Re: Combine staging area
Posted by Flynn on
Sat Jan 6th 2007 at 4:15pm
Flynn
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Hey thanks Captain P you are always so very reliable! I sorta guess that it's not exactly an easy place to game inspiration for because it would just be a large concrete base with lots of Combine equipment. So it doesn't offer very much in the way of level design oppertunities :sad:
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Re: Combine staging area
Posted by Flynn on
Sun Jan 7th 2007 at 8:30pm
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Yeah thanks for the advice lol I've seen some really amazing level design from you and people like you but I don't think I'll ever rise to that level but your advice is much appreciated. I know what you mean by "clever level design". The thing is I need to know what kind of an area the Combine have adapted for their evil purposes. Maybe if it was a car part or something then I'd have a big more to go on. But this is just a generic yard at the moment and in yards they wouldn't have buildings. If I were doing a sort of place I would try to do only the bits I needed in the real world and the buildings that block off the player from certain areas I would do in the 3d skybox is this a good idea or not?
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Re: Combine staging area
Posted by Flynn on
Sun Jan 7th 2007 at 10:26pm
Posted
2007-01-07 10:26pm
Flynn
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Alright neato. Atleast I've got that worry out of the way. What kind of buildings could I put in the truck yard?
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Re: Combine staging area
Posted by Flynn on
Mon Jan 8th 2007 at 4:10pm
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Yeah, thanks for the advice Wil5son and Captain P. One thing that gets me about maps sometimes is that I know when somethings not right but I can't seem to pin point whats not right about it. Like if one where to have an outside map with no scenary in the background- that would look weird. I can never seem to make areas where people would really believe it's a "world" rather than a map. Take Lost Coast for instance: It is just made out of displacements, primitives and models. However the way they make that...I could only imagine.
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Re: Combine staging area
Posted by FatStrings on
Mon Jan 8th 2007 at 5:59pm
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i think the reason for this, reaper, is that it's the default skybox, and Captain, this is why i used the orange sunset skybox texture for my recent map, looks great on white sheet metal, i really need to upload that
Re: Combine staging area
Posted by Flynn on
Tue Jan 9th 2007 at 4:26pm
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Yes you are right about the walls; however I would like to leave lighting alone at the moment. You do realise that when I'm happy with the general feel of this map I'm gonna make a "proper" one? So yeah, about the walls; this area is supposed to be a simple concrete yard surrounded by many other "simple concrete yards" some I'm not sure what to have intersecting with them. Maybe a warehouse? Maybe. Maybe a water tower? Maybe not. Because the Combine would presumably remove all unnesscery equipment, just like they do with humans when they assimulate them.
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Re: Combine staging area
Posted by Flynn on
Wed Jan 10th 2007 at 10:56am
Posted
2007-01-10 10:56am
Flynn
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Hello Reaper47 I am finding this rather difficult to know where to get started. I think maybe you should do some drawings on the pictures showing where I should add stuff etc. I am not as advanced as you in my mapping skill so I need these concepts to be welded into my mind gradually :dorky:
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Re: Combine staging area
Posted by Flynn on
Wed Jan 10th 2007 at 11:51am
Posted
2007-01-10 11:51am
Flynn
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Woah dude! What I've experienced with bending outdoor maps is that I can see stuff that is around the corner and I don't fiind this very natural. Hang on, maybe it is? Yeah, ofcourse it is. But this would mean that the player could see the whole map, right? There would be no way to block visibility :sad:
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Re: Combine staging area
Posted by Flynn on
Sat Jan 20th 2007 at 9:13pm
Flynn
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Alright I admit that I did take the piss to put this in G.B. Would you be so kind enough as to move it for me Reno?
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Re: Combine staging area
Posted by Orpheus on
Sat Jan 20th 2007 at 11:08pm
Posted
2007-01-20 11:08pm
Orpheus
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Shoot. With all the dead image links, this thread looks horrible anyway.
Flynn, can't you get a host that permits hotlinking?
The best things in life, aren't things.
Re: Combine staging area
Posted by Gwil on
Sun Jan 21st 2007 at 1:04am
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Rather than moving it, I would propose you make a whole new thread (and
a map in your profile) for this project. This thread will be locked so
it can sink, and we look forward to helping you develop this map and
idea, which shows promise and development, in the Maps forum.
Go go go!
:smile: