Re: Farcry 2
Posted by RedWood on
Sat Aug 23rd 2008 at 7:24pm
RedWood
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In the end it looks like all you can do is make landscapes and place models. What if you want to build your own building.\?
Reality has become a commodity.
Re: Farcry 2
Posted by Crono on
Mon Aug 25th 2008 at 8:49pm
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Far Cry 2 (like the first one and Crysis) doesn't support brushes. All this means is to make new objects you must create them in a modeling program before-hand. (Though I have no idea why they don't have their own brush-like editor for models ...)
The game has 100% dynamic lighting ... so no light pre-calculations are needed (Radiosity). And the game uses a completely different loading and rendering technique (Not portals and vis trees).
Source, will never be able to do this. It uses static lighting, has to pre-compute vis trees for portal rendering (most current games use dynamic occlusion, or something like that which eliminates this sort of thing), and stuff like that ... it can't be done in real-time.
If you wish to edit like that, you'll have to use other engines. If you are interested in that sort of thing, a good middle ground is UE3, from what I can tell the interface is hardly more difficult than Hammer, and you get a lot more power over what you can control, as well as the abilities the engine has.
But for source ... yeah, it just isn't going to happen.
Re: Farcry 2
Posted by ReNo on
Tue Aug 26th 2008 at 1:16pm
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I don't think you'd WANT it to either. That editor looks great for a game like Far Cry, and fantastic for a console based editor, but it isn't an adequate replacement for a full SDK like you get for most of the big engines on the PC.
Re: Farcry 2
Posted by G4MER on
Tue Aug 26th 2008 at 1:44pm
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I would like the terrain editor.. the ability to create the box my map sits in that easy.. mountains, Water, trees. Kinda like building the world outside the box.. on in our terms the 3D skybox with as much ease as displayed in the video.
We have the whole drag and drop thing, sorta.. we have models now. And thats pretty much what the content they have is.. just drag and drop pre-made models.
The Ureal tools mentioned before.. WOW! They live upto their name... UNREAL!