Its finally happend.

Its finally happend.

Re: Its finally happend. Posted by Vash on Sun Jan 4th 2004 at 9:35pm
Vash
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Posted 2004-01-04 9:35pm
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Ripped directly from VERC.
[size=13][color=white]After a few final bug fixes, I have decided to release the very first version of the pet project I've been working on over the past few months. Here is an excerpt from the Readme file:
The purpose of BSPTwoMap is to decompile a Half-Life BSP file into a MAP file viewable in Valve's Hammer editor. The ultimate goal of this application is to produce something that can be easily recompilable (using Zoner's compile tools) into a working version of the map. In addition, any textures that are stored in the BSP will be extracted into a custom WAD file created by the application.
Basically, it's a working decompiler. While it's not even near completion, it does produce output that is tons better than that produced by WinBSP, so in that respect alone I consider it a huge step. The only downside is the relatively large files produced, however that size will decrease as better decompile methods are introduced.

A ZIP file containing both the application and the Readme is currently available from my private webspace here, however hopefully within the next few days a Fileplanet mirror will be available.The current version is 1.3b.[/color][/size]
/me suspects 1 billion de_dust modifications on its way.
Re: Its finally happend. Posted by Skeletor on Sun Jan 4th 2004 at 9:38pm
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Posted 2004-01-04 9:38pm
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:eek:

Wait, I thought they already had those...
Re: Its finally happend. Posted by Vash on Sun Jan 4th 2004 at 9:49pm
Vash
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Posted 2004-01-04 9:49pm
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Yes, its called Winbspc. But that does not need anybody worrying about it, because that one sucks and the production stopped a long time ago.

This one is new...Fresh...And like all new fresh things, it'll be updated constantly..Working better each time.

R@lphVVigum suggested someone code a program which makes your own map un-decompileable :biggrin: .

Although there are obvious flawless to this program, there are other things which make decompilers OK. And that is one thing: You dont have to worry about backing up your .rmf or .map as long as you have a working decompiler.

I still think its the work of the devil though. :evil:
Re: Its finally happend. Posted by Cassius on Sun Jan 4th 2004 at 10:26pm
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Posted 2004-01-04 10:26pm
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Despite all the complaints against it, decompiling has never really been a problem - sure, there have been actual releases with sections of a map ripped from others, but almost all of them have been called in my experience. Truth is, if somebody really decompiles a quality map and recompiles an area into his own, it will be a billion times sloppier in lighting and brushwork.

However, this is an extremely interesting and potentiall dangerous turn of events. Certainly, we are going to be seeing a lot of clan/personal modifications of official Valve or Counter-Strike maps - I think a lot of de_dust_1337clan maps are along the way - but I don't think custom mapping will be seriously effected. In texturing, the artist has always been allowed to edit any official textures, but obviously, not another artist's work, even though both have always been fully accessible. It will take a while to get used to, should this system be perfected, but eventually we'll be just letting all the Crossfire remakes slide and laying down the law on anyone foolish enough to edit Fool's Paradise.

So it's not really the work of the devil - the principle that no object is any more evil that the person who uses it still applies.

And there already is a rather simple method to block decompiling, which is compiling textures into your map with -wadinclude or -nowadtextures, though it seems this blocks that.
Re: Its finally happend. Posted by Wild Card on Sun Jan 4th 2004 at 10:36pm
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Posted 2004-01-04 10:36pm
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Winbspc did an ok job. It DID decompile the map. Sure the final result looked like it was a map constructed by a n00b but if you wanted to modify the map you had it there.

All you had to do was fix up the brush work/
Re: Its finally happend. Posted by Kage_Prototype on Sun Jan 4th 2004 at 10:58pm
Kage_Prototype
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Posted 2004-01-04 10:58pm
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While I don't like the idea of someone decompiling my maps, I can't stop anyone. And those who do will quite quickly be found and spammed, most likely. :smile:
Re: Its finally happend. Posted by 7dk2h4md720ih on Sun Jan 4th 2004 at 11:05pm
7dk2h4md720ih
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Posted 2004-01-04 11:05pm
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Winbspc did an ok job. It DID decompile the map. Sure the final result looked like it was a map constructed by a n00b but if you wanted to modify the map you had it there.

All you had to do was fix up the brush work/
All you had to do is remake every single brush, fill in ones that magically went missing, and retexture the whole thing! 5 Mins tops :wink:
Re: Its finally happend. Posted by Forceflow on Mon Jan 5th 2004 at 5:03pm
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Posted 2004-01-05 5:03pm
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I read that on the Wavelenght too ... I dunno about the program ... as a test, I decompiled the TFC map "2fort" ... the program screwed up the architecture, including the whole basement ...
Re: Its finally happend. Posted by Mr.Ben on Mon Jan 5th 2004 at 5:13pm
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Posted 2004-01-05 5:13pm
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I'm not fusssed if people want to decompile my map TBH. They can't claim it as their own as my work is all well known to be my own and therefore any such claim can be crushed or mererly ignored and left to fizzle away.

However if people can learn something from my rmfs and can benefit from them then i don't care, hell if people ask me nice enough i'll often give out the .rmf and save them any hassle.
Re: Its finally happend. Posted by Vash on Mon Jan 5th 2004 at 5:14pm
Vash
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Posted 2004-01-05 5:14pm
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hassles ben for every .rmf he's got
Re: Its finally happend. Posted by Kage_Prototype on Mon Jan 5th 2004 at 5:40pm
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Posted 2004-01-05 5:40pm
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/me prides himself on working with MrBen on DarkTruths, and as such has gained enough trust to actually get any .rmf he wants from Mr.Ben :biggrin:
Re: Its finally happend. Posted by Myrk- on Mon Jan 5th 2004 at 6:00pm
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Posted 2004-01-05 6:00pm
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My main concern would only be if I were gollum and didn't want people finding out my entity secrets, or me for my fog secrets...
Re: Its finally happend. Posted by KoRnFlakes on Mon Jan 5th 2004 at 6:32pm
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Posted 2004-01-05 6:32pm
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Kage_Prototype said:
/me prides himself on working with MrBen on DarkTruths, and as such has gained enough trust to actually get any .rmf he wants from Mr.Ben :biggrin:
/me steals both MrB's & K_P's .rmf's
Re: Its finally happend. Posted by Campaignjunkie on Mon Jan 5th 2004 at 8:52pm
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Posted 2004-01-05 8:52pm
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The program is command-line. That'll stop half the idiots from using it right there.

And let me remind you of a secondary method to block decompiles, if you're still paranoid - have a game_text with more than 255 characters in it. VHE crashes everytime without a warning message or anything. They'll never know what hit them. And if they do know... Then they probably shouldn't be decompiling maps to remake them as clan maps or whatever. :dorky:
Re: Its finally happend. Posted by Gollum on Mon Jan 5th 2004 at 9:01pm
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Posted 2004-01-05 9:01pm
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Myrk- said:
My main concern would only be if I were gollum and didn't want people finding out my entity secrets, or me for my fog secrets...
All my entity secrets are now published (and I took the anti-ripping stuff out anyway). Actually, the real barrier to anyone copying my ideas was always the challenge of understanding them :biggrin: Now I encourage people to make rolling-bouldery maps prods Cash
Re: Its finally happend. Posted by Edge Damodred on Mon Jan 5th 2004 at 9:16pm
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Posted 2004-01-05 9:16pm
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Hey, if this thing actually works, I can get the .wad file back from my map that I lost...Unfortunately, Steam has rendered me HLless...Still, I can see what I can salvage from the map itself and maybe readapt the map for AUT2k3.

And if anyone can actually reconstruct Gollum's entity nightmare to anywhere near the original, they deserve credit for that.
Re: Its finally happend. Posted by Forceflow on Mon Jan 5th 2004 at 9:34pm
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Posted 2004-01-05 9:34pm
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It's not th?t big of a new thingie, you know ... such programs have existed for ages;
Re: Its finally happend. Posted by sde on Mon Jan 5th 2004 at 10:34pm
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Posted 2004-01-05 10:34pm
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Posts that end with no full stop or any punctuation whatsoever I can handle, but that floating semi-colon is making my brain hurt.
Please change it or put a sentence after it or something!
Re: Its finally happend. Posted by Hornpipe2 on Mon Jan 5th 2004 at 10:54pm
Hornpipe2
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Posted 2004-01-05 10:54pm
636 posts 123 snarkmarks Registered: Sep 7th 2003 Occupation: Programmer Location: Conway, AR, USA
He's clearly been programming recently;

I don't see what the problem is;

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