Farcry 2

Farcry 2

Re: Farcry 2 Posted by G4MER on Sat Aug 23rd 2008 at 2:30am
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Re: Farcry 2 Posted by RedWood on Sat Aug 23rd 2008 at 7:24pm
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In the end it looks like all you can do is make landscapes and place models. What if you want to build your own building.\?
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Re: Farcry 2 Posted by Le Chief on Sat Aug 23rd 2008 at 10:13pm
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Yeah its pretty cool, but the tool is pretty limiting.

Still though, this is the begining of console map editors, who knows, maybe in 5/10 years you could by 3DS Max for consoles, doubt it though :P.
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Re: Farcry 2 Posted by Crono on Mon Aug 25th 2008 at 8:49pm
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Far Cry 2 (like the first one and Crysis) doesn't support brushes. All this means is to make new objects you must create them in a modeling program before-hand. (Though I have no idea why they don't have their own brush-like editor for models ...)

The game has 100% dynamic lighting ... so no light pre-calculations are needed (Radiosity). And the game uses a completely different loading and rendering technique (Not portals and vis trees).

Source, will never be able to do this. It uses static lighting, has to pre-compute vis trees for portal rendering (most current games use dynamic occlusion, or something like that which eliminates this sort of thing), and stuff like that ... it can't be done in real-time.

If you wish to edit like that, you'll have to use other engines. If you are interested in that sort of thing, a good middle ground is UE3, from what I can tell the interface is hardly more difficult than Hammer, and you get a lot more power over what you can control, as well as the abilities the engine has.

But for source ... yeah, it just isn't going to happen.
Re: Farcry 2 Posted by ReNo on Tue Aug 26th 2008 at 1:16pm
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I don't think you'd WANT it to either. That editor looks great for a game like Far Cry, and fantastic for a console based editor, but it isn't an adequate replacement for a full SDK like you get for most of the big engines on the PC.
Re: Farcry 2 Posted by G4MER on Tue Aug 26th 2008 at 1:44pm
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I would like the terrain editor.. the ability to create the box my map sits in that easy.. mountains, Water, trees. Kinda like building the world outside the box.. on in our terms the 3D skybox with as much ease as displayed in the video.

We have the whole drag and drop thing, sorta.. we have models now. And thats pretty much what the content they have is.. just drag and drop pre-made models.

The Ureal tools mentioned before.. WOW! They live upto their name... UNREAL!
Re: Farcry 2 Posted by Crono on Tue Aug 26th 2008 at 8:16pm
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ReNo said:
I don't think you'd WANT it to either. That editor looks great for a game like Far Cry, and fantastic for a console based editor, but it isn't an adequate replacement for a full SDK like you get for most of the big engines on the PC.
They have a PC version that's much more fully featured (Probably a bit more like editing the first Far Cry or Crysis). But all these types of games require you to make the actual content in a model editor before-hand which, again, I have problems with. I think that's silly, it should include their own editor for that sort of thing but also allow other formats ... I don't see why that'd be so incredibly difficult.

If you want do to the Unreal 3 stuff, check out the videos on YouTube ... they're the tutorial videos that came with UT3 Collector's Edition, there's like 20 hours or something ridiculous telling you how to use ALL of the Unreal tools.
Re: Farcry 2 Posted by Le Chief on Wed Aug 27th 2008 at 5:22am
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Crono said:
If you want do to the Unreal 3 stuff, check out the videos on YouTube ... they're the tutorial videos that came with UT3 Collector's Edition, there's like 20 hours or something ridiculous telling you how to use ALL of the Unreal tools.
Oh man, Unreal Ed is like... :-o, in a confusing way. I hate how to navigate around your level you have to click the left (or right) mouse button and drag the mouse froward or backwards as opposed to using the [W] [S] [A] [D] keys, it sure will take time getting used to if your used to Hammer.
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Re: Farcry 2 Posted by Riven on Wed Aug 27th 2008 at 2:25pm
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aaron_da_killa said:
"I hate how to navigate around your level you have to click the left (or right) mouse button and drag the mouse froward or backwards as opposed to using the [W] [S] [A] [D] keys, it sure will take time getting used to if your used to Hammer."
But it is more like a modeling program's way of navigation works. And for that, I would assume more people would be comfortable just using a mouse to navigate. I think most engines' level design programs (if they have em) work more like a modeling program, or serve as a place to drag and drop pre-made models.
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Re: Farcry 2 Posted by Le Chief on Thu Aug 28th 2008 at 6:43am
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Riven said:
But it is more like a modeling program's way of navigation works. And for that, I would assume more people would be comfortable just using a mouse to navigate. I think most engines' level design programs (if they have em) work more like a modeling program, or serve as a place to drag and drop pre-made models.
Yeah, I guess.

I think I described the XSI interface like trying to fly a plane, you do get used to it after a while though but man is it daunting.
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