Re: de_etape
Posted by Spartan on
Mon Jul 17th 2006 at 3:57pm
Spartan
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Apr 28th 2004
I think your last map could've have been much better. You should really go back and finish detailing your last map, it could look so much nicer. You really had something going there.
Re: de_etape
Posted by dewdle on
Mon Jul 17th 2006 at 8:50pm
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Location: Australia
The reason the last map isn't detailed is mainly because I didn't set it upon a major theme.. that's the whole reason for this second version. There were many things I should've/could've done and I want to try them now in this. Besides...the layout will probably stay the same...
Re: de_etape
Posted by G.Ballblue on
Mon Jul 17th 2006 at 11:15pm
Posted
2006-07-17 11:15pm
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May 16th 2004
Occupation: Student
Location: A secret Nuclear Bunker on Mars
Well, er, the buildings aren't too bad looking. They might benefit from a bit more detail and architecture, but that's about it :razz:
Make sure that your buildings aren't all the same height later on in your map. Some height variation and the occasional sniper tower might help.
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: de_etape
Posted by midkay on
Sat Aug 12th 2006 at 1:54am
midkay
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Location: United States
Looks like you're making progress. :smile:
I like the feel of the map - rather old fashioned - especially the second screenshot. Except for that shiny new car - it really seems out of place in this old village area. Is it just to show scale or something? Really doesn't fit.
I like how the road curves up towards the edges, that's nice. :smile: Buildings have cool details.
Nicely done thus far...
-- midkay
Re: de_etape
Posted by reaper47 on
Sat Aug 12th 2006 at 10:09am
Posted
2006-08-12 10:09am
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Feb 16th 2005
Location: Austria
The architecture looks very good so far! Those pavements are a little to high. Or otherwise out of scale. They look a bit too big. Also the balconies look a bit too blocky. The little arches in picture 2 and 3 look a bit unstable. It's either the not-so ideal brick texture or the fact that they go right up to the ceiling. Or the shape is a bit to oval.
Re: de_etape
Posted by 7dk2h4md720ih on
Mon Aug 14th 2006 at 1:22pm
1976 posts
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Oct 9th 2001
The balconies on your building look like they could use some supports and perhaps you could make the railings a little thinner. Other than that and the flat tire on the car it's looking excellent. I'd also like to second Renos' suggestion for adding some height variation to the actual ground as opposed to just adding second floors to the buildings.
Re: de_etape
Posted by midkay on
Sat Aug 19th 2006 at 10:35am
Posted
2006-08-19 10:35am
midkay
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Apr 15th 2005
Location: United States
Love that garden area, very lush and colorful. A cool contrast to some of the other shots. :smile: Nice architecture, keep it up!
-- midkay
Re: de_etape
Posted by dewdle on
Mon Apr 2nd 2007 at 1:01am
21 posts
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Registered:
Apr 9th 2006
Occupation: Student
Location: Australia
Just to revive an old thread... being mine of course. :smile:
I haven't posted updates in ages, yes I know... don't give me that look.
Things are being reworked, I'm scrapping practically everything and turning in a new 'cs_' direction, bringing in hostages and new locations with a slight twist and much better lighting.
It practically wont be etape2 anymore, it's more of an extension of what I planned there.
I'll let you hold off for screens, hopefully not for months.