Re: New HLRAD?
Posted by Forceflow on
Sun Dec 21st 2003 at 7:12pm
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Occupation: Engineering Student (CS)
Location: Belgium
Never heard about it ... and I don't really trust it either.
Re: New HLRAD?
Posted by KungFuSquirrel on
Sun Dec 21st 2003 at 7:14pm
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Occupation: Game Design, LightBox Interactive
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hullu is the one who coded the custom shadows (the colored bit, at least) that was included in HLRad anyway. Merl included it with his own code for the MHLT 1.7 build.
Re: New HLRAD?
Posted by Campaignjunkie on
Sun Dec 21st 2003 at 8:58pm
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And it's not faster. If you used that colored shadow stuff, your compile time will increase dramatically. Not sure how fast this new tool is though - I have to admit I've never used the colored shadows too extensively.
Re: New HLRAD?
Posted by Hornpipe2 on
Mon Dec 22nd 2003 at 9:39pm
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Occupation: Programmer
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I think he implied that he's optimized the colored shadows part and put them in this code. I don't think he meant that colored shadows were fast in the first place.