Re: texture resolution in Hammer
Posted by hl_world on
Tue Jan 30th 2007 at 4:21pm
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How can I increase the resolution of textures rendered in the 3d view of Hammer? Because right now, it's far too low for me to position and scale the textures correctly, I can hardly make out details of them.
thanks
Re: texture resolution in Hammer
Posted by fishy on
Tue Jan 30th 2007 at 8:44pm
fishy
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The default scale is 0.25, which is correct for (nearly?) all of hl2's textures. I don't understand why you could have difficulty seeing the details though, as it's something I've never had any problems with. I don't know how experienced you are with hammer either, but you do realise that you can navigate around the 3d view while the camera tool is selected, by the simple combination of holding a mouse button down while moving the mouse, don't you? You can position yourself at any angle or distance from what you want to look at.
Moving the mouse while holdning down the;-
-left button, changes the direction you are facing, but not your position
-right button, lets you move up or down
-both buttons, move forwards/backwards.
You can also use shift+Z to give you a full sized version of the last viewport that you were active in.
And if you're having problems getting textures on neighbouring brushes to line up, then there's a simple way to do it. First, select the texture tool. Then click on the brush that is textured correctly. Then, holding down the Alt key, right click on the neighbouring brush, and voila.
(or hold down the shift key and right click on the brush to texture all of it's faces.)
If you've tried these alread, and none of them work for you, then you need to either buy a bigger monitor, get glasses, or, you could be as lucky as me, and end up with both. :smile:
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Re: texture resolution in Hammer
Posted by fishy on
Tue Jan 30th 2007 at 10:24pm
Posted
2007-01-30 10:24pm
fishy
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<DIV class=quote>
<DIV class=quotetitle>? quoting reaper47</DIV>
<DIV class=quotetext>fishy, I think he means the default "medium quality" textures (like the second highest option in HL2 video modes) in Hammer... like it doesn't display the maximum LOD model for props. I haven't found a workaround for this.</DIV></DIV>
i see. i didn't realize that hammer showed a reduced quality texture. i thought it only looked different due to the lack of compile, lighting, engine etc.
i've still never had any problems with it though. at least none that i've noticed.
i eat paint
Re: texture resolution in Hammer
Posted by Naklajat on
Wed Jan 31st 2007 at 3:33pm
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My 3D view textures are (and always have been) full res and clear, can't say I've ever heard of this problem. Just a guess, but if you're running Hammer with -dxlevel 80, that could possibly have something to do with it. Beyond that I have no clue.
o
Re: texture resolution in Hammer
Posted by hl_world on
Thu Feb 1st 2007 at 10:34pm
Posted
2007-02-01 10:34pm
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Jan 30th 2007
Ok, I may have found the answer. I installed 2 Gb of RAM yesterday (compared to 256 Mb I had before) and I tried Hammer again just now and the textures are crystal clear. Hammer may have settings that automatically adjust to how well your system is coping.
Or, the video settings in HL2 have something to do with it, before the upgrade, the texture quality defaulted to "low" but now with the 2 gigs, it defaults to "high".
I will say though that after I gave up on Hammer and before I got the RAM I have been using the parameters, "-dxlevel 80" first to see what everything looked like ingame and "-dxlevel 90" to set it back and left that parameter in there. Note: I have a DirectX 9.0 capable GFX card.
My advice to anyone else who has this problem is to either install more RAM or free up system resources using CTRL + ALT + DEL with Windows XP and disabling active processes or you free up space on your Hard Drive which I think has something to do with Virtual Memory or something.
Thanks for everyones help and input
Re: texture resolution in Hammer
Posted by fishy on
Thu Feb 1st 2007 at 11:50pm
Posted
2007-02-01 11:50pm
fishy
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that makes sense. i remember when i used hammer 4 to start with. it ran not too bad, until i started scrolling through the texture browser, then it would bog right down. i think most people had the same problem, so this lower dx thing might be a result of the fix.
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