Special textures

Special textures

Re: Special textures Posted by still_CJ on Wed Dec 24th 2003 at 1:26pm
still_CJ
23 posts
Posted 2003-12-24 1:26pm
still_CJ
member
23 posts 2 snarkmarks Registered: Sep 7th 2003
Folks,

2 queries/requests.

1. Grateful if anyone could provide me with a list of the characters that define special textures (lights, transparent, tiled etc). I had a copy but lost it. I've done a search to find it again, but without luck.

2. Probably linked to #1 (and the main query). I used the texture CA1X_W1 and the associated textures and ended up with floating dots in the air around the object on the map. As far as I can remember the texture name has no special meaning (hence #1) but as soon as I change the texture the dots vanish.

Thanks for any help.

CJ

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Re: Special textures Posted by -Sir_Pepe- on Wed Dec 24th 2003 at 2:05pm
-Sir_Pepe-
10 posts
Posted 2003-12-24 2:05pm
10 posts 71 snarkmarks Registered: Dec 14th 2003 Location: Germany
Texture types: http://www.frankclan.ca/maps/map_resources/Webpage_backups/tommy14/hltexture.htm

As far as i know, floating yellow dots usually tell you that there's a model or monster stuck in the wall/floor... o_O
Re: Special textures Posted by thursday- on Wed Dec 24th 2003 at 3:34pm
thursday-
235 posts
Posted 2003-12-24 3:34pm
235 posts 92 snarkmarks Registered: Oct 26th 2003 Occupation: A-Level Student Location: England
Search the tutorials for number 1. Special lights? You might mean texture lights, overlays, spot_lights, env_lights? Yeah search all snarkpit tutorials for them.
Re: Special textures Posted by KungFuSquirrel on Wed Dec 24th 2003 at 3:53pm
KungFuSquirrel
751 posts
Posted 2003-12-24 3:53pm
751 posts 393 snarkmarks Registered: Aug 22nd 2001 Occupation: Game Design, LightBox Interactive Location: Austin TX
no, texture lights are from lights.rad, overlays are entirely arbitrary and only a cheap trick, and spotlights and environment lights are point entities.

What he's asking about are the special texture prefixes, {, !, +0, +A, etc. etc. The link Sir Pepe gave gives roughly the correct information on the basic function of all of these, though the additional commentary is really weird and not necessarily 100% accurate.

Sir Pepe is also correct about the floating dots bit - It seems weird that changing a texture would cause that to be different. Did you move a character entity when you changed the texture?
Re: Special textures Posted by LAzerMANiac on Wed Dec 24th 2003 at 6:49pm
LAzerMANiac
204 posts
Posted 2003-12-24 6:49pm
204 posts 100 snarkmarks Registered: Sep 30th 2003 Occupation: A student/mapper for Xen Rebels Location: Fremont, CA
Here's a simple list of all the special characters:
  • ! means it's a water texture
  • -# means it's randomly-tiled (like the ugly metal-plate BABTECH texture)
  • +a and +0 of the same texture mean that it's a toggleable texture.
  • ([size=24]~ [/size]means that this texture can emit light, kind of)
  • { means that the texture should be used as a brush-based entity with Render mode set to Solid and FX amount set to 255 for the blue to dissapear in the game.
Re: Special textures Posted by KungFuSquirrel on Wed Dec 24th 2003 at 7:06pm
KungFuSquirrel
751 posts
Posted 2003-12-24 7:06pm
751 posts 393 snarkmarks Registered: Aug 22nd 2001 Occupation: Game Design, LightBox Interactive Location: Austin TX
~ is a worthless prefix; any texture can be set to emit light by using lights.rad regardless of the prefix.
Re: Special textures Posted by Forceflow on Wed Dec 24th 2003 at 7:57pm
Forceflow
2420 posts
Posted 2003-12-24 7:57pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Myeah, but only those with the ~-prefix do without any changes to the rad file.
Re: Special textures Posted by KungFuSquirrel on Wed Dec 24th 2003 at 8:08pm
KungFuSquirrel
751 posts
Posted 2003-12-24 8:08pm
751 posts 393 snarkmarks Registered: Aug 22nd 2001 Occupation: Game Design, LightBox Interactive Location: Austin TX
because they're in it already :razz: