Re: Its finally happend.
Posted by Skeletor on
Sun Jan 4th 2004 at 9:38pm
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Dec 28th 2003
Occupation: Student
Location: California
:eek:
Wait, I thought they already had those...
Re: Its finally happend.
Posted by Cassius on
Sun Jan 4th 2004 at 10:26pm
Posted
2004-01-04 10:26pm
Cassius
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Despite all the complaints against it, decompiling has never really been a problem - sure, there have been actual releases with sections of a map ripped from others, but almost all of them have been called in my experience. Truth is, if somebody really decompiles a quality map and recompiles an area into his own, it will be a billion times sloppier in lighting and brushwork.
However, this is an extremely interesting and potentiall dangerous turn of events. Certainly, we are going to be seeing a lot of clan/personal modifications of official Valve or Counter-Strike maps - I think a lot of de_dust_1337clan maps are along the way - but I don't think custom mapping will be seriously effected. In texturing, the artist has always been allowed to edit any official textures, but obviously, not another artist's work, even though both have always been fully accessible. It will take a while to get used to, should this system be perfected, but eventually we'll be just letting all the Crossfire remakes slide and laying down the law on anyone foolish enough to edit Fool's Paradise.
So it's not really the work of the devil - the principle that no object is any more evil that the person who uses it still applies.
And there already is a rather simple method to block decompiling, which is compiling textures into your map with -wadinclude or -nowadtextures, though it seems this blocks that.
Re: Its finally happend.
Posted by Wild Card on
Sun Jan 4th 2004 at 10:36pm
Posted
2004-01-04 10:36pm
2321 posts
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May 20th 2002
Occupation: IT Consultant
Location: Ontario, Canada
Winbspc did an ok job. It DID decompile the map. Sure the final result looked like it was a map constructed by a n00b but if you wanted to modify the map you had it there.
All you had to do was fix up the brush work/
Re: Its finally happend.
Posted by Kage_Prototype on
Sun Jan 4th 2004 at 10:58pm
Posted
2004-01-04 10:58pm
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Location: Manchester UK
While I don't like the idea of someone decompiling my maps, I can't stop anyone. And those who do will quite quickly be found and spammed, most likely. :smile:
Re: Its finally happend.
Posted by Forceflow on
Mon Jan 5th 2004 at 5:03pm
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Occupation: Engineering Student (CS)
Location: Belgium
I read that on the Wavelenght too ... I dunno about the program ... as a test, I decompiled the TFC map "2fort" ... the program screwed up the architecture, including the whole basement ...
Re: Its finally happend.
Posted by Mr.Ben on
Mon Jan 5th 2004 at 5:13pm
Mr.Ben
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Aug 29th 2003
I'm not fusssed if people want to decompile my map TBH. They can't claim it as their own as my work is all well known to be my own and therefore any such claim can be crushed or mererly ignored and left to fizzle away.
However if people can learn something from my rmfs and can benefit from them then i don't care, hell if people ask me nice enough i'll often give out the .rmf and save them any hassle.
Re: Its finally happend.
Posted by Vash on
Mon Jan 5th 2004 at 5:14pm
Vash
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hassles ben for every .rmf he's got
Re: Its finally happend.
Posted by Kage_Prototype on
Mon Jan 5th 2004 at 5:40pm
1248 posts
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Location: Manchester UK
/me prides himself on working with MrBen on DarkTruths, and as such has gained enough trust to actually get any .rmf he wants from Mr.Ben :biggrin:
Re: Its finally happend.
Posted by Myrk- on
Mon Jan 5th 2004 at 6:00pm
Myrk-
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Feb 12th 2002
Occupation: CAD & Graphics Technician
Location: Plymouth, UK
My main concern would only be if I were gollum and didn't want people finding out my entity secrets, or me for my fog secrets...
Re: Its finally happend.
Posted by Campaignjunkie on
Mon Jan 5th 2004 at 8:52pm
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Location: West Coast, USA
The program is command-line. That'll stop half the idiots from using it right there.
And let me remind you of a secondary method to block decompiles, if you're still paranoid - have a game_text with more than 255 characters in it. VHE crashes everytime without a warning message or anything. They'll never know what hit them. And if they do know... Then they probably shouldn't be decompiling maps to remake them as clan maps or whatever. :dorky:
Re: Its finally happend.
Posted by Edge Damodred on
Mon Jan 5th 2004 at 9:16pm
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Apr 24th 2002
Occupation: student
Location: I don't even know anymore
Hey, if this thing actually works, I can get the .wad file back from my map that I lost...Unfortunately, Steam has rendered me HLless...Still, I can see what I can salvage from the map itself and maybe readapt the map for AUT2k3.
And if anyone can actually reconstruct Gollum's entity nightmare to anywhere near the original, they deserve credit for that.
Re: Its finally happend.
Posted by Forceflow on
Mon Jan 5th 2004 at 9:34pm
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Location: Belgium
It's not th?t big of a new thingie, you know ... such programs have existed for ages;
Re: Its finally happend.
Posted by sde on
Mon Jan 5th 2004 at 10:34pm
Posted
2004-01-05 10:34pm
80 posts
18 snarkmarks
Registered:
Nov 9th 2002
Posts that end with no full stop or any punctuation whatsoever I can handle, but that floating semi-colon is making my brain hurt.
Please change it or put a sentence after it or something!
Re: Its finally happend.
Posted by Hornpipe2 on
Mon Jan 5th 2004 at 10:54pm
Posted
2004-01-05 10:54pm
636 posts
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Registered:
Sep 7th 2003
Occupation: Programmer
Location: Conway, AR, USA
He's clearly been programming recently;
I don't see what the problem is;
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