate 'crappy' gameplay?
/me rolls.

You so funny Fingerman. :rofl:

The best things in life, aren't things.
Re: HL1DM bots. Posted by FatStrings on Mon May 8th 2006 at 1:24am
FatStrings
1242 posts
Posted 2006-05-08 1:24am
1242 posts 144 snarkmarks Registered: Aug 11th 2005 Occupation: Architecture Student Location: USA
the jump-pack from hl1dm made it very interesting when used right
of course once i got bored and started running around with a monkey wrench and a jump-pack, noone could hit be but i wasn't having the best of luck either