There we go. Finally a legitimate topic. :biggrin:
A few years back (8th grade?), I was playing a lot of HL:DM. As it was inevitable, I eventually started playing a bunch of custom maps. After seeing one it particular, a rats map in a locker room (as I recall) I wanted to make my own.
I spent the next week or so downloading Hammer 3.X, whichever version was right after Worldcraft. I remember because everyone on TWHL referred alluded to it as Worldcraft. I tried it out and was immediately stumped; I didn't have a clue what I was doing. Flash forward another week or so, and I had downloaded a setup tutorial from TWHL. It took me another few days of blithering to figure out how to make a map compile (I didn't use any tutorials, what a n00b!). When I finally did, I was incredibly proud of my empty box, covered on the inside with tiled 8-balls, with the player stuck in the ground, but able to look around.
By this time I had figured out that I had no idea what I was doing, so I went back to TWHL to get a tutorial on actually mapping. I also downloaded a few dozen prefabs, which were of a much higher quality than anything I ever made for HL.
Unfortunately, the tutorial only covered the bare necessities. It also advocated carve, which I used liberally. After one failed mapping attempt of which I was incredibly proud, I wanted to start another project, but the computer I was using (pre-this computer) crashed, big time, and I lost all my work, so I just forgot about it for a while.
Then when I got this computer, I tried out UnrealEd for UT2K4, but didn't like it at all, and couldn't find many helpful tutorials for beginner mappers. Instead, I remembered Hammer and downloaded it again. I found it boring mapping for HL1 with so little talent and knowledge, so I decided to wait until HL2 came out, because I had seen screenshots of Hammer along with teaser pics for it.
I wanted to try out the Source SDK immediately after I finished HL2, but the ubiquitous gameinfo.txt halted my progress for a while until I found the VERC Chatbear forums. There I met Wisemx, The Wolf, Nudel, Frodo, and countless others, who had much more experience than me, but were always willing to help, although at times they were more rude than other times, but I did ask a lot of noobish questions.
Eventually, when I was turned towards the func_tracktrain entity, I just started experimenting with entities, and from that moment, I've never had to ask another noobish question.
And that, my son, is how I became a man. :razz:
[Edit]
Holy crap I wrote a lot, I wish I mapped that much! :rolleyes:
Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying