Re: Half-Life related Question
Posted by Crono on
Wed Dec 27th 2006 at 5:01am
Crono
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I want to say something first: Neither of these libraries are unique to half-life or Quake engine, which is what HL was built on. Nor are they to ANY other 3D application.
I think I should fill you in:
OpenGL and Direct3D are programming libraries. They can be used with a multitudes of programming languages and take care of many things you can do on a graphics card (drawing objects) besides shader effects (which you use a shader language for). So, when using "direct 3d" or "open gl" mode in ANY game, you're telling the game which functions you want it to use. The point was, at the time, graphics cards really favored one or the other, not both. Now, it doesn't matter since both libraries are fully supported on any major graphics chipset.
Software mode in any game assumes that there is no 3d hardware acceleration available on the video card, so it simulates it on the CPU, of course, it can't be nicely defined since the CPU can't be bogged down with those calculations all the time.
In light of this news, I implore you to just make your mod without ever figuring this in UNLESS YOU PLAN TO ADD MORE GRAPHICAL CAPABILITY TO THE GOLDSOURCE ENGINE because otherwise: it wont matter one bit.
Please research topics before hand if possible.
Blame it on Microsoft, God does.
Re: Half-Life related Question
Posted by rs6 on
Wed Dec 27th 2006 at 5:26am
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They are all different APIs and determine how your video card interprets the data to render. It is a client option, so it doesn't matter how you develop your mod, as long as it is complient with them; which it will be b/c its HL. Plus any modern video card (actually more like any video card that came out after the year 2002) can run any HL type graphics with max FPS. So don't worry about the API you want to develop for, it should be your last concern.
Its late, im tired, if that not coherent english i appoligize.
Re: Half-Life related Question
Posted by Gears_Of_War_Man on
Wed Dec 27th 2006 at 6:02am
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When will your mod reddawn be finished and announced:confused:
Re: Half-Life related Question
Posted by fishy on
Wed Dec 27th 2006 at 3:19pm
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Software mode only allows 800 polys to be drawn at any one time, which is why bits sometimes disappear. It's also the reason that keeping r_speeds below 800 was important to many mappers. But, as Crono said, it's for crap PC's now.
i eat paint
Re: Half-Life related Question
Posted by Crono on
Thu Dec 28th 2006 at 12:58am
Posted
2006-12-28 12:58am
Crono
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This does not belong here. Put it in the proper area.
Blame it on Microsoft, God does.