Re: Light Glow
Posted by G4MER on
Sat Aug 16th 2008 at 8:57pm
G4MER
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I have seen plenty of maps out there that have noce light glow effects.. how do you all do that?
I have even seen some that have like a vapor trail or some such effect, how is that done as well..
one last thing how do you do wall scounces.. where you have light just up and down the wall with out having it fill the room?
Re: Light Glow
Posted by Radon on
Sat Aug 16th 2008 at 9:39pm
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If I remember correctly those glow effects are done with env_sprite
You have to select a sprite that resembles a glow ... and then find the right render settings ..
Those lights up and down you described sound like the light_spot entity... it casts light only in a cone instead of in all directions
EDIT: arg just saw it's about HL2 .. in Hl2 some entities are differnt ... I think env_lightglow is used in HL2 instead of env_sprite
the light_spot is the same though
Re: Light Glow
Posted by G4MER on
Sun Aug 17th 2008 at 2:53am
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I need to make a light rom, and just test some stuff in it, and then copy and paste what I like.. thanks for the info.. I have a place to start to make my lights look much better!
Re: Light Glow
Posted by sh4dowz on
Sun Aug 17th 2008 at 7:41am
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Hey you used my map as an example omg lol yea if you need any help with lights i spent about 2 weeks working with different effects with different settings i can help you out m8!
Re: Light Glow
Posted by G4MER on
Sun Aug 17th 2008 at 12:31pm
Posted
2008-08-17 12:31pm
G4MER
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I need an example map.. can someone shoot me an email with a light example, maybe with some text on how you got there.. I have been messing around with my light room, and still not able to get it to work.
Here is the error..
Precache of sprites/glow_test02 ambigious (no extension specified)
Setting CSprite to non-sprite model sprites/glow_test02
Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
2 player server started
couldn't exec listenserver.cfg
Precache of sprites/glow_test02 ambigious (no extension specified)
Setting CSprite to non-sprite model sprites/glow_test02
Client "Muhnay" connected (127.0.0.1:27005).
Connected to 127.0.0.1:27015
Another question.. what does the mark tool do?
Thanks Shadowz.. I could use the help.. I used to be real good at lights in the old hammer, but I cant get them to do what I want now. Please any advice you can give would be much appreciated.
Re: Light Glow
Posted by haymaker on
Sun Aug 17th 2008 at 6:17pm
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Try adding ".spr" ( without qoutes ) to the end of your sprite name field, that is a common bug.
I think the "vapour trail" effect you're looking at is the point_spotlight entity.
If you're talking about the mark tool in the texture browser, using it will select any solids that that have a relationship with the current texture
Re: Light Glow
Posted by G4MER on
Wed Aug 20th 2008 at 1:00pm
G4MER
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AHHHHHHHHHH HAAAAAAAAAAAAA!
POINT_SPOTLIGHT!
YAY!