Re: DM_Soylent (formerly Ozone)
Posted by ding on
Wed Jan 3rd 2007 at 9:41pm
ding
member
200 posts
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May 11th 2004
I have played the map:
[+] for conectivity and room design (so far)
I am looking forward to see this baby textured.
Re: DM_Soylent (formerly Ozone)
Posted by BlisTer on
Thu Jan 4th 2007 at 6:16pm
BlisTer
member
801 posts
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Jun 10th 2004
Location: Belgium
lots of 90 degree angles but i'm sure you'll spice that up during course of development :wink: keep it up
These words are my diaries screaming out loud
Re: DM_Soylent (formerly Ozone)
Posted by Orpheus on
Sun Jan 7th 2007 at 4:38am
Orpheus
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Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
OFF TOPIC:
Ding.. Welcome back. :smile:
The best things in life, aren't things.
Re: DM_Soylent (formerly Ozone)
Posted by amanderino on
Fri Jan 19th 2007 at 11:50am
Posted
2007-01-19 11:50am
205 posts
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Registered:
Nov 13th 2006
Location: United States
The ceiling above the catwalk above the two barrels in the fourth picture looks a bit too low. It could just be the way the screenshot is, though. I haven't gotten to download this map yet. I will within the next two days, though.. after I escape from everyone.
Re: DM_Soylent (formerly Ozone)
Posted by ding on
Sat Jan 20th 2007 at 1:30pm
ding
member
200 posts
280 snarkmarks
Registered:
May 11th 2004
Man I just got to say that Alpha 2 is running even better than the one I got before. Plus, I was surprised when I got up that ladder in the outside area. It worked so damn well that I think you just build the best ladder I have ever seen :smile:
I agree with reaper47 to enlarge those windows a little bit.
Oh yea what about adding something like a comm-interface (antenna/satellite - something ***spacey***) at the corner of the outside area in the final release - would fit perfectly there IMO.
cheers - ding.
Re: DM_Soylent (formerly Ozone)
Posted by Orpheus on
Sat Jan 20th 2007 at 11:14pm
Posted
2007-01-20 11:14pm
Orpheus
member
13860 posts
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Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
Gimme a holler, if you want a critique.
I don't much volunteer them anymore due to the bad feelings incurred.
The best things in life, aren't things.
Re: DM_Soylent (formerly Ozone)
Posted by Jacfu on
Sun Feb 18th 2007 at 12:49pm
Posted
2007-02-18 12:49pm
Jacfu
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Dec 12th 2006
Occupation: Designer
Location: South Africa
This map is perfect for hl2 multiplayer imo. I found it very consistant and smooth. I'm in no position to critique anybody's mapping skills atm, 'cause I'm still a novice when it comes to mapping. The only other thing I want to say about it, is that I hope you don't abandon this map. Would really like to see it completed. :cool:
Re: DM_Soylent (formerly Ozone)
Posted by Naklajat on
Mon Feb 19th 2007 at 5:23am
1137 posts
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Registered:
Nov 15th 2004
Occupation: Baron
Location: Austin, Texas
To be honest I was kind of humoring the idea of abandoning this map. I had really underestimated the amount of work it would take to fill the map with custom props. I haven't even looked at this map in quite a while, I think taking a break from it for a month was a good idea in any case, as it'll help me look at it with fresher, more objective eyes. I've put a lot of work into making the layout really solid, it doesn't really make sense to abandon this now that it's mostly cosmetics left. I can tell you one thing for sure though, I don't think I'll ever start another map without working it out on paper first, especially if I plan on making custom meshes for it. I'll probably go through and do perspective drawings of all the major areas of DM_Ozone, so I can figure out what I need to make in Maya.
I'm finding out that Planning > Ambition.
On another note, the "smaller DM map using stock assets" I was talking about turned into another somewhat large map using lots of custom meshes... for UT2004... or maybe (probably) UT3 since I've fallen in love with UEd 4... in any case that's another multi-month project in itself.
o
Re: DM_Soylent (formerly Ozone)
Posted by Naklajat on
Sun Apr 22nd 2007 at 5:54pm
1137 posts
384 snarkmarks
Registered:
Nov 15th 2004
Occupation: Baron
Location: Austin, Texas
Ever wonder what happens to the massive amounts of casualties in HL2? Or where the mystery meat at your local ration distribution center comes from? You'll find the answers to these questions and more at the Combine Nutrient Reclamation Plant #17B, tours are expected to be available July-ish. (Stay inside the designated area at all times and keep the armed tour guide in sight at all times. Follow any orders your guide gives you, they are for your safety and/or his/her entertainment. Violators will be immediately terminated without exception.)
Changed the theme from a human colony on a distant planet, to a Combine nutrient reclamation center, where they maximize nutrient efficiency by turning the dead into tomorrow's salsbury steak.
Yum.
o