Natural Selection v2

Natural Selection v2

Re: Natural Selection v2 Posted by Forceflow on Sun Dec 3rd 2006 at 1:58pm
Forceflow
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Posted 2006-12-03 1:58pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
http://www.unknownworlds.com/blog/2006/12/dynamic_infestation_1.html

I'm pretty stunned with the effect. If only NS2 was here already !
:: Forceflow.be :: Nuclear Dawn developer
Re: Natural Selection v2 Posted by Orpheus on Sun Dec 3rd 2006 at 2:16pm
Orpheus
13860 posts
Posted 2006-12-03 2:16pm
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
I saw this yesterday... But sadly can't remember where.

Good stuff.

The best things in life, aren't things.
Re: Natural Selection v2 Posted by reaper47 on Sun Dec 3rd 2006 at 3:05pm
reaper47
2827 posts
Posted 2006-12-03 3:05pm
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I like dynamic effects like this. It blends absolutely perfect with the world. Very good use of modern graphics technology.
Why snark works.
Re: Natural Selection v2 Posted by Orpheus on Sun Dec 3rd 2006 at 3:13pm
Orpheus
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Posted 2006-12-03 3:13pm
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I think it could be a precursor to OP Force 2. :biggrin:

At least I'd like it to be.

The best things in life, aren't things.
Re: Natural Selection v2 Posted by ReNo on Sun Dec 3rd 2006 at 3:47pm
ReNo
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Posted 2006-12-03 3:47pm
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Errr, what's Natural Selection got to do with Opposing Force? :confused:
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Designer @ Haiku Interactive | ReNo-vation.net
Re: Natural Selection v2 Posted by Orpheus on Sun Dec 3rd 2006 at 3:55pm
Orpheus
13860 posts
Posted 2006-12-03 3:55pm
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Just the green growing stuff made me think of it. I liked Op4 best of all the mods ever made for HL.

Nothing more.

The best things in life, aren't things.
Re: Natural Selection v2 Posted by OtZman on Sun Dec 3rd 2006 at 3:59pm
OtZman
1890 posts
Posted 2006-12-03 3:59pm
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Wow, that looked damn impressive. :eek: NS is definitely a favorite, so will be really interesting to see how version 2 turns out.

Thanks for sharing Forceflow.
What the Snarkpitters listen to!
Re: Natural Selection v2 Posted by French Toast on Sun Dec 3rd 2006 at 4:13pm
French Toast
3043 posts
Posted 2006-12-03 4:13pm
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
Yeah, I saw this yesterday.
In addition to being an atmospheric visual effect, having dynamic infestation gives us opportunities to develop some interesting game play elements. High on our list is having map entities which are triggered when an area becomes infested or uninfested. For example, you could have a computer console that shuts down when overrun by infestation and causes the lights in the room to go out. If the marines clear out the room and fight back the infestation, the system comes back online and the lights flicker on to fill the room. What about abilities and technology which only function when players are on their home turf?
That is the part that excites me most. I think this is going to make for some intense gameplay.
Re: Natural Selection v2 Posted by ReNo on Sun Dec 3rd 2006 at 5:22pm
ReNo
5457 posts
Posted 2006-12-03 5:22pm
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Just the green growing stuff made me think of it. I liked Op4 best of all the mods ever made for HL.
Nothing more.
Thats a good point actually, I'd forgotten all about that infestation stuff in OP4 for some reason but this certainly seems like the sort of effect that could work well there too.
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Designer @ Haiku Interactive | ReNo-vation.net
Re: Natural Selection v2 Posted by Stadric on Sun Dec 3rd 2006 at 8:12pm
Stadric
848 posts
Posted 2006-12-03 8:12pm
Stadric
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The page isn't loading for me. Everything else is, but not that.
Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying
Re: Natural Selection v2 Posted by French Toast on Sun Dec 3rd 2006 at 8:35pm
French Toast
3043 posts
Posted 2006-12-03 8:35pm
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
Yeah, its down right now. Too much traffic?
Re: Natural Selection v2 Posted by Stadric on Sun Dec 3rd 2006 at 8:37pm
Stadric
848 posts
Posted 2006-12-03 8:37pm
Stadric
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I guess that means it's good.
Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying
Re: Natural Selection v2 Posted by Captain P on Sun Dec 3rd 2006 at 9:00pm
Captain P
1370 posts
Posted 2006-12-03 9:00pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Heh, pretty impressive. Who said programmers aren't artists? :razz:
Create-ivity - a game development blog
Re: Natural Selection v2 Posted by wil5on on Tue Dec 5th 2006 at 9:44am
wil5on
1733 posts
Posted 2006-12-05 9:44am
wil5on
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Looks pretty awesome, cant wait to try it out.
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