Wad include

Wad include

Re: Wad include Posted by Tracer Bullet on Sun Sep 7th 2003 at 2:57am
Tracer Bullet
2271 posts
Posted 2003-09-07 2:57am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
When you do a wad include compile, does the compiler parse the specific textures you used in the map, or does it simply include all the wad files you used?
Re: Wad include Posted by Orpheus on Sun Sep 7th 2003 at 3:08am
Orpheus
13860 posts
Posted 2003-09-07 3:08am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Tracer Bullet said:
When you do a wad include compile, does the compiler parse the specific textures you used in the map, or does it simply include all the wad files you used?
wadinclude will only use what you used.. nothing more :smile:

[edit] i re-read my answer 3 times, its clear to me, but lemme say this again..

if you used 5 textures from wad "A" and 6 from wad "B" and 1 from wad "C" you will wadinclude 12 textures.. even if 100 were in all three total.. :smile:

hope that made better sense
Re: Wad include Posted by Tracer Bullet on Sun Sep 7th 2003 at 3:44am
Tracer Bullet
2271 posts
Posted 2003-09-07 3:44am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Oh good, that's what I was hopeing for. I have great faith in a designers ability to do dumb things, so I'm always suprised when a feature works like it logicaly should.
Re: Wad include Posted by Orpheus on Sun Sep 7th 2003 at 3:50am
Orpheus
13860 posts
Posted 2003-09-07 3:50am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
it is wise never to assume anything when it comes to mapping..

if one is seriously motivated to learn, snarkpit is a wealth of knowledge, i hesitate to say this cause it has been proven wrong a few times but, theoretically no question is a stupid question, always ask before you commit yourself, it could save you a bit of grief..

personally i can usually tell the ones committed to learning, and the ones whom are dumb s**ts..

please do not hesitate to ask about any mapping subject :smile:

 
Re: Wad include Posted by Jinx on Sun Sep 7th 2003 at 4:24am
Jinx
874 posts
Posted 2003-09-07 4:24am
Jinx
member
874 posts 692 snarkmarks Registered: Nov 27th 2002 Location: Ohio
if you are not using default HL textures (or just a couple) but are using a lot of custom wads at once, you might want to try "-nowadtextures" which will include ALL used textures in the bsp. it's a lot easier than listing 10 or 12 wads to include lol. and that way you don't have to worry about keeping track of that crap at all, you can just.. map!