Re: Special textures
Posted by still_CJ on
Wed Dec 24th 2003 at 1:26pm
23 posts
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Registered:
Sep 7th 2003
Folks,
2 queries/requests.
1. Grateful if anyone could provide me with a list of the characters that define special textures (lights, transparent, tiled etc). I had a copy but lost it. I've done a search to find it again, but without luck.
2. Probably linked to #1 (and the main query). I used the texture CA1X_W1 and the associated textures and ended up with floating dots in the air around the object on the map. As far as I can remember the texture name has no special meaning (hence #1) but as soon as I change the texture the dots vanish.
Thanks for any help.
CJ
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Re: Special textures
Posted by thursday- on
Wed Dec 24th 2003 at 3:34pm
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Oct 26th 2003
Occupation: A-Level Student
Location: England
Search the tutorials for number 1. Special lights? You might mean texture lights, overlays, spot_lights, env_lights? Yeah search all snarkpit tutorials for them.
Re: Special textures
Posted by KungFuSquirrel on
Wed Dec 24th 2003 at 3:53pm
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Aug 22nd 2001
Occupation: Game Design, LightBox Interactive
Location: Austin TX
no, texture lights are from lights.rad, overlays are entirely arbitrary and only a cheap trick, and spotlights and environment lights are point entities.
What he's asking about are the special texture prefixes, {, !, +0, +A, etc. etc. The link Sir Pepe gave gives roughly the correct information on the basic function of all of these, though the additional commentary is really weird and not necessarily 100% accurate.
Sir Pepe is also correct about the floating dots bit - It seems weird that changing a texture would cause that to be different. Did you move a character entity when you changed the texture?
Re: Special textures
Posted by KungFuSquirrel on
Wed Dec 24th 2003 at 7:06pm
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Aug 22nd 2001
Occupation: Game Design, LightBox Interactive
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~ is a worthless prefix; any texture can be set to emit light by using lights.rad regardless of the prefix.
Re: Special textures
Posted by Forceflow on
Wed Dec 24th 2003 at 7:57pm
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Location: Belgium
Myeah, but only those with the ~-prefix do without any changes to the rad file.
Re: Special textures
Posted by KungFuSquirrel on
Wed Dec 24th 2003 at 8:08pm
751 posts
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Aug 22nd 2001
Occupation: Game Design, LightBox Interactive
Location: Austin TX
because they're in it already :razz: