Light Glow

Light Glow

Re: Light Glow Posted by G4MER on Sat Aug 16th 2008 at 8:57pm
G4MER
2460 posts
Posted 2008-08-16 8:57pm
G4MER
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I have seen plenty of maps out there that have noce light glow effects.. how do you all do that?

I have even seen some that have like a vapor trail or some such effect, how is that done as well..

one last thing how do you do wall scounces.. where you have light just up and down the wall with out having it fill the room?
Re: Light Glow Posted by Radon on Sat Aug 16th 2008 at 9:39pm
Radon
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Posted 2008-08-16 9:39pm
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If I remember correctly those glow effects are done with env_sprite

You have to select a sprite that resembles a glow ... and then find the right render settings ..

Those lights up and down you described sound like the light_spot entity... it casts light only in a cone instead of in all directions

EDIT: arg just saw it's about HL2 .. in Hl2 some entities are differnt ... I think env_lightglow is used in HL2 instead of env_sprite

the light_spot is the same though
Re: Light Glow Posted by G4MER on Sat Aug 16th 2008 at 9:55pm
G4MER
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Posted 2008-08-16 9:55pm
G4MER
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Rad.. here is a good example of the glow I am speaking of..

http://www.snarkpit.net/index.php?s=maps&game=2&mod=25&map=3115

This too..

http://www.snarkpit.net/index.php?s=maps&game=2&mod=25&map=2983

When you look at the light it blinds, and you dont see the source ( model ).

another good example..

http://www.snarkpit.net/index.php?s=maps&game=2&mod=23&map=3120

I'll try a few things and see what I can come up with.. thanks.
Re: Light Glow Posted by Le Chief on Sun Aug 17th 2008 at 2:09am
Le Chief
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Posted 2008-08-17 2:09am
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The "light sconces" is a light_spot, light_spots are less sensitive than normal lights, start off with a brightness of around 2000 than work from there.

The light glows are with the env_sprite entity. I use the "sprites/light_glow03.vmt" texture (.vmt must be included). Set render mode to "World space glow" and the FX amount is for the intensity of the glow, 255 being the brightest. You can also set the FX colour if you are using the glow for a coloured light. You can also set the scale to increase or decrease the size of the glow. Insure that the start on flag is checked ;).

I'm not sure what you mean by vapour trail, do you mean those little particles floating around in bright lights?

That is a brush based entity called func_dustmotes.

Hope that helps!
Aaron's Stuff
Re: Light Glow Posted by G4MER on Sun Aug 17th 2008 at 2:53am
G4MER
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Posted 2008-08-17 2:53am
G4MER
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2460 posts 360 snarkmarks Registered: Sep 6th 2003 Location: USA
I need to make a light rom, and just test some stuff in it, and then copy and paste what I like.. thanks for the info.. I have a place to start to make my lights look much better!
Re: Light Glow Posted by sh4dowz on Sun Aug 17th 2008 at 7:41am
sh4dowz
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Posted 2008-08-17 7:41am
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Hey you used my map as an example omg lol yea if you need any help with lights i spent about 2 weeks working with different effects with different settings i can help you out m8!
Re: Light Glow Posted by G4MER on Sun Aug 17th 2008 at 12:31pm
G4MER
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Posted 2008-08-17 12:31pm
G4MER
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I need an example map.. can someone shoot me an email with a light example, maybe with some text on how you got there.. I have been messing around with my light room, and still not able to get it to work.

Here is the error..

Precache of sprites/glow_test02 ambigious (no extension specified)
Setting CSprite to non-sprite model sprites/glow_test02
Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
2 player server started
couldn't exec listenserver.cfg
Precache of sprites/glow_test02 ambigious (no extension specified)
Setting CSprite to non-sprite model sprites/glow_test02
Client "Muhnay" connected (127.0.0.1:27005).
Connected to 127.0.0.1:27015

Another question.. what does the mark tool do?

Thanks Shadowz.. I could use the help.. I used to be real good at lights in the old hammer, but I cant get them to do what I want now. Please any advice you can give would be much appreciated.
Re: Light Glow Posted by haymaker on Sun Aug 17th 2008 at 6:17pm
haymaker
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Posted 2008-08-17 6:17pm
haymaker
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Try adding ".spr" ( without qoutes ) to the end of your sprite name field, that is a common bug.

I think the "vapour trail" effect you're looking at is the point_spotlight entity.

If you're talking about the mark tool in the texture browser, using it will select any solids that that have a relationship with the current texture
Re: Light Glow Posted by G4MER on Wed Aug 20th 2008 at 1:00pm
G4MER
2460 posts
Posted 2008-08-20 1:00pm
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2460 posts 360 snarkmarks Registered: Sep 6th 2003 Location: USA
AHHHHHHHHHH HAAAAAAAAAAAAA!

POINT_SPOTLIGHT!

YAY!
Re: Light Glow Posted by Le Chief on Thu Aug 21st 2008 at 6:56am
Le Chief
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Posted 2008-08-21 6:56am
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