de_etape

de_etape

Re: de_etape Posted by dewdle on Sat Jul 15th 2006 at 1:10pm
dewdle
21 posts
Posted 2006-07-15 1:10pm
dewdle
member
21 posts 252 snarkmarks Registered: Apr 9th 2006 Occupation: Student Location: Australia
Feel free to use this thread to comment on version number one, which you can all find here: http://www.snarkpit.net/maps.php?map=2644

On this thread I'll be updating you with information about the possible second version. It's a radical change of theme/location and I hope it's for the better, we shall see.
Btw: the layout might stay the same...so your comments on the last map may still be valid! Besides which you'll help me not make the same mistake twice :wink:

Anyway here are some of the screens so far (It's only concept work, so no point yelling at me for lack of detail, just ponder over where its going and give ridiculous philisophical critiques please. :smile: )
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That's all for now...updates as I make more
Re: de_etape Posted by dewdle on Mon Jul 17th 2006 at 8:20am
dewdle
21 posts
Posted 2006-07-17 8:20am
dewdle
member
21 posts 252 snarkmarks Registered: Apr 9th 2006 Occupation: Student Location: Australia
Bit of an update. Added two new buildings:
User posted image
User posted image
Re: de_etape Posted by ReNo on Mon Jul 17th 2006 at 9:00am
ReNo
5457 posts
Posted 2006-07-17 9:00am
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Looks like a nice enough start, but its early days to give much in the way of useful feedback as I don't really know what you are already planning on. I'd say go a bit crazy with the z-axis by bumping that road up or downhill, and roughen it up with some (subtle) displacement work perhaps. The second of the original shots seems a bit awkward to me in that the style of the inside wall seems to clash with all the architecture in the other shots. Textures look a bit industrial and the brushwork just doesn't match. Otherwise, just keep it up I guess :smile: Looking forward to seeing what you do with it after seeing your recent work!
[img]http://card.mygamercard.net/sig/Default/reno84.png[/img]
Designer @ Haiku Interactive | ReNo-vation.net
Re: de_etape Posted by Spartan on Mon Jul 17th 2006 at 3:57pm
Spartan
1204 posts
Posted 2006-07-17 3:57pm
Spartan
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1204 posts 409 snarkmarks Registered: Apr 28th 2004
I think your last map could've have been much better. You should really go back and finish detailing your last map, it could look so much nicer. You really had something going there.
Re: de_etape Posted by dewdle on Mon Jul 17th 2006 at 8:50pm
dewdle
21 posts
Posted 2006-07-17 8:50pm
dewdle
member
21 posts 252 snarkmarks Registered: Apr 9th 2006 Occupation: Student Location: Australia
The reason the last map isn't detailed is mainly because I didn't set it upon a major theme.. that's the whole reason for this second version. There were many things I should've/could've done and I want to try them now in this. Besides...the layout will probably stay the same...
Re: de_etape Posted by Forceflow on Mon Jul 17th 2006 at 9:05pm
Forceflow
2420 posts
Posted 2006-07-17 9:05pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Love the sneaky bastard hiding on shot 1.
:: Forceflow.be :: Nuclear Dawn developer
Re: de_etape Posted by G.Ballblue on Mon Jul 17th 2006 at 11:15pm
G.Ballblue
1511 posts
Posted 2006-07-17 11:15pm
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
Well, er, the buildings aren't too bad looking. They might benefit from a bit more detail and architecture, but that's about it :razz:

Make sure that your buildings aren't all the same height later on in your map. Some height variation and the occasional sniper tower might help.
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: de_etape Posted by dewdle on Sat Aug 12th 2006 at 1:48am
dewdle
21 posts
Posted 2006-08-12 1:48am
dewdle
member
21 posts 252 snarkmarks Registered: Apr 9th 2006 Occupation: Student Location: Australia
Re: de_etape Posted by midkay on Sat Aug 12th 2006 at 1:54am
midkay
398 posts
Posted 2006-08-12 1:54am
midkay
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398 posts 120 snarkmarks Registered: Apr 15th 2005 Location: United States
Looks like you're making progress. :smile:

I like the feel of the map - rather old fashioned - especially the second screenshot. Except for that shiny new car - it really seems out of place in this old village area. Is it just to show scale or something? Really doesn't fit.

I like how the road curves up towards the edges, that's nice. :smile: Buildings have cool details.

Nicely done thus far...
-- midkay
Re: de_etape Posted by reaper47 on Sat Aug 12th 2006 at 10:09am
reaper47
2827 posts
Posted 2006-08-12 10:09am
reaper47
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2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
The architecture looks very good so far! Those pavements are a little to high. Or otherwise out of scale. They look a bit too big. Also the balconies look a bit too blocky. The little arches in picture 2 and 3 look a bit unstable. It's either the not-so ideal brick texture or the fact that they go right up to the ceiling. Or the shape is a bit to oval.
Re: de_etape Posted by 7dk2h4md720ih on Mon Aug 14th 2006 at 1:22pm
7dk2h4md720ih
1976 posts
Posted 2006-08-14 1:22pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
The balconies on your building look like they could use some supports and perhaps you could make the railings a little thinner. Other than that and the flat tire on the car it's looking excellent. I'd also like to second Renos' suggestion for adding some height variation to the actual ground as opposed to just adding second floors to the buildings.
Re: de_etape Posted by dewdle on Sat Aug 19th 2006 at 9:51am
dewdle
21 posts
Posted 2006-08-19 9:51am
dewdle
member
21 posts 252 snarkmarks Registered: Apr 9th 2006 Occupation: Student Location: Australia
Thanks for all your comments so far!! I'm working on those, in the mean time I have two new ones of the central area

User posted image<br style="color: white;">User posted image<br style="color: white;"><br style="color: white;"> :smile:
Re: de_etape Posted by midkay on Sat Aug 19th 2006 at 10:35am
midkay
398 posts
Posted 2006-08-19 10:35am
midkay
member
398 posts 120 snarkmarks Registered: Apr 15th 2005 Location: United States
Love that garden area, very lush and colorful. A cool contrast to some of the other shots. :smile: Nice architecture, keep it up!
-- midkay
Re: de_etape Posted by dewdle on Mon Apr 2nd 2007 at 1:01am
dewdle
21 posts
Posted 2007-04-02 1:01am
dewdle
member
21 posts 252 snarkmarks Registered: Apr 9th 2006 Occupation: Student Location: Australia
Just to revive an old thread... being mine of course. :smile:
I haven't posted updates in ages, yes I know... don't give me that look.
Things are being reworked, I'm scrapping practically everything and turning in a new 'cs_' direction, bringing in hostages and new locations with a slight twist and much better lighting.
It practically wont be etape2 anymore, it's more of an extension of what I planned there.
I'll let you hold off for screens, hopefully not for months.