Survey

Survey

Re: Survey Posted by Le Chief on Sat Mar 10th 2007 at 1:33am
Le Chief
2605 posts
Posted 2007-03-10 1:33am
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
Howdy,

Welcome to this small survey that I have put together. I just need to ask you people some questions. The information that I get back will be very helpful for my development of reddawn (my kick ass mod for half-life1). So if you could give me a few minutes of your life that would be very nice :smile: Feel free to comment or add any extra info to your awnsers.

Here it goes:

Q1) Is it improtant to have bosses in levels

Q2) Number the following with 1 being most important. What is the most important thing about a mod: Storyline, Gameplay, Desgin of the levels, Weapons, Textures.

Q3) What do you think is a good length for a proper half-life 1/2 like mod.

Q4) Do you still play half-life1 multiplayer, if yes, how often, and do you play online.

Q5) Do you own a copy of half-life1

Q6) Do you own a copy of half-life2

Q7) What difficulty did you choose when you first played half-life1

Q8) What difficultys have you finished half-life1 on

Q9) If you downloaded reddawn, what difficulty would you play singleplayer on.

Q10) Do you use cheats to finish the half-life 1 campaign. Be honest.

Q11) Whats better, a simple storyline or a complex cool story line.

Q12) Do you still check out half-life1 maps and mods and download them or are you more of a half-life2 man.

Thankyou :smile: Sorry if this is a mess, I'm in a rush. Thankyou again :smile:
Aaron's Stuff
Re: Survey Posted by Le Chief on Sat Mar 10th 2007 at 7:44am
Le Chief
2605 posts
Posted 2007-03-10 7:44am
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
Hmmmmmmm, how sad is that, know one has replyed yet. I knew this would happen! Ha ha hA Ha, i'm going crazy. I'm talking to myself. Yeah!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I"M A MAD ASSSSSSSSS. Ok I'm going this is old
Aaron's Stuff
Re: Survey Posted by Fjorn on Sat Mar 10th 2007 at 8:43am
Fjorn
250 posts
Posted 2007-03-10 8:43am
Fjorn
member
250 posts 25 snarkmarks Registered: Jun 5th 2004 Occupation: Student/Amateur Writer Location: California - USA
Q1) Is it improtant to have bosses in levels
A: If the level design points up to an epic encounter, there better damn well be one. If it doesn't, a boss showing up out of nowhere is just wierd

Q2) Number the following with 1 being most important. What is the most important thing about a mod: Storyline, Gameplay, Desgin of the levels, Weapons, Textures.
A: Gameplay, Storyline, Level Design, Textures, Weapons

Q3) What do you think is a good length for a proper half-life 1/2 like mod.
A: It depends on the mod, but I think the first play through should be at least a half an hour

Q4) Do you still play half-life1 multiplayer, if yes, how often, and do you play online.
A: Yes, TFC, varies, yes

Q5) Do you own a copy of half-life1
A: Yes

Q6) Do you own a copy of half-life2
A: Yes

Q7) What difficulty did you choose when you first played half-life1
A: Easy (I start all games on easy first time through)

Q8) What difficultys have you finished half-life1 on
A: All

Q9) If you downloaded reddawn, what difficulty would you play singleplayer on.
A: Never heard of it

Q10) Do you use cheats to finish the half-life 1 campaign. Be honest.
A: Yes, some of those levels are buggy as all s**t.

Q11) Whats better, a simple storyline or a complex cool story line.
A: I would say, in a comparison of equal skill, the complex one is better.

Q12) Do you still check out half-life1 maps and mods and download them or are you more of a half-life2 man.
A: Sometimes but not much.
Signature? What signature!?
Re: Survey Posted by OtZman on Sat Mar 10th 2007 at 9:44am
OtZman
1890 posts
Posted 2007-03-10 9:44am
OtZman
member
1890 posts 218 snarkmarks Registered: Jul 12th 2003 Occupation: Student Location: Sweden
Q1) Is it improtant to have bosses in levels
A: Nope, not in fps games.

Q2) Number the following with 1 being most important. What is the most important thing about a mod: Storyline, Gameplay, Desgin of the levels, Weapons, Textures.
A: Gameplay.

Q3) What do you think is a good length for a proper half-life 1/2 like mod.
A: Dunno, at least a few hours of play?

Q4) Do you still play half-life1 multiplayer, if yes, how often, and do you play online.
A: Never play it.

Q5) Do you own a copy of half-life1
A: Nope.

Q6) Do you own a copy of half-life2
A: Nope.

Q7) What difficulty did you choose when you first played half-life1
A: Normal.

Q8) What difficultys have you finished half-life1 on
A: Only once and it was on normal.

Q9) If you downloaded reddawn, what difficulty would you play singleplayer on.
A: Normal.

Q10) Do you use cheats to finish the half-life 1 campaign. Be honest.
A: Nah, cheats take the fun away.

Q11) Whats better, a simple storyline or a complex cool story line.
A: Doesn't necessarily have to be complex, as long as it's good. A good storyline can really improve a game.

Q12) Do you still check out half-life1 maps and mods and download them or are you more of a half-life2 man.
A: Don't play either of them.
What the Snarkpitters listen to!
Re: Survey Posted by Naklajat on Sat Mar 10th 2007 at 9:58am
Naklajat
1137 posts
Posted 2007-03-10 9:58am
Naklajat
member
1137 posts 384 snarkmarks Registered: Nov 15th 2004 Occupation: Baron Location: Austin, Texas
Q1) Is it improtant to have bosses in levels
Bosses are always cool... unless they're too easy, then bosses are not cool... or if they require cryptic sequences of obscure disjointed actions to win... then bosses are not cool.

Q2) Number the following with 1 being most important. What is the most important thing about a mod: Storyline, Gameplay, Desgin of the levels, Weapons, Textures.
Gameplay, Level design, Weapons, Storyline, Textures
Level design and weapon design are part of 'gameplay' though, in my opinion.

Q3) What do you think is a good length for a proper half-life 1/2 like mod.
From about a half hour to 5 or more hours, but obvious filler levels are always bad news.

Q4) Do you still play half-life1 multiplayer, if yes, how often, and do you play online.
No.

Q5) Do you own a copy of half-life1
Yes.

Q6) Do you own a copy of half-life2
Yes.

Q7) What difficulty did you choose when you first played half-life1
Easy, though that was many years ago. I usually play games on Hard or equivalent.

Q8) What difficultys have you finished half-life1 on
None. I'm a chronic "get pretty far then never finish"-er.

Q9) If you downloaded reddawn, what difficulty would you play singleplayer on.
Hard.

Q10) Do you use cheats to finish the half-life 1 campaign. Be honest.
I haven't finished HL1, but I didn't use cheats to get the furthest I've gotten.

Q11) Whats better, a simple storyline or a complex cool story line.
A complex cool storyline, of course. But if the story gets in the way of the game there's a problem. Also if the story feels completely cheesy and forced, it'd be best to keep it simple. If I wanted a good story I'd read a book.

Q12) Do you still check out half-life1 maps and mods and download them or are you more of a half-life2 man.
I generally don't download much for either game.

o

Re: Survey Posted by Elon Yariv on Sat Mar 10th 2007 at 10:05am
Elon Yariv
130 posts
Posted 2007-03-10 10:05am
130 posts 63 snarkmarks Registered: Mar 4th 2006
Q1) Is it improtant to have bosses in levels
No but it's really fun to have some, if you need to think of some great strategy in order to defeat them or that the fight against them is really fast paced. Plus you must have some cover. Even if it's not alot. In quake 1 when you first meet a shambler you are in a medium sized room and in the four corners of the room there are pillars that you can hide for a very short time from his shots, without them it would have been impossible to defeat it.

Q2) Number the following with 1 being most important. What is the most important thing about a mod: Storyline, Gameplay, Desgin of the levels, Weapons, Textures.
1.Gameplay and Weapons(it's more of a part of the gameplay really, if you have really strong weapons and really weak enemies it wouldn't have great gameplay either) 2.Design and textures(It's important because a design might many times influence the gameplay, if you have a single corridor, or a room with vertical fight and many doors to other rooms. Playing a game that looks horrible doesn't do me much either, textures are a part of the design.) 3.Storyline(don't get me wrong it is extremly important, it prevents a game from lasting too long and might sometimes add some intrest, but mostly a basic story line like in quake 1 or doom 1 would be sufficent, but there must be one. I've seen a game without any and it had 100 levels, never finished the 10th, each one is so long and boring so I just quit)

Q3) What do you think is a good length for a proper half-life 1/2 like mod.
Well and hour or so, I never finish in that time anyway. Gunman takes me a whole day to finish, and it's only an hour/two hours mod.

Q4) Do you still play half-life1 multiplayer, if yes, how often, and do you play online.
Nope, mostly because of the lack of storyline to put an end to the game. It's just endless killing, gets boring quite fast.

Q5) Do you own a copy of half-life1
Yep

Q6) Do you own a copy of half-life2
Nope

Q7) What difficulty did you choose when you first played half-life1
Easy

Q8) What difficultys have you finished half-life1 on
Easy, hard(well I got bored when I fought nihiltha)

Q9) If you downloaded reddawn, what difficulty would you play singleplayer on.
Well I'm not sure, what does the diffculty level change. If it's like in Hl1 that it makes enemies stronger and harder to kill then I'd play on easy, it's annoying that a guy isn't killed by 50 bullets. If it's like in doom 1/2 or quake 1/2, adds more enemies, I'd choose hard. The difficulty levels of Hl1 annoy me, they don't add much to the gameplay, while in quake it makes the fights harder and increases the pace of the game. I hate slow games.

Q10) Do you use cheats to finish the half-life 1 campaign. Be honest.
If I knew some cheats I might have, but I don't.

Q11) Whats better, a simple storyline or a complex cool story line.
A complex and cool storyline of course. Take Hl1 for instence, the storyline is what made it so good, it was complex and the player alway wanted to know how it would develop, without it, Hl1 would not reached where it did, it would have been just like many other forgotten game that nobody heard about.

Q12) Do you still check out half-life1 maps and mods and download them or are you more of a half-life2 man.
Hl1, though I prefer ID's games, I just don't like the map editors they use.
Elon Yariv
Re: Survey Posted by reaper47 on Sat Mar 10th 2007 at 1:44pm
reaper47
2827 posts
Posted 2007-03-10 1:44pm
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
Q1) Is it improtant to have bosses in levels
No.

Q2) Number the following with 1 being most important. What is the most important thing about a mod: Storyline, Gameplay, Desgin of the levels, Weapons, Textures.
Strange combination. I can't rank them. Gameplay is what makes a map fun (especially well-designed maps) but it should be embedded in a strong atmosphere (storyline, textures[?]). Weapons can add a lot to gameplay if they're strategically interesting and well-placed.

Q3) What do you think is a good length for a proper half-life 1/2 like mod.
As long as possible with at least 1 interesting event happening every 5 seconds

Q4) Do you still play half-life1 multiplayer, if yes, how often, and do you play online.
I'm more into HL2DM. That game needs some support from the mapping community

Q5) Do you own a copy of half-life1
yes. A German copy. So actually, no...

Q6) Do you own a copy of half-life2
Yes

Q7) What difficulty did you choose when you first played half-life1
Normal.

Q8) What difficultys have you finished half-life1 on
Normal and Hard.

Q9) If you downloaded reddawn, what difficulty would you play singleplayer on.
Normal. It's not difficulty that makes a fun SP game for me.

Q10) Do you use cheats to finish the half-life 1 campaign. Be honest.
Honestly, no.

Q11) Whats better, a simple storyline or a complex cool story line.
A complex storyline told in a way it sounds simple

Q12) Do you still check out half-life1 maps and mods and download them or are you more of a half-life2 man.
To be honest, I'm more of a HL2 man now.
Why snark works.
Re: Survey Posted by Rumple on Sat Mar 10th 2007 at 1:53pm
Rumple
518 posts
Posted 2007-03-10 1:53pm
Rumple
member
518 posts 72 snarkmarks Registered: Aug 22nd 2001 Occupation: Web Dev Location: NSW, Australia
Q1) Probably.

Q2) Storyline, Gameplay, Desgin of the levels, Textures, Weapons.

Q3) No Idea.

Q4) No.

Q5) Yes.

Q6) Yes.

Q7) Too long ago cant remember.

Q8) See Q7.

Q9) No idea.

Q10) See Q7.

Q11) Inbetween both.

Q12) No.
SourDough2.0 - With Strawberry Jam
Re: Survey Posted by Andrei on Sat Mar 10th 2007 at 2:09pm
Andrei
2455 posts
Posted 2007-03-10 2:09pm
Andrei
member
2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
Q1) No. HL2 didn't have any bosses, and yet it didn't spoil the gameplay.

Q2) Gameplay, Storyline, Desgin of the levels, Textures,Weapons. (i take it texturing isn't part of level design :smile: )

Q3) at least 3 hours of gameplay (poke646 anyone?)

Q4) no

Q5) yes

Q6) yes

Q7) medium

Q8) medium and hard

Q9) medium

Q10) no (...really!)

Q11) a cool story line, though it doesn't necessarily have to be complex (heck, it's actually annoying when you have to backtrack because you didn't understand part of the plot)

Q12) HL2 all the way.
Re: Survey Posted by wil5on on Sat Mar 10th 2007 at 2:15pm
wil5on
1733 posts
Posted 2007-03-10 2:15pm
wil5on
member
1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
Q1) Is it improtant to have bosses in levels
Not so much bosses as a major challenge. For example, the tentacle in Blast Pit is not really a boss since you dont directly fight it, but it is a good challenge, with a good buildup, and it feels damn sweet to push the button. A boss is just a particular implementation of a final challenge to give a sense of completion.

Q2) Number the following with 1 being most important. What is the most important thing about a mod: Storyline, Gameplay, Desgin of the levels, Weapons, Textures.
Gameplay is number one, since all the other things are really there to support and enhance good gameplay. Level design, in a game flow sense is the second most important thing, since it contributes a lot to the gameplay. Storyline is third, it gives the mod a sense of structure and, when done correctly, gives a player a goal to work towards. Weapons can make the gameplay novel and fun, so they come fourth. Textures are important, since they enhance the visual experience for the player, but I dont feel they contribute as much to the experience as the other four.

Q3) What do you think is a good length for a proper half-life 1/2 like mod.
For a singleplayer campaign, it should probably be somewhere between Blue Shift and Opposing Force. Blue shift was good but felt a bit short, and if its much longer than opposing force you risk the player losing interest and, worse, the quality of work suffering from being stretched over an epic story.

Q4) Do you still play half-life1 multiplayer, if yes, how often, and do you play online.
I would if I had it on my steam list.

Q5) Do you own a copy of half-life1
Yes, I bought the platinum pack.

Q6) Do you own a copy of half-life2
Yes.

Q7) What difficulty did you choose when you first played half-life1
Easy, I like to experience the story without worrying too much about my health the first time.

Q8) What difficultys have you finished half-life1 on
All of them.

Q9) If you downloaded reddawn, what difficulty would you play singleplayer on.
See 7.

Q10) Do you use cheats to finish the half-life 1 campaign. Be honest.
Occasionally, when I get stuck in level transitions in pipes and such noclip is the only option.

Q11) Whats better, a simple storyline or a complex cool story line.
Depends on how well its communicated to the player. Half-life (1 and 2) has good story delivery, enough is told for the player to understand the goal, but enough is hinted at to keep the player interested.

Q12) Do you still check out half-life1 maps and mods and download them or are you more of a half-life2 man.
I dont really download maps or mods any more. I've checked out a couple for HL2 but with work and school commitments, and video card death, I dont have the time to sit around and properly try out new mods.
"If you talk at all during this lesson, you have detention. Do you understand?"
  • My yr11 Economics teacher
Re: Survey Posted by Le Chief on Sun Mar 11th 2007 at 1:37am
Le Chief
2605 posts
Posted 2007-03-11 1:37am
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
Thanks for all the replys everyone. The results are very interesting and are going to be put to good use :cool: .
Aaron's Stuff
Re: Survey Posted by Rumple on Sun Mar 11th 2007 at 6:45am
Rumple
518 posts
Posted 2007-03-11 6:45am
Rumple
member
518 posts 72 snarkmarks Registered: Aug 22nd 2001 Occupation: Web Dev Location: NSW, Australia
Andrei said:
Q1) No. HL2 didn't have any bosses, and yet it didn't spoil the gameplay.
It did sort of, the times you have to fight the helicopter gunships, the huge things (cant think of name... huge version of those things that come out of the ground), and stopping the guy at the end.
SourDough2.0 - With Strawberry Jam
Re: Survey Posted by Fjorn on Sun Mar 11th 2007 at 9:18am
Fjorn
250 posts
Posted 2007-03-11 9:18am
Fjorn
member
250 posts 25 snarkmarks Registered: Jun 5th 2004 Occupation: Student/Amateur Writer Location: California - USA
gunships, ant lion guards, striders, Breen
Signature? What signature!?
Re: Survey Posted by reaper47 on Sun Mar 11th 2007 at 5:50pm
reaper47
2827 posts
Posted 2007-03-11 5:50pm
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
Rumple has a point. Maybe the rare boss battles were important to truly appreciate the more tactical squad-fights.
Why snark works.
Re: Survey Posted by Fjorn on Sun Mar 11th 2007 at 9:30pm
Fjorn
250 posts
Posted 2007-03-11 9:30pm
Fjorn
member
250 posts 25 snarkmarks Registered: Jun 5th 2004 Occupation: Student/Amateur Writer Location: California - USA
The thing is, most people think 'boss' and then think 'huge epic encounter'

As I said in my answer, you don't need THOSE unless level design calls for it (like fighting Dr. Breen, or the helicoptor you fight in the airboat)

However, bosses can just be harderthannormal things that block your way, like the ant lion guards. And a game should have these, they add a bit of dimension to the game, instead of fighting the same generic things until the end, you get semi-unique monsters blocking your path, adding to the enjoyment to the game
Signature? What signature!?
Re: Survey Posted by Foxpup on Mon Mar 12th 2007 at 1:17am
Foxpup
380 posts
Posted 2007-03-12 1:17am
Foxpup
member
380 posts 38 snarkmarks Registered: Nov 26th 2004 Occupation: Student Location: the Land of Oz
Q1) Is it improtant to have bosses in levels
No.

Q2) Number the following with 1 being most important. What is the most important thing about a mod:
1: Gameplay; 2: Desgin of the levels; 3: Storyline; 4: Weapons; 5: Textures.

Q3) What do you think is a good length for a proper half-life 1/2 like mod.
An hour or two.

Q4) Do you still play half-life1 multiplayer, if yes, how often, and do you play online.
No.

Q5) Do you own a copy of half-life1
Yes.

Q6) Do you own a copy of half-life2
Yes.

Q7) What difficulty did you choose when you first played half-life1
Normal.

Q8) What difficultys have you finished half-life1 on
Hard.

Q9) If you downloaded reddawn, what difficulty would you play singleplayer on.
Hard.

Q10) Do you use cheats to finish the half-life 1 campaign. Be honest.
No.

Q11) Whats better, a simple storyline or a complex cool story line.
Doesn't matter as long it's interesting.

Q12) Do you still check out half-life1 maps and mods and download them or are you more of a half-life2 man.
No and no.
Better to be in denial than to be human.

Bill Gates understands binary: his company is number one, and his customers are all zeros.
Re: Survey Posted by FatStrings on Mon Mar 12th 2007 at 2:59am
FatStrings
1242 posts
Posted 2007-03-12 2:59am
1242 posts 144 snarkmarks Registered: Aug 11th 2005 Occupation: Architecture Student Location: USA
Q1) Is it improtant to have bosses in levels
It adds a climax, without something to indicate an ending it just stops and that's no good, so, a boss or something else that is conclusive

Q2) Number the following with 1 being most important. What is the most important thing about a mod: Storyline, Gameplay, Desgin of the levels, Weapons, Textures.
I'll go backwards, not accurate, but least to most (this is from a nonmappers values, what gamers are looking for, or what i think they are): textures, levels, storyline, design, weapons, gameplay

Q3) What do you think is a good length for a proper half-life 1/2 like mod.
Long enough to get everything needed

Q4) Do you still play half-life1 multiplayer, if yes, how often, and do you play online.
no, i have low speed internet so i don't play online much

Q5) Do you own a copy of half-life1
hl1: source

Q6) Do you own a copy of half-life2
yes

Q7) What difficulty did you choose when you first played half-life1
personally, i'm not a big fan of sp missions so i just put it high enough to be a challenge, easy-medium usually, for my real challenges i do lan play

Q8) What difficultys have you finished half-life1 on
none, got bored

Q9) If you downloaded reddawn, what difficulty would you play singleplayer on.
n/a

Q10) Do you use cheats to finish the half-life 1 campaign. Be honest.
f**k no

Q11) Whats better, a simple storyline or a complex cool story line.
an interesting story line

Q12) Do you still check out half-life1 maps and mods and download them or are you more of a half-life2 man.
both, but i usually just look at the maps you guys make
Re: Survey Posted by Jacfu on Mon Mar 12th 2007 at 9:26pm
Jacfu
38 posts
Posted 2007-03-12 9:26pm
Jacfu
member
38 posts 54 snarkmarks Registered: Dec 12th 2006 Occupation: Designer Location: South Africa
Q1) Is it improtant to have bosses in levels
Yeah, it adds another dimension to the game

Q2) Number the following with 1 being most important. What is the most important thing about a mod: Storyline, Gameplay, Desgin of the levels, Weapons, Textures.
levels(+textures), weapons, gameplay, storyline

Q3) What do you think is a good length for a proper half-life 1/2 like mod.
at least an hours worth of play on easy

Q4) Do you still play half-life1 multiplayer, if yes, how often, and do you play online.
no

Q5) Do you own a copy of half-life1
hl1:source

Q6) Do you own a copy of half-life2
affrimative

Q7) What difficulty did you choose when you first played half-life1
have not played hl1

Q8) What difficultys have you finished half-life1 on
none

Q9) If you downloaded reddawn, what difficulty would you play singleplayer on. normal

Q10) Do you use cheats to finish the half-life 1 campaign. Be honest.
no (only game I ever used cheats on was "far cry")

Q11) Whats better, a simple storyline or a complex cool story line.
depends on the game

Q12) Do you still check out half-life1 maps and mods and download them or are you more of a half-life2 man.
no , me hl2 man
Re: Survey Posted by Bewbies on Mon Mar 12th 2007 at 10:28pm
Bewbies
413 posts
Posted 2007-03-12 10:28pm
Bewbies
member
413 posts 41 snarkmarks Registered: Sep 10th 2003 Occupation: IT Dude Location: US-of-A
Q1) Is it improtant to have bosses in levels
Bosses are more than just storyline appliances.. they're commonly used as escuses for dramatic sequences. For example, in hl1, with the garantua; it walks around flipping cars, blasting its heatwave, etc. Really added another dimesion to the whole "run around, solve puzzle, kill monsters" scenario.

Q2) Number the following with 1 being most important. What is the most important thing about a mod: Storyline, Gameplay, Desgin of the levels, Weapons, Textures.
Design of the levels, textures, gameplay/weapons, storyline.
Nothing irritates me more than downloading, installing, and finally playing a mod, only to find half-assed maps and textures. If the player doesn't get instant gratification visually, you can't expect them to stick around for anything else.

Q3) What do you think is a good length for a proper half-life 1/2 like mod.
Idealy, I'd say the original hl1 storyline was a great length.. It was constantly changing scenery and situation, too; making it seems longer than it actually was.

Q4) Do you still play half-life1 multiplayer, if yes, how often, and do you play online.
Feels like I'm playing pong ... I'm waiting for Black Mesa.

Q5) Do you own a copy of half-life1
Yesh

Q6) Do you own a copy of half-life2
Yessss

Q7) What difficulty did you choose when you first played half-life1
Normal

Q8) What difficultys have you finished half-life1 on
Hard flex

Q9) If you downloaded reddawn, what difficulty would you play singleplayer on.
Didn't interest me at all.

Q10) Do you use cheats to finish the half-life 1 campaign. Be honest.
I did the first time around at certain parts. Some difficult situations just made me want to get up and walk away out of frustration.

Q11) Whats better, a simple storyline or a complex cool story line.
Both are fine, as long as its pulled off well. A simple storyline needs great, enjoyable gameplay. (think Dynasty Warriors). Complex cool storylines needs to go all-in.. voice, lip sync, everything.

Q12) Do you still check out half-life1 maps and mods and download them or are you more of a half-life2 man.
Doing anything with hl1 feels like a huge step backward.. As I said, like playing pong.
the players tried to take the field
the marching band refused to yield
Re: Survey Posted by omegaslayer on Mon Mar 12th 2007 at 10:57pm
omegaslayer
2481 posts
Posted 2007-03-12 10:57pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Anyone getting sick of this red dawn bull s**t?
Posting And You
Re: Survey Posted by FatStrings on Tue Mar 13th 2007 at 7:01pm
FatStrings
1242 posts
Posted 2007-03-13 7:01pm
1242 posts 144 snarkmarks Registered: Aug 11th 2005 Occupation: Architecture Student Location: USA
dunno really, I've never played it so I don't know what to think about it
Re: Survey Posted by Fjorn on Tue Mar 13th 2007 at 11:02pm
Fjorn
250 posts
Posted 2007-03-13 11:02pm
Fjorn
member
250 posts 25 snarkmarks Registered: Jun 5th 2004 Occupation: Student/Amateur Writer Location: California - USA
seriously, wtf is red dawn
Signature? What signature!?
Re: Survey Posted by Naklajat on Tue Mar 13th 2007 at 11:49pm
Naklajat
1137 posts
Posted 2007-03-13 11:49pm
Naklajat
member
1137 posts 384 snarkmarks Registered: Nov 15th 2004 Occupation: Baron Location: Austin, Texas
Red Dawn is aaron_da_killa's HL1 mod that he hasn't shown us a single screenshot from. Also the source of the 78786987_023qlol45 threads that were novel the first time, 'meh' the second time with no pics or further info, 'lolbad' the third, and 'ugh, stfu' the fourth.

@ Aaron: Post some screens or shut up and get back to work on it so you have something to take screenshots of to post. I've never seen any of your maps, so it's really hard for me to care at all about your mod. So far it's been all talk and nothing to show for it.

o

Re: Survey Posted by reaper47 on Wed Mar 14th 2007 at 5:50pm
reaper47
2827 posts
Posted 2007-03-14 5:50pm
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
Partially on topic: I just found this speech of Will Wright on story in gamedesigs and it's kinda interesting.
Why snark works.
Re: Survey Posted by Naklajat on Thu Mar 15th 2007 at 12:02am
Naklajat
1137 posts
Posted 2007-03-15 12:02am
Naklajat
member
1137 posts 384 snarkmarks Registered: Nov 15th 2004 Occupation: Baron Location: Austin, Texas
I saw that on Gamasutra... Makes me wish I went to SXSW, I would have if I knew Will Wright was going to be speaking, but the whole event general sucks and makes traffic a nightmare.

o

Re: Survey Posted by Riven on Fri Mar 16th 2007 at 1:32am
Riven
1640 posts
Posted 2007-03-16 1:32am
Riven
Wuch ya look'n at?
super admin
1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
Getting back to the main topic:

Q1) Is it improtant to have bosses in levels

Not so much "bosses" as it should be some kind of climax. A boss is where the story, and gameplay change radically, that makes it unique and more exciting from the rest of the game. So it could be some floating monster you have to get into the head of, or a huge space station is exploding and you have three minutes to get out, Its the intended memorable moment in the game that makes it all the more fun.

Q2) Number the following with 1 being most important. What is the most important thing about a mod: Storyline, Gameplay, Desgin of the levels, Weapons, Textures.

Really, I think the most important is environment. A game that does not have a unique or believable environment can't support the story; this is different from a book, or movie. In a game, the player has to not only interact with the story elements, but also the environment elements: those things that arn't there so much as to support the story, but to make the story (and therefore the environment) that much more believable regardless what it is about. Remember, its all about suspension of disbelief. Once you have that nailed, then other elements such as storyline, gameplay, design, weapons, and textures can complement that. Btw, those are my choices in order (respectively).

Q3) What do you think is a good length for a proper half-life 1/2 like mod.

For an amateure user created mod that might strike my attention, I say about 1-3 hours.

Q4) Do you still play half-life1 multiplayer, if yes, how often, and do you play online.

Yes, every now and then, but not very often at all; once every other month I might say. Is there any other way to play Half-Life multiplayer than online?

Q5) Do you own a copy of half-life1

Yes.

Q6) Do you own a copy of half-life2

Yes.

Q7) What difficulty did you choose when you first played half-life1

Normal.

Q8) What difficultys have you finished half-life1 on

Normal.

Q9) If you downloaded reddawn, what difficulty would you play singleplayer on.

Even though I don't know anything about it, still: normal.

Q10) Do you use cheats to finish the half-life 1 campaign. Be honest.

I had to: getting into those sticky clips ruined it for me when I had to reload from my progress on the level before, but noclip is where I drew the line.

Q11) Whats better, a simple storyline or a complex cool story line.

I'll take both if offered. However, a simple storyline would need to be complemented by some new innovative gameplay or leveldesign technique (or I would be looking forward to it). Either that or interesting weapons, or some other interesting idea.

Q12) Do you still check out half-life1 maps and mods and download them or are you more of a half-life2 man.

I'm pretty much a Half-Life 2 man, but if I find those small mods available, or the latest maps in Half-Life 1, I'll give them a look-see (preferably singleplayer).
Blog: www.playingarchitecture.net
LinkedIn: Eric Lancon
Twitter:@Riven202
Re: Survey Posted by Le Chief on Sat Mar 17th 2007 at 11:08am
Le Chief
2605 posts
Posted 2007-03-17 11:08am
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
Thankyou to everyone who has done the survey. Your results have been saved and will be refrenced several times while reddawn is in development.

Now for you guys who have asked, "reddawn" (Thats how it is written, no space and no capitals, you'll find out why later :razz: ) is a aaron_da_killa'z sweet single/multiplayer half-life1 mod. The mod features new weapons, new monsters and a really good storyline. However, now is not the time to discuss or post any pictures of the mod because it is going through the "finalisation" stage, that is things like the storyline, monsters, the ending, level of detail and the features of the mod are still being decided. But if you want an honest oppion of the mod than mabye you should ask tz and gears_of_war_man. These people have played through past builds of the mod.

This is what gears_of_war_man had to say about the mod:" Its better than half-life1"

Tz said: "It is good, I didn't it was going to be that good" And also thought that I had my brother and people online helping with the mod. He also asked me where I got the theme music from :smile:

But again thanx, and if youre one of those members who just read the forums and download the maps than I WANT YOU to take this survey. Nobody is going to kill you, eat your leg or smack you on the face. Its physicaly impossible.
Aaron's Stuff
Re: Survey Posted by wil5on on Sat Mar 17th 2007 at 2:28pm
wil5on
1733 posts
Posted 2007-03-17 2:28pm
wil5on
member
1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
aaron_da_killa said:
However, now is not the time to discuss or post any pictures of the mod because it is going through the "finalisation" stage, that is things like the storyline, monsters, the ending, level of detail and the features of the mod are still being decided.
These are all things that should be decided well before the project is being "finalised"... and if you are still deciding things like this, it helps to have plenty of input from more experienced people as to what works and what doesnt.
"If you talk at all during this lesson, you have detention. Do you understand?"
  • My yr11 Economics teacher