Re: Trying to keep dimensions consistant in mapping
Posted by Flynn on
Sat Oct 11th 2008 at 4:19pm
Flynn
member
454 posts
695 snarkmarks
Registered:
Oct 1st 2004
Location: England
Recently while I have been happing I have tried to go for 16s, 32s, 64s etc but I feel it is somewhat of a hopeless struggle because there is always something that forces me to go into the tiny units be it a model, a piece of detailing etc. In my first map (City-13) people told me to try and keep things standard to avoid foul ups. I just can't keep to exact units though. What are my fellow comrades at Snarkpit views on this issue?
Re: Trying to keep dimensions consistant in mapping
Posted by haymaker on
Sat Oct 11th 2008 at 5:18pm
439 posts
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Registered:
Apr 1st 2007
Location: CAN
World vis geometry I try to keep to 16's minimum as much as I can, details a lot of the time I end up at 1 finessing angles and stuff.
It's so much easier to amke mistakes when you run your snap at 1 or 2 doing vis geometry, it's not worth it, plus most props and textures are set up to work with 64-unit increments...
Re: Trying to keep dimensions consistant in mapping
Posted by Flynn on
Sat Oct 11th 2008 at 6:51pm
Flynn
member
454 posts
695 snarkmarks
Registered:
Oct 1st 2004
Location: England
I normally run my grid at 32 but I am forced to go into the very low dimensions for details etc.
Just Kidding
Just Kidding
Re: Trying to keep dimensions consistant in mapping
Posted by G4MER on
Sun Oct 12th 2008 at 12:59am
Posted
2008-10-12 12:59am
G4MER
floaty snark rage
member
2460 posts
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Registered:
Sep 6th 2003
Location: USA
I was going with 16 as my main size. I have kept floors at 16, but moved to 8 for walls, and 4 for doors.. looks more authentic that way. Windows don't look so sunk in nor doors.. and it allows me to give the lip I want on door frames to give the molding look and feel. Even though I have started to use more model doors over bush ones.. its easier and looks nicer over all.
But yeah I have gone into 2 or 1 scale every now and then to do fine detail work and align as stated by Aaron.
As I have become more confident on my modeling skills I have started to use more models in my map ideas, and less brush work. Most my models are simple shapes with a texture applied. As you can see in the ducksoup can, game box.
Re: Trying to keep dimensions consistant in mapping
Posted by Captain P on
Mon Oct 13th 2008 at 3:34pm
1370 posts
1995 snarkmarks
Registered:
Nov 6th 2003
Occupation: Game-programmer
Location: Netherlands
Hold 'Alt' while moving an object to move it freely, ignoring the grid settings. That allows you to keep the grid at 16 or 32 or whatever units, while still tweaking model placements up to the unit (or perhaps even less).