Ghost town of sorts

Ghost town of sorts

Re: Ghost town of sorts Posted by Skeletor on Fri Jan 23rd 2004 at 3:04am
Skeletor
312 posts
Posted 2004-01-23 3:04am
Skeletor
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312 posts 41 snarkmarks Registered: Dec 28th 2003 Occupation: Student Location: California
I promised myself I wouldn't post anything until I had at least finished the basic layout of this map. But, naturally, I'm a liar.

I'm thinking I'll probably change the terrain on the right a little, because it's looking a little too tubular (for lack of a less idiotic word), kinda like a turd. I might even redo the terrain on the left, because it looks a little jagged.

BTW, thanks to Cass for helping me out with the terrain. I don't think I've come close to mastering it.

Thoughts?

http://www.snarkpit.com/pits/skeletor/projekte_03.gif

EDIT: http://www.snarkpit.com/pits/skeletor/projekte_03.jpg :razz:
Re: Ghost town of sorts Posted by Orpheus on Fri Jan 23rd 2004 at 3:09am
Orpheus
13860 posts
Posted 2004-01-23 3:09am
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
will comment later, as i am on my way to bed ATM, but i must mention, and stress, .gif is not a good choice for images this large.

use .jpg and xat
Re: Ghost town of sorts Posted by Cassius on Fri Jan 23rd 2004 at 5:20am
Cassius
1989 posts
Posted 2004-01-23 5:20am
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The lighting is very nice, but WHAT HAPPENED TO MY TEXTURES FIEND?!?!1/?1/1!?1/
Re: Ghost town of sorts Posted by Skeletor on Fri Jan 23rd 2004 at 5:23am
Skeletor
312 posts
Posted 2004-01-23 5:23am
Skeletor
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312 posts 41 snarkmarks Registered: Dec 28th 2003 Occupation: Student Location: California
These are subs, until I get it down right. Easier to distinguish between these two then yours.
Re: Ghost town of sorts Posted by Tracer Bullet on Fri Jan 23rd 2004 at 5:45am
Tracer Bullet
2271 posts
Posted 2004-01-23 5:45am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
The cliffs on the right look like a pile of frosting oozing out onto the ground :wtf:

but other wise it looks good :smile:
Re: Ghost town of sorts Posted by Gorbachev on Fri Jan 23rd 2004 at 6:31am
Gorbachev
1569 posts
Posted 2004-01-23 6:31am
1569 posts 264 snarkmarks Registered: Dec 1st 2002 Location: Vancouver, BC, Canada
The rocks look like crap. No, I mean the ones on the right, they look like one of those fake piles of crap. In brushwork they look fine, but there's not much to go on so far, keep it up though, are you going to have the abandoned mining town style buildings or...?
Re: Ghost town of sorts Posted by fraggard on Fri Jan 23rd 2004 at 8:05am
fraggard
1110 posts
Posted 2004-01-23 8:05am
fraggard
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1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
Besides what they said, Your map suffers from what ReNo used to call "Flat Top syndrome" :lol:

Anyway, the tops of your rocks are very smooth and at the same level. That really takes away from the looks of them. Make them go up and down a little. Add a lot of vertical variation in the rocks is you can afford the r's. Good luck with the building :smile:
Re: Ghost town of sorts Posted by matt on Fri Jan 23rd 2004 at 8:43am
matt
1100 posts
Posted 2004-01-23 8:43am
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1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
Gorbachev said:
The rocks look like crap. No, I mean the ones on the right, they look like one of those fake piles of crap. In brushwork they look fine, but there's not much to go on so far, keep it up though, are you going to have the abandoned mining town style buildings or...?
you taketh the words from my mouth!
Re: Ghost town of sorts Posted by Forceflow on Fri Jan 23rd 2004 at 7:51pm
Forceflow
2420 posts
Posted 2004-01-23 7:51pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
The right rockwork looks a bit odd, but the rest looks fine.
Re: Ghost town of sorts Posted by Skeletor on Sat Jan 24th 2004 at 6:37am
Skeletor
312 posts
Posted 2004-01-24 6:37am
Skeletor
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312 posts 41 snarkmarks Registered: Dec 28th 2003 Occupation: Student Location: California
Kinda like old western. You know: saloon, hotel, jail. I don't know about mining but sure, maybe. BTW, started the right rocckwork over again, deleted the whole right section. Fake poo? That was exactly what I was thinking.
Re: Ghost town of sorts Posted by Perin on Sat Jan 24th 2004 at 2:10pm
Perin
115 posts
Posted 2004-01-24 2:10pm
Perin
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115 posts 214 snarkmarks Registered: Nov 9th 2003 Location: Canada
Nice looking terrain. However, like Forceflow said, the right mountain does look a bit odd. It almost looks like 3 torus' stacked on top of each other.
Re: Ghost town of sorts Posted by Forceflow on Sun Jan 25th 2004 at 1:50am
Forceflow
2420 posts
Posted 2004-01-25 1:50am
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
The right rockwork looks a bit odd, but the rest looks fine.
Re: Ghost town of sorts Posted by Perin on Sun Jan 25th 2004 at 1:50am
Perin
115 posts
Posted 2004-01-25 1:50am
Perin
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115 posts 214 snarkmarks Registered: Nov 9th 2003 Location: Canada
Nice looking terrain. However, like Forceflow said, the right mountain does look a bit odd. It almost looks like 3 torus' stacked on top of each other.
Re: Ghost town of sorts Posted by Andrei on Sat Apr 3rd 2004 at 9:21am
Andrei
2455 posts
Posted 2004-04-03 9:21am
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Too much red!
Re: Ghost town of sorts Posted by Myrk- on Thu Apr 8th 2004 at 10:09pm
Myrk-
2299 posts
Posted 2004-04-08 10:09pm
Myrk-
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Looks cool, keep up the good work